Gingerbread Man
Paratroopa
We all know that Super Mario Sunshine was rushed. But what would it have been like with more time? On The Cutting Rom Floor, there are quite a few details but scattered over several pages. I was bored, and tried to connect all the dots.
Delfino Plaza. Every time a level changes, it goes to a different "state". For example, when Delfino Plaza is flooded, state 9 is activated ("dolpic9"). To quote CRF, "Delfino Plaza has eight states with different activities: dolpic0, dolpic1, and dolpic5 through dolpic10. This suggests that three Plaza states, dolpic2, dolpic3, and dolpic4 were removed." In other words, more events were planned for Delfino Plaza.
Pinna Park... Oh boy. Pinna Park was likely going to be a secondary hub, not a level. You read that right -- Pinna Park would have hosted the portals to Noki Bay and Pianta Village. The former, named "mareGate" (mare = "Sea" in Italian, and the Japanese name for the Noki), was going to be a giant shell (see here). The latter was going to be part of that weird Pianta tree... and in a pre-release trailer, we can see something like a door!
Furthermore, the last mission of Pinna Park ("Roller Coaster Balloons") is named pinnaBoss0.arc, whereas the fight against Bowser's Jr. is pinnaBoss1.arc. This suggests that the balloon mission was planned to go before the actual boss, as a sort of tutorial. While the order of the missions was modified for other stages as well, Pinna Park is really a mess. They probably re-purposed what they had for Pinna Park the Hub into Pinna Park the Level at the eleventh hour. Three additional cutscenes and six secret stages were also planned for Pinna Park.
Secret Stages. Besides the 6 Pinna stages, we know they removed 3 secret levels from Delfino Plaza, and 1 from Bianco Hill, Noki Bay, Pianta Village, and Corona Mountain each (more on Corona Mountain later...). But there's something even more interesting. Looking at the names of the secret stages, we can infer they were moved around:
Corona Mountain. So, by connecting the dots, it seems Corona Mountain was going to have 7 secret stages, plus the final one we have in the final game. 6 of those were repurposed for the other levels. Maybe Corona had a hub-like structure, and Mario had to complete those harder challenges before fighting Bowser?
Other levels. In the Japanese version of the game, we can find unused text with a list of stations, and dialogues referring to a ticket system (like in Sonic Adventure?). They also reference "Sol coins", seen in earlier materials. How much of this was still relevant in 2002 is debatable; maybe they just decided to go in a different direction (it's hard to imagine Pinna Park connected to the other levels by a train... and a train in general). Still, the leftover texts mention the names of potential unused levels:
So, were they going to include more levels? Hard to tell;outside of this list of stations, none of these locations is mentioned everywhere else, and I believe that information is from a way older iteration of the game (in other world, it is entirely possible that even with all the time in the world, they would have not included them).
As @MondoMega notes, these locations are also referenced without the Temp. label elsewhere, sans Lighthouse Island. Interestingly, Eruyt changed its name to Erto, which is Italian for Steep, following the naming scheme of the other levels.
What we can say for certain is that Pinna Park was going to be a hub. In hindsight, Pinna Park has a very open structure which you would expect from a hub. Since it would have been a waste to have Pinna Park as a secondary hub only for two levels (Noki Bay and Pianta Village, aka Mare Village and Monte Village), maybe they planned at least one additional level (or alternatively, a more developed Sirena Beach). After all, in the screenshot above, Hotel Lacrima, Erto Rock, Warship Island, and the Fire Shine are all listed after Pinna Park. Interestingly, all the levels do take place on Delfino Island (and you can see other locations afar). However, CRF notes that "Noki Bay isn't on a dolphin-shaped island at all -- likely due to the stage being rushed as it was the final stage added before release".
You can see how at some point, things started to fall apart -- Pinna Park was entirely repurposed, Noki Bay was rushed, Corona Mountain was shortened with most of its content given to other levels, and other levels were (potentially) scrapped altogether.
Delfino Plaza. Every time a level changes, it goes to a different "state". For example, when Delfino Plaza is flooded, state 9 is activated ("dolpic9"). To quote CRF, "Delfino Plaza has eight states with different activities: dolpic0, dolpic1, and dolpic5 through dolpic10. This suggests that three Plaza states, dolpic2, dolpic3, and dolpic4 were removed." In other words, more events were planned for Delfino Plaza.
Pinna Park... Oh boy. Pinna Park was likely going to be a secondary hub, not a level. You read that right -- Pinna Park would have hosted the portals to Noki Bay and Pianta Village. The former, named "mareGate" (mare = "Sea" in Italian, and the Japanese name for the Noki), was going to be a giant shell (see here). The latter was going to be part of that weird Pianta tree... and in a pre-release trailer, we can see something like a door!
Furthermore, the last mission of Pinna Park ("Roller Coaster Balloons") is named pinnaBoss0.arc, whereas the fight against Bowser's Jr. is pinnaBoss1.arc. This suggests that the balloon mission was planned to go before the actual boss, as a sort of tutorial. While the order of the missions was modified for other stages as well, Pinna Park is really a mess. They probably re-purposed what they had for Pinna Park the Hub into Pinna Park the Level at the eleventh hour. Three additional cutscenes and six secret stages were also planned for Pinna Park.
Secret Stages. Besides the 6 Pinna stages, we know they removed 3 secret levels from Delfino Plaza, and 1 from Bianco Hill, Noki Bay, Pianta Village, and Corona Mountain each (more on Corona Mountain later...). But there's something even more interesting. Looking at the names of the secret stages, we can infer they were moved around:
- Delfino Plaza's Turbo Nozzle secret stage was originally planned for Bianco Hills;
- Noki Bay episode 6 secret stage was originally planned for Ricco Harbor;
- Pinna Park episode 6 secret stage was originally planned for Sirena Beach. Note this is specifically Sirena Beach, not Hotel Delfino; internally, they are treated as different levels. Maybe Sirena Beach was originally going to be bigger?
- The remaining six secret stages from Bianco Hills (ep. 6 and 3), Ricco Harbor (ep. 4), Pinna Park (ep. 2), and Hotel Defino (ep. 6) were planned for Corona Mountain.
- Finally, the Corona Mountain stage we had is technically a secret stage as well.
Corona Mountain. So, by connecting the dots, it seems Corona Mountain was going to have 7 secret stages, plus the final one we have in the final game. 6 of those were repurposed for the other levels. Maybe Corona had a hub-like structure, and Mario had to complete those harder challenges before fighting Bowser?
Other levels. In the Japanese version of the game, we can find unused text with a list of stations, and dialogues referring to a ticket system (like in Sonic Adventure?). They also reference "Sol coins", seen in earlier materials. How much of this was still relevant in 2002 is debatable; maybe they just decided to go in a different direction (it's hard to imagine Pinna Park connected to the other levels by a train... and a train in general). Still, the leftover texts mention the names of potential unused levels:
- Hotel Lacrima (Italian for "tear")
- Eruyt Rock (a rock in the middle of the sea?)
- Gunkanjima (Temporary) Harbor (an abandoned, artificial island)
- Fire Temple (Temporary) Exterior
- Lighthouse Island (Temporary) Harbor
So, were they going to include more levels? Hard to tell;
As @MondoMega notes, these locations are also referenced without the Temp. label elsewhere, sans Lighthouse Island. Interestingly, Eruyt changed its name to Erto, which is Italian for Steep, following the naming scheme of the other levels.
What we can say for certain is that Pinna Park was going to be a hub. In hindsight, Pinna Park has a very open structure which you would expect from a hub. Since it would have been a waste to have Pinna Park as a secondary hub only for two levels (Noki Bay and Pianta Village, aka Mare Village and Monte Village), maybe they planned at least one additional level (or alternatively, a more developed Sirena Beach). After all, in the screenshot above, Hotel Lacrima, Erto Rock, Warship Island, and the Fire Shine are all listed after Pinna Park. Interestingly, all the levels do take place on Delfino Island (and you can see other locations afar). However, CRF notes that "Noki Bay isn't on a dolphin-shaped island at all -- likely due to the stage being rushed as it was the final stage added before release".
You can see how at some point, things started to fall apart -- Pinna Park was entirely repurposed, Noki Bay was rushed, Corona Mountain was shortened with most of its content given to other levels, and other levels were (potentially) scrapped altogether.
Last edited: