Enpsty
Bob-omb
Toki Tori 2 is an interesting case. It's a sequel to a GBC game and was released first in Wii U and later PC. It flopped and killed the studio that developed it (Two Tribes), but at the same time it has gained a cult status over the years. Still the game is easily misunderstood mainly because of its cute graphics.
So what is Toki Tori 2? Here is a great video from Gamer's Toolkit that explains pretty well the design philosophy.
Now let me explain how the game works.
Toki Tori 2 is often described as puzzle platformer or a metroidvania, but it's actually something different. You could called it a puzzle platformer, but there's no actual platforming.
It's not actually a metroidvania either. Yes there is an interconnected map, but there's a huge difference. In a proper metroidvania you are limited by your abilities to access certain areas. But in Toki Tori 2 you only have two abilities for the whole game. That's right you start and end the game with only two abilities: a stomp and a whistle.
You can't run, you can't jump, you can't fly or fight. You can whistle certain melodies, but they are only for rewinding or fast travel etc.
So how can a metroidvania work with only two abilities? And what stop you from access every area at any time you ask? Well, it's the understanding of how those two abilities affect the various animals that inhabit the world. There are many bugs, frogs, birds etc. that live in the world and you can manipulate them into doing certain actions by using your stomp and whistle.
Quick example: there are some frogs that can shoot bubbles that can help you float to a higher platform. But first they have to eat a bug for that. So you find a bug crawling on a wall. You stomp next to the wall to make it drop to the ground. Then you stomp the ground in front of it to make it change direction towards the frog. And after the frog eats it you go behind it and whistle to make it face you. Then you stomp the ground next to it to make it shoot the bubble.
Now keep in mind this is the easiest example. Things are getting really complex pretty soon.
There were moments where I knew where to go and thought that it's virtually impossible to access that area with only two abilities, but with careful planning I did it. This game makes you feel like a genius.
Basically the game is the anti-metroidvania. You don't get new abilities. You get insight of your existing abilities. It's a masterpiece of level design.
Now add the fact that it looks gorgeous, the ost is fantastic, it's pretty long if you wanna to 100% it (good luck with that) and the often discounts and there are no excuses...
In conclusion: Play.This.Game.
So what is Toki Tori 2? Here is a great video from Gamer's Toolkit that explains pretty well the design philosophy.
Now let me explain how the game works.
Toki Tori 2 is often described as puzzle platformer or a metroidvania, but it's actually something different. You could called it a puzzle platformer, but there's no actual platforming.
It's not actually a metroidvania either. Yes there is an interconnected map, but there's a huge difference. In a proper metroidvania you are limited by your abilities to access certain areas. But in Toki Tori 2 you only have two abilities for the whole game. That's right you start and end the game with only two abilities: a stomp and a whistle.
You can't run, you can't jump, you can't fly or fight. You can whistle certain melodies, but they are only for rewinding or fast travel etc.
So how can a metroidvania work with only two abilities? And what stop you from access every area at any time you ask? Well, it's the understanding of how those two abilities affect the various animals that inhabit the world. There are many bugs, frogs, birds etc. that live in the world and you can manipulate them into doing certain actions by using your stomp and whistle.
Quick example: there are some frogs that can shoot bubbles that can help you float to a higher platform. But first they have to eat a bug for that. So you find a bug crawling on a wall. You stomp next to the wall to make it drop to the ground. Then you stomp the ground in front of it to make it change direction towards the frog. And after the frog eats it you go behind it and whistle to make it face you. Then you stomp the ground next to it to make it shoot the bubble.
Now keep in mind this is the easiest example. Things are getting really complex pretty soon.
There were moments where I knew where to go and thought that it's virtually impossible to access that area with only two abilities, but with careful planning I did it. This game makes you feel like a genius.
Basically the game is the anti-metroidvania. You don't get new abilities. You get insight of your existing abilities. It's a masterpiece of level design.
Now add the fact that it looks gorgeous, the ost is fantastic, it's pretty long if you wanna to 100% it (good luck with that) and the often discounts and there are no excuses...
In conclusion: Play.This.Game.