If it does reach 1 mil by April I think it proves that HD-2D is really helping Team Asano, that'll be a lot faster than how long it took BD2 to get there.Octopath sold over 2 mil, BD2 sold over 1 mil and this should get it by April. Given that DQ3 is a revered game, specially in Japan, it can easily get to 3 mil.
Maybe being salted as well couldn't hurt.I think the game will have good word of mouth too. There are some wrinkles that could be ironed out but overall I was impressed with its quality.
That's a great performance for an SPRG like this, awesome!
BD2 might have had its art style work against it. if whey were more regularly proportioned, it might have hit those numbers fasterIf it does reach 1 mil by April I think it proves that HD-2D is really helping Team Asano, that'll be a lot faster than how long it took BD2 to get there.
100% agree. I wish they had thought of the platform it was being made for a bit more. Hopefully they consider the presentation of the characters more in the next console game,BD2 might have had its art style work against it. if whey were more regularly proportioned, it might have hit those numbers faster
That and the way characters look like plastic or the equivalent. You have some great scenery then a whole bunch of models that don’t fit said scenery.BD2 might have had its art style work against it. if whey were more regularly proportioned, it might have hit those numbers faster
As mentioned by others the art style, which I love, might have hurt them. But the bigger thing is the studios that worked on it. TS was done by Artdink, known for train games lol, and BD2 was by Claytechworks a studio founded in 2018, BD2 being their biggest game. In the end they have blueprints for futures games so thats exciting.If it does reach 1 mil by April I think it proves that HD-2D is really helping Team Asano, that'll be a lot faster than how long it took BD2 to get there.
Claytechworks was founded by former Bravely staff though, so they had more experience within the genre. I think they tried really hard to keep the look somewhat faithful to the 3DS games, but by using UE4 they ended up with the weird looking style for the character models instead.As mentioned by others the art style, which I love, might have hurt them. But the bigger thing is the studios that worked on it. TS was done by Artdink, known for train games lol, and BD2 was by Claytechworks a studio founded in 2018, BD2 being their biggest game. In the end they have blueprints for futures games so thats exciting.
Thanks, was gonna ask if someone had this info. Amazing sales, an SRPG basically selling like a JRPGabsolutely
MH Stories 2 hit 1 million mark (but Switch + PC) in 10 days
Octopath was release on July 13th, and the million milestone was announced on August 3rd, so three weeks
Triangle Strategy reached 800k in 2 weeks
SMT V reached "more than 800k" in 6 weeks
BDII did 950k in 6 months
UE4 wasn't the cause of that. it looks like they were trying to have a characters react to lighting conditions, but the naturalistic look to materials clashed heavily with the abstracted characters. the skin looks fleshy, but on a doll-like character design, it looks strangeClaytechworks was founded by former Bravely staff though, so they had more experience within the genre. I think they tried really hard to keep the look somewhat faithful to the 3DS games, but by using UE4 they ended up with the weird looking style for the character models instead.
RPGs and handhelds are a match made in heaven. Nintendo's handhelds have done a great job cultivating an RPG fanbase for years and all of that is bearing fruit with the Switch. Not to mention it's harder for people to denigrate these games as simply "handheld games" like they used to do in the past. There's a reason Nintendo always gives a spotlight to RPGs in their Directs despite the obnoxious complaints from twitter whiners and that's because Nintendo knows that their RPG fanbase is solid.absolutely
MH Stories 2 hit 1 million mark (but Switch + PC) in 10 days
Octopath was release on July 13th, and the million milestone was announced on August 3rd, so three weeks
Triangle Strategy reached 800k in 2 weeks
SMT V reached "more than 800k" in 6 weeks
BDII did 950k in 6 months
I was so afraid that TS would floor. So happy for them. This return of Square Enix to AA games is the greatest thing Switch was able to do.