It's hard to deny the impact that Cartoon Network's Toonami programing block had on popularizing anime in the US. Originally a weekday afternoon lineup, then a weekend prime-time lineup. It was the first introduction to anime for many young people of the early 2000s. It rescued big franchises like Dragon Ball Z and Sailor Moon from failed syndication runs, brought Gundam to US audiences, and pushed the envelope of what you can show in an after-school cartoon show. Toonami was THE brand that established what mainstream audiences thought of when they think of "Anime".
But in 2005, Cartoon Network debuted an ambitious experiment it had in the works for a while. An original anime creation, produced specifically for Toonami, in collaboration with a Japanese studio. The Immortal Gran Prix, or IGPX. IGPX's premiere in 2005 was a big deal as it was the first time Cartoon Network was co-producing a full anime series from scratch. In the past, the network simply commissioned English dubbed versions of shows from third party distributors such as Funimation, Viz Media, and 4Kids. But with IGPX (originally a 5-part pilot by BeeTrain, before eventually being retooled into a racing series by Production I.G.), Cartoon Network was directly involved at the creative level, with CN/Williams Street in Atlanta doing most of the writing, Bang Zoom! in Los Angeles recording the dub, and Production I.G. in Japan handling animation and direction.
The series follows a futuristic racing league called the Immortal Gran Prix (IGPX) which high-tech mechs race on bending courses. It centers mostly on the trials of a young IGPX team named Team Satomi, and their quest to become the champions. Pretty standard anime fare. IGPX lasted 26 episodes and while it gained a small cult following, it never quite found an audience. It was a bit too juvenile for most adults, yet the series contained some course language and violence that wasn't really suited for young children either. IGPX came out at a time when Cartoon Network didn't really know what to do with Toonami. Nickelodeon and Disney Channel were experiencing success with live-action sitcoms and movies aimed at an 8-12 year old female audience including iCarly, Hannah Montana, and High School Musical, while Adult Swim was the hot anime broadcaster for the mid-teens to 20s crowd. Toonami and IGPX fit neither age group, and existed mostly within a weird in-between middle school demographic that didn't seem to exist by the late 2000s (or at least, was increasingly on the internet). It was one of the many factors behind Toonami's original 2008 cancellation by CN.
IGPX was later rebroadcast on Adult Swim as part of the revived Toonami lineup in 2013, and Discotek later bought the rights to the show, giving it a proper home media release for the first time. Adult Swim has since gone on to green-light several anime co-productions for Toonami including Blade Runner: Black Locus, and new FLCL seasons, with many more on the way.
But in 2005, Cartoon Network debuted an ambitious experiment it had in the works for a while. An original anime creation, produced specifically for Toonami, in collaboration with a Japanese studio. The Immortal Gran Prix, or IGPX. IGPX's premiere in 2005 was a big deal as it was the first time Cartoon Network was co-producing a full anime series from scratch. In the past, the network simply commissioned English dubbed versions of shows from third party distributors such as Funimation, Viz Media, and 4Kids. But with IGPX (originally a 5-part pilot by BeeTrain, before eventually being retooled into a racing series by Production I.G.), Cartoon Network was directly involved at the creative level, with CN/Williams Street in Atlanta doing most of the writing, Bang Zoom! in Los Angeles recording the dub, and Production I.G. in Japan handling animation and direction.
The series follows a futuristic racing league called the Immortal Gran Prix (IGPX) which high-tech mechs race on bending courses. It centers mostly on the trials of a young IGPX team named Team Satomi, and their quest to become the champions. Pretty standard anime fare. IGPX lasted 26 episodes and while it gained a small cult following, it never quite found an audience. It was a bit too juvenile for most adults, yet the series contained some course language and violence that wasn't really suited for young children either. IGPX came out at a time when Cartoon Network didn't really know what to do with Toonami. Nickelodeon and Disney Channel were experiencing success with live-action sitcoms and movies aimed at an 8-12 year old female audience including iCarly, Hannah Montana, and High School Musical, while Adult Swim was the hot anime broadcaster for the mid-teens to 20s crowd. Toonami and IGPX fit neither age group, and existed mostly within a weird in-between middle school demographic that didn't seem to exist by the late 2000s (or at least, was increasingly on the internet). It was one of the many factors behind Toonami's original 2008 cancellation by CN.
IGPX was later rebroadcast on Adult Swim as part of the revived Toonami lineup in 2013, and Discotek later bought the rights to the show, giving it a proper home media release for the first time. Adult Swim has since gone on to green-light several anime co-productions for Toonami including Blade Runner: Black Locus, and new FLCL seasons, with many more on the way.
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