Coco98bisFR
Octorok
- Pronouns
- Him
This on Switch 2 would be fire.cyberpunk Xeno game with a synthwave soundtrack!
This on Switch 2 would be fire.cyberpunk Xeno game with a synthwave soundtrack!
I'll take xenoblade's combat over any combat system of the FF's I've played barring XIV (not for the intrinsic class design which has been destroyed post HW but for the encounter design)The difficult part is that the connective tissue feels pretty weak other than combat systems and Nopon. The combat system is hardly one that's worth clinging to. And I kind of hate Nopon - or I should say I hate their English voicing. When I think of common enemies in the games I guess I think of those wolf things and the "giant overpowered gorilla" you spot in early zones, but beyond that I'm not sure what carries over?
As long as they put the same effort into their cast of characters, writing, cutscenes, and world building, I'll be there. Also don't make it a first person shooter.
Yeah I agree. If we were so reductive then FF connective tissue would be just Chocobos and invocations.I'll take xenoblade's combat over any combat system of the FF's I've played barring XIV (not for the intrinsic class design which has been destroyed post HW but for the encounter design)
In any case the xenoblade games are far more connected than FF
lets go for the other way aroundWe cutting scifit and going full fantasy
We cutting scifit and going full fantasy
lets go for the other way around
This is the sort of thing Tetsuya Takahashi usually says after each project.
From November 2015 (after the JP release of Xenoblade Chronicles X):
From September 2018 (after the release of Xenoblade Chronicles 2's DLC):
5 Things 'Xenoblade Chronicles X' Director Tetsuya Takahashi Told Us
It's one of TIME's favorite games of the yeartime.com
Xenoblade Chronicles 2 Sales Outside Japan Far Exceeded Monolith Soft's Expectations
It's good to be a JRPG on the Nintendo Switch. According to Monolith Soft Executive Director Tetsuya Takahashi, Xenoblade Chronicles 2 and its recent DLC, To...www.vg247.com
This has already happened like 2 times lolHow about let's start the game and have most of it this way
Then have a big rug-pull story moment in the back half where it's this way
He’s basically said thus every time. Not much of anything to extrapolate from his wordsThis has already happened like 2 times lol
And I loved it each timeThis has already happened like 2 times lol
Because once you dig past thr surface, Xenoblade's 4 games are all pretty damn different from each other. So, of course, it's gonna have people holding a gun to each other when from the outside looking in, it's all Spider-Man pointing memes.But also looking at replies here, are there any Xenoblade fans who actually like Xenoblade and it's style? I feel like all I ever hear is how the game should be different and do this and that. But does anyone actually just like fantasy worlds with sci-fi backstory, real-time but stat-based combat that allows for things like evasion builds, and ACE music? Surely I'm not the only one who played a weird sci-fantasy game in 2012 and said "I want more of this". I guess I'm happy I got two more of it, but Dragon Quest got 11, Fire Emblem got 20-ish, Kirby's probably got 20-ish too, Mario got a whole bunch of games with similar worlds and aesthetics.
The difficult part is that the connective tissue feels pretty weak other than combat systems and Nopon.
Well it helps that XC3 was to better connect 1 and 2.I'm not sure I agree with this at all? Every game in the series feels distinctly "Xeno" to me, even outside of the combat. It's evident in their world design, the themes and certain elements that carry from one game to another. I'm playing Xenoblade 3 right now and it would still feel very close to the others even if it had a different combat system and if the Nopons were deemphasized. I don't think there needs to be much more than that to connect the games.
Yea. Let’s get a Final Fantasy 9 world for XenobladeFF9 is interesting setting-wise, the architecture is rather medieval but the technology tends to push it more toward steampunk. In terms of DnD settings, FF9 is way more Eberron than Forgotten Realms. I actually wouldn't say it's that far from Xenoblade 2's world. I mean we had castles in Fonsa Myma and Auresco. Torna architecture was more Asian than European but still leaning toward medieval. While Fonsa Myma was European inspired but more Renaissance - though that's not too far from FF9's culture. The main difference is magic is actually mystical in Final Fantasy so it's less fantasy that's actually scientific (in-universe) and more science and technology aided by magic (which is how Xenoblade 1 and 2 present themselves up front).
I guess I'd be down for it. It's a thousand times more palatable to me than pure sci-fi
edit: though pure fantasy seems out of the question given they're still going to connect xenoblade 4 to the existing Xenoblade universe
I felt the same way about XC1 and XC2.Well it helps that XC3 was to better connect 1 and 2.
It might be better to keep the Trilogy as one set of games and Xenoblade X as its own set. But then we only have 2 sets as a reference point and can't make a trendline
Takahashi do the Xenosaga next please and thank you!
let the past be the pastTakahashi do the Xenosaga next please and thank you!
The combat system is hardly one that's worth clinging to.
Yes, that'd be me, with the only difference being that I didn't catch on until 2013.But also looking at replies here, are there any Xenoblade fans who actually like Xenoblade and it's style? I feel like all I ever hear is how the game should be different and do this and that. But does anyone actually just like fantasy worlds with sci-fi backstory, real-time but stat-based combat that allows for things like evasion builds, and ACE music? Surely I'm not the only one who played a weird sci-fantasy game in 2012 and said "I want more of this". I guess I'm happy I got two more of it, but Dragon Quest got 11, Fire Emblem got 20-ish, Kirby's probably got 20-ish too, Mario got a whole bunch of games with similar worlds and aesthetics.
Hah, I wonder if this was in part because this style was a trend that had ran its course. In base XC2, Counterattack is used 8 times, to Engage the Enemy's 9 in XC. (Though Torna used it an additional two times while I don't believe FC used Engage the Enemy at all.)I loved 'Engage the Enemy' back in the day, but 'Counterattack' was played so frequently in XC2 that it started to get on my nerves--too predictable.
Hahaha, that's fantastic! I think you're on the mark about why it seemed to stand out to me more, then--it's a matter of where it was used, and how it played into XC2's chapter structure. I do also think that Engage the Enemy has slightly more emotional malleability than Counterattack.In base XC2, Counterattack is used 8 times, to Engage the Enemy's 9 in XC.
Yup, me. The big fantasy-to-scifi shift was the point in the first game where I realized it'd be one of my all-time favorites. It landed so well, made a great world even greater, and it still sends chills down my neck to think about the moment I realized what was going on ("Landmark: Saturn" ). I enjoyed X for the world they built (the story didn't really hook me) but then was thrilled to see XB2 return to form in the ways it did. And the ACE+ with added Mitsuda is a really big cherry on top that I hope will continue on for the series in whatever form the series takes.But also looking at replies here, are there any Xenoblade fans who actually like Xenoblade and it's style? I feel like all I ever hear is how the game should be different and do this and that. But does anyone actually just like fantasy worlds with sci-fi backstory, real-time but stat-based combat that allows for things like evasion builds, and ACE music? Surely I'm not the only one who played a weird sci-fantasy game in 2012 and said "I want more of this".
Not sure about others but my desire for something different just comes from wanting the team to keep things fresh and surprising. My concern is that Takahashi could be sorta pigeonholed into a specific game type by Nintendo (now that XB is doing well and gaining notoriety) and won't be able to make what he wants to make. If he wants to make a straight-up scifi next like Xenosaga, I'm down. If we wants to make a traditional fantasy like FFIX, I'm down. If he wants to make another hybrid of the two like Xenoblade, I'm down. As long as it continues to be the vision of Takahashi and the team.I do wonder if some of the desire to be different is just as result of the stigma that came attached with 2
Well, yes and no. Each entry has its own combat system but they still fall under the general category of stat based realtime. Just feels like this is the only 'fandom' I'm a part of where most people want it to be something completely different. To me it's at the sweet spot where you can expect to get the general thing you like but the specifics are different every time to keep things fresh and always have a new combat system to explore while still getting the general type of of combat I like. And some work better than others for different people. 2's probably my favorite world in the series but my least favorite combat and party (aside from Nia). X is definitely the most different setting-wise but it also seems more like its own sub-series given its lack of a number, and gameplay-wise it definitely still feels like Xenoblade.Because once you dig past thr surface, Xenoblade's 4 games are all pretty damn different from each other. So, of course, it's gonna have people holding a gun to each other when from the outside looking in, it's all Spider-Man pointing memes.
Oh, I do too. The ability design for the series was at its best in those two(and I'm a weirdo who preferred XB1/XBX's battle system to XB2's)
Plus the arts palette was just easier for me to wrap my head around. All your arts are there, visible and selectable, nothing hiding behind, like what was it in XB2, having to hold L or R to flip the face-button arts to a second layer or something? I just like how even though the action was realtime the arts palette felt like a piece of a menu-based system still hanging on. It grounded the whole battle system for me, having a menu to scroll through for abilities. When they shifted it to the face buttons it felt like they were trying to action-ify the system further, which was not the direction I wanted to go in.Oh, I do too. The ability design for the series was at its best in those two
Awesome that the cared enough to make a fuss and get that fixed, wow.I just received an “reinsurance” email from Procyon about my Xenoblade 3 and Trinity soundtracks. They said the had some issues with the quality of the packaging (not protecting it good enough) and demanded the logistics company to change the materials and care to make sure the remaining orders are sent with warranties. They’re apparently expecting to ship all of them before the end of August, so we need to be patient I guess. Good news is that the OSTs will be quite well protected against transportation damage.
Good to hear for everyone else, my Trinity Box did come in with a damaged corner. I haven't made a fuss about it because I assume there's not much that can be done.I just received an “reinsurance” email from Procyon about my Xenoblade 3 and Trinity soundtracks. They said they had some issues with the quality of the packaging (not protecting it good enough) and demanded the logistics company to change the materials and care to make sure the remaining orders are sent with warranties. They’re apparently expecting to ship all of them before the end of August, so we need to be patient I guess. Good news is that the OSTs will be quite well protected against transportation damage.
That was Soma Bringer and Dragon Age. Xenoblade 2 had three arts per blade and switching blades on the D-pad. Interestingly, the whole driver and blade mechanic and the idea of switching blades seems to have resulted from a desire to have arts on the face buttons while de-abstracting 'page flipping' for which arts are on the face button. Takahashi talked about it a little in a Japanese interview that Nintendo Everything did a summary of. Apparently designing the combat to work with the joycons and making it easier to move while selecting arts came first and then the setting with drivers and blades sprung from that:Plus the arts palette was just easier for me to wrap my head around. All your arts are there, visible and selectable, nothing hiding behind, like what was it in XB2, having to hold L or R to flip the face-button arts to a second layer or something? I just like how even though the action was realtime the arts palette felt like a piece of a menu-based system still hanging on. It grounded the whole battle system for me, having a menu to scroll through for abilities. When they shifted it to the face buttons it felt like they were trying to action-ify the system further, which was not the direction I wanted to go in.
4Gamer then asks about the division of characters between the player-controlled Driver and the Blade partners. Takahashi answers that he thought of the gameplay system first before the world setting. Xenoblade Chronicles X had Battle Arts which use d-pad buttons to unleash techniques, but it would prove difficult to control these actions while moving. So to remedy that, considering the Switch has the Joy-Con that can be split in two, he assigned the buttons in a way so that players can feel like they have more direct control. But just simply doing that wouldn’t make it interesting, so when he thought about adding more personality to the characters, he came up with the relationship between Drivers and Blades.
Me tooYou just want a new Terranigma
Sad to hear that it can be frustrating when they do limited editions and these kind of things happens. I remember Nintendo Ibérica (and shipping company) screw up big time with Xenoblade 3 LE goodies sending it in a soft bubble envelope instead of a more secure cardboard box and some people got it damaged.Good to hear for everyone else, my Trinity Box did come in with a damaged corner. I haven't made a fuss about it because I assume there's not much that can be done.
Yeah. But at least for me, I'm someone who gets joy from actually playing the CDs instead of ripping them to my phone once and leaving the box on a shelf forever, so I don't regret the purchase.Sad to hear that it can be frustrating when they do limited editions and these kind of things happens. I remember Nintendo Ibérica (and shipping company) screw up big time with Xenoblade 3 LE goodies sending it in a soft bubble envelope instead of a more secure cardboard box and some people got it damaged.
I would definitely contact Procyon Studio support about that. From messages I've seen on Twitter they're trying to send out replacements for damaged parts. (Still waiting on my albums myself. I ordered both and I have a suspicion that people who ordered both are last in line for shipping.)Good to hear for everyone else, my Trinity Box did come in with a damaged corner. I haven't made a fuss about it because I assume there's not much that can be done.
Me three, it's prob my fav snes gameMe too
Well, I wish I had done so upon receiving it then, but I suppose I may as well try now. Thanks for the heads-up!I would definitely contact Procyon Studio support about that. From messages I've seen on Twitter they're trying to send out replacements for damaged parts. (Still waiting on my albums myself. I ordered both and I have a suspicion that people who ordered both are last in line for shipping.)
Well, my own fault for waiting - and makes sense, to protect against customer-damaged parts, but:Before packing and shipping the item, the logistics company in charge of shipping your order confirmed that the exterior of the item was not damaged. Unfortunately, it seems that it was damaged during shipping. Generally, we do not accept requests for replacements after 8 days have passed since the item was delivered...
...however, we have decided to make an exception in your case. While we cannot replace the entire item, we would like to provide you with a replacement of the damaged top part of the box.