This was brought up earlier by @Concernt:an example of the problem with "indie is vibes" is that for the longest time I genuinely thought Child of Light was an indie game, right up until I got to the credits and it said it was developed by goddamn Ubisoft
Hell, the example I brought up in the original post was that Dave the Diver got nominated for best indie despite it being the least indie title in years to get nominated. However, Sifu, Hellblade and Kena all got indie noms because they are technically indie, even though Hellblade had at least 50 employees at that time. That's kinda nuts but okay?If you want a real kicker, Snipperclips is a Nintendo published game, but the team was indie. I don't think anyone seriously considers SnipperClips an indie game - Snipperclips Plus is a full size, boxed, retail, Nintendo published title.
How is Dave the Diver the least indie? Genuine question.This was brought up earlier by @Concernt:
Hell, the example I brought up in the original post was that Dave the Diver got nominated for best indie despite it being the least indie title in years to get nominated. However, Sifu, Hellblade and Kena all got indie noms because they are technically indie, even though Hellblade had at least 50 employees at that time. That's kinda nuts but okay?
Indie games absolutely do not have a vibe check anymore because it just categorically does not work.
It was an indie game that Nintendo people seemingly saw at an event knowing about switch, and thought it would be a prime fit for the joy cons during a time Nintendo was struggling to get third parties on board.I think you're right, indie almost seems more like a vibe than anything. Where on earth can we draw the line? Is there a size limit? A team number limit? I had the thought of, "if it's not publicly traded and isn't a subsidiary, it's indie", but there are some seriously big companies that are, well, privately held.
If you want a real kicker, Snipperclips is a Nintendo published game, but the team was indie. I don't think anyone seriously considers SnipperClips an indie game - Snipperclips Plus is a full size, boxed, retail, Nintendo published title.
Mintrocket, the developer behind Dave the Diver, is a wholly owned subsidiary of Nexon, a massive publisher behind games like MapleStory and many other titles. Despite being nominated for "Best Indie Game" awards, Mintrocket is, in a very literal sense, not an indie developer.How is Dave the Diver the least indie? Genuine question.
Mintrocket, the developers, are a Nexon-made subdivision/sub-brand. Nexon is a 7,000 person-strong, ¥200 billion revenue-earning per year publisher. Mintrocket wasn't formed until after Dave the Diver was announced (announced as a mobile title in 2018 by Nexon Mobile, Mintrocket founded in May 2022). In fact, to take this further, Mintrocket and the Vice President of Nexon's "New Development Headquarters" (which oversees Mintrocket) both stated that Dave the Diver is not an indie:How is Dave the Diver the least indie? Genuine question.
"[it] may look like an indie, but that is not necessarily the case"
The developer of Dave the Diver is wholly owned by Nexon, which is a rather large publisher worth approximately 13 billion USDHow is Dave the Diver the least indie? Genuine question.
Considering indie is just a group of people coming together despite the odds stacked against them to make a game, my favorite indie game is Grand Theft Auto 5.
This. It's been a bullshit and meaningless term based on "vibes" since at least 2014.I think the term "indie game" has become so nebulous that it barely means anything today. It was only really useful to define a category of smaller, often self-published games when they first started emerging thanks to digital distribution in the late 7th to early 8th gen.