It would be very funny if Nintendo do Second Quest this game with playable Link, after chickening out at playable Zelda Second Quest for Skyward Sword.
This doesn't make any sense, Souls game for example is very popular in the east.After a brief contemplation, I deepened that the obsession with dungeons is a bias of European and American culture.
After weakening the dungeon elements, the Zelda series achieved great success in the East. To be honest, it's hard for me to imagine a game with puzzle solving and dungeons as its theme becoming very popular in the East. There, they are all niche and less popular elements and even sometimes annoying.
I have always believed that how a game triggers people's imagination is the key to determining whether it will achieve great success. The trailer for BOTW also gives people the expectation of a breathing world, rather than solving puzzles and dungeons.
I usually don't say these things. But I really don't like dungeons. I like Zelda's future to provide a living world, rather than a bunch of dungeons and puzzles.
It is known for its excellent boss battles and live streaming, rather than solving puzzles and dungeons, and solving puzzles has always been seen as its weakness.This doesn't make any sense, Souls game for example is very popular in the east.
I like the gameplay possibilities, not least because you could deprive Link of the echo ability and have him play more conventionally, but I certainly see the point you're making. This is meant to be Zelda's game.Honestly, i'd be against that.
It's Zelda's first non-spinoff (or non Not-safe-for-life-shit-product like the CDi games) game as the playable character, let it stay like this.
The maximum they could do could be a NG+ where Zelda has a "permanent" Link Echo to order around.
Instead of turning this thread about a 2D Zelda game into another dull "BotW style vs OoT style" discussion, why not focus on how cute THIS game looks?
Look at all those funny creatures! They're so adorable!
To be fair there’s a shitload of Japanese dungeon crawlers like Etrian Odyssey (that pretty much kicked off renewed interest in the genre), Shiren, etc. Not to mention them being a staple of rpgs in general, no matter where they are made.After a brief contemplation, I deepened that the obsession with dungeons is a bias of European and American culture.
Indeed, but they are niche.To be fair there’s a shitload of Japanese dungeon crawlers like Etrian Odyssey (that pretty much kicked off renewed interest in the genre), Shiren, etc. Not to mention them being a staple of rpgs in general, no matter where they are made.
I very much doubt it would happen, but I don't think it is entirely outside the realm of possibility. I have said earlier in this thread that I do think you will start out this game playing as Link. I think the intro will be Link leading up to the Ganon fight and the freeing of Zelda from the crystal. In the footage we see Link jump, so I am thinking he has the Roc's Feather. This game is built off of the Link's Awakening remake so maybe he has all the same items from that game even. And if they already have Link playable in the game with his items then it would be kind of cool if the map is designed in such a way that you could play the game with Link using his items as a second quest. It is 100% not going to happen but it was a thought I had after watching the trailer.It would be very funny if Nintendo do Second Quest this game with playable Link, after chickening out at playable Zelda Second Quest for Skyward Sword.
I pointed this out when I was willing new 2D Zelda into existence, but his last word on playable Zelda was "maybe" in December 2023. And to be fair to him, he's consistently said it would be about a new gameplay style that suits Zelda, and that's what we got, while simultaneously fulfilling his past desire for a "more evolved" style of portable Zelda.It must've been draining for Aonuma to get so many questions and requests for playable Zelda, the online discussion.
Zelda, outside the prison cell:Second Quest with playable Link should start in the prison with him not being able to escape and then the credits roll.
Literally one person - me - joked about a Second Quest. Let's not overreact.Why is everyone already fantasizing about playing as Link in Zelda's game.
I pointed this out when I was willing new 2D Zelda into existence, but his last word on playable Zelda was "maybe" in December 2023. And to be fair to him, he's consistently said it would be about a new gameplay style that suits Zelda, and that's what we got, while simultaneously fulfilling his past desire for a "more evolved" style of portable Zelda.
Isn't it more like 5 years ? LA was September 2019.Thinking of it ... if we assume this game has been in dev ever since the LA Remake dropped, or a year after, so roughly ~4 years ...
It must've been draining for Aonuma to get so many questions and requests for playable Zelda, the online discussion.
And he's just there, sitting and fully knowing that those demands / requests will get what they want, they just have to wait a bit longer at that point.
Grezzo made Miitopia immediately after Link's Awakening, while Tears of the Kingdom was already in full production at that point given the public reveal and hiring calls earlier in the year. We also know former leads of the 2D Zelda team had moved to EPD4 and 10 by that point.Isn't it more like 5 years ? LA was September 2019.
My bad for the hyperbole.Literally one person - me - joked about a Second Quest. Let's not overreact.
Sure, I get that. And obviously I'd much prefer Nintendo's focus for world design and level design was on making the game as strong as possible for Zelda rather than thinking about how a Link Second Quest would factor in and making compromises accordingly.Just feels a bit boring to already be talking about having Link back again when we've just had our first glimpse at Zelda's long-requested game and it looks wildly creative.
Yeah, they've really done the character of Zelda justice.
Nintendo always puts gameplay first, so I bet there was the question of messing around with new mechanical ideas, arriving at "how do we break the convention of sword-based gameplay?" and deciding that it would suit Zelda as a protagonist.
I am less certain that the team was like "hey, let's make a playable Zelda game", only to come up with whatever fit the occasion. That approach is sometimes resulting in pretty ham-fisted mechanics.
That they're using Zelda the character as a conduit to try and break/rethink the 2D Zelda conventions is pretty cool. Feels like they're truly taking things seriously with something that a lot of fans have wanted for a long time.
Right on! I fully agree and think once the game is in our hands this will blow over... just initial reactions.I, for one, am thrilled that she's allowed to have a completely different gameplay style that fits her character like a hand in the glove. And to think that a magic rod isn't as cool/fun as a sword is doing a massive disservice to magic rods.
That's honestly pretty powerful, to allow her to have the autonomy enough to forge her own path in the game and in the gameplay, and become distinct, unique and her own person. How that is 'sexist' is beyond me.
I agree with what you're saying, but the points you're making do not relate directly to what I said. If the first (proper) game starring Zelda discarded every aspect of her character in favor of just gender swapping Link, IMO it would be a disservice to her character. Your examples of Peach, Daisy, Toadette don't really compare here– that is a Mario game where you can play as them, I'm all for that (and the representation and inclusion it represents!). Meanwhile, Peach in Showtime is her own beast.I don't really agree or understand this? I have no problem with how Zelda plays differently from Link; in fact, it looks like she's going to be more fun to play as than Link ever has! But I don't see how it would be offensive for her to use a sword at all.
Women can do what they want, even some of the same things that men do! Like, it wasn't offensive when Peach, Daisy, and Toadette all played like Mario in Wonder. They didn't necessarily need a unique playstyle to make them fun characters to play as. You played as them because you liked them!
I'm really excited to play as Zelda and just duplicate funny creatures and stuff, but I don't see how her swinging a sword like Link is offensive in any way.
Expanded aboveWhat did you mean by this?
<3I think the sentiment is basically...
"Zelda playing like link means that The Dev's don't actually care about Zelda as a character enough to define her, and she can only exist as a substitute to link" or smthn.
Edit: I'm more personally interested whether people think Showtime or this is the better of giving female characters leading roles. Aside from Showtime's being target to younger audiences, it's better suited for becoming a series, while EoW is rolling out the red carpet with a main series entry, but doesn't have as clear of a path for contiunation.
It'd be a miracle if Nintendo ever included substantial difficulty options or new game plus at all. It's been forever.It would be very funny if Nintendo do Second Quest this game with playable Link, after chickening out at playable Zelda Second Quest for Skyward Sword.
sounds good, but i think we need some kind of echo pun for the subtitleHow would you feel with this as the future OT's subtitle:
"Upending tables like Miyamoto"
like he did when he saw TTYD remakeHow would you feel with this as the future OT's subtitle:
"Upending tables like Miyamoto"
modsiW fO seohcE :adleZ fo dnegeL ehTsounds good, but i think we need some kind of echo pun for the subtitle
sounds good, but i think we need some kind of echo pun for the subtitle
You could even say it’s like an echosystem
I think it should be "The Legend of Zelda: Echoes of Wisdom |ST| Error 404 - Link Not Found"How would you feel with this as the future OT's subtitle:
"Upending tables like Miyamoto"
It's either that, or something like "Oh, how the tables have turned!"How would you feel with this as the future OT's subtitle:
"Upending tables like Miyamoto"
Just stack some water blocks.The studded walls here definitely seem like they're intended to require a specific echo or other tool to traverse, though I'm sure enterprising princesses will be able to find alternatives.
The Spirit of the HeroZelda replicating Link's body is the initial power that explains all the links in History and the whole line of games
That might work for the ledge on the left, but the wall in the middle looks significantly larger, and it appears to extend horizontally as well as vertically.Just stack some water blocks.
Stack another set of water blocks when you get on top of the ledge on the left.That might work for the ledge on the left, but the wall in the middle looks significantly larger, and it appears to extend horizontally as well as vertically.
There's a couple of thing that differentiate this game's mechanics from TotK's.Stack another set of water blocks when you get on top of the ledge on the left.
I’m being facetious, of course, but as excited as I am for the game I do worry that it’ll play out similarly to totk. Where the simplest solution is overpowered and can trivialize several parts of the game. We’ll see.
Well I don’t agree with yours points about Totk as you can trivialize most puzzles immediately since all you need is ultrahand, recall, and your glider for a good portion of the game. Then the extra stuff you get throughout the game just makes you even more overpowered.There's a couple of thing that differentiate this game's mechanics from TotK's.
In TotK, the various Zonai components are consumable items, and stocking up on them requires the player to cash out their Zonai Charges at the appropriate dispensers. Reaching the point where you can trivialize parts of the game is its own challenge, since the player has to explore the map to find the dispensers that have the devices they want, and they also need to be able to consistently mine Zonite and defeat the Zonai enemies to get these charges, as well as upgrade their battery capacity to make their contraptions usable for longer periods. Many areas have machines that prebuilt, or mostly prebuilt, in part to showcase how the contraptions work, and in part so the player doesn't need to constantly expend time and resources constructing them.
The echoes don't seem to have any long-term resource management; once Zelda learns how to echo tables, she can continue echoing tables through the rest of the game without having the refill her table supply. Instead, the restriction is imposed by Tri, who supplies the triangles necessary to create objects. These triangles are largely fixed, and in most of the trailer, Zelda is limited to only being able to echo four objects simultaneously. Trivializing puzzles requires either finding more efficient echoes that enable further travel without using more triangles, such as using the water blocks in place of a stack of tables, or by acquiring more triangles through progression, such that Zelda can stack more tables to reach greater heights. Eventually, the studded wall will be trivialized, but Zelda's path to trivialization is going to look different from Link's because she's playing with different restrictions. Since Zelda doesn't have her whole set of tools available at the start of the game, she'll likely need to use small stacks of tables during the beginning of the game as she explores the map until she learns other echoes.
Your criticisms on ToTK are near mirror inverses of the critiques many had on Skyward Sword.I hope to see through EoW that Eiji Aonuma has seriously reflected on TOTK's lack of motivation to guide and empower players to more creatively utilize the mechanics of the thing through map design and puzzles, and thus will focus on addressing this shortcoming in future Zelda entries, and I hope that they will conceptually break through at the level of mechanic design on the underlying notion of the interaction of all things.