Tales of Arise would be a Day 1 for me if they ported it to SwitchHey Namco, you want more sales? Bring it to Switch, we'll give you at least 1m extra sales. (I'm pretty sure they are planning a port but it'll take time. I'm willing to wait)
So we are at that phase alreadyHey Namco, you want more sales? Bring it to Switch, we'll give you at least 1m extra sales.
Yup, it should break 2 million soon at this rate.should be the best selling Tales before long
Made minor title edit. Joke is appreciated thoughshipped 1.5 million ... what? apples? bananas?
this joke is brought to you by math teachers around the globe
I feel this is a consistent issue with Tales games lol, I've only played Symphonia, Abyss, Vesperia, Berseria and Arise but they all lose steam at the end.Very good, glad to hear it.
I mostly enjoyed my time with the game, but that last third is rough, I can't bring myself to slog through it lol.
Made minor title edit. Joke is appreciated though
I stopped playing soon after the end of Realm 5, not because I didn't want to continue, exactly, but other things just kind of came up and I haven't felt a strong urge to go back to it. I'm sure I will at some point, but yeah, the pacing of Arise is just SO WEIRD.Very good, glad to hear it.
I mostly enjoyed my time with the game, but that last third is rough, I can't bring myself to slog through it lol.
That's pretty much exactly what happened for me lol, I got sidetracked after the fifth realm with Dread, and then I just have had trouble getting myself back into it sinceI stopped playing soon after the end of Realm 5, not because I didn't want to continue, exactly, but other things just kind of came up and I haven't felt a strong urge to go back to it. I'm sure I will at some point, but yeah, the pacing of Arise is just SO WEIRD.
And 1.5 million is great, although not quite as high as I thought it might be by now. I'm pretty happy, though. What I want most is for the game to do well enough that we get a new game (eventually) along with some more remasters (hopefully for Switch).
Yep, that's it exactly. And as much as I've enjoyed parts of it, the pacing and odd rushing of a lot of the plot has thrown me off. Still a fun game, and I'd like to finish it eventually!That's pretty much exactly what happened for me lol, I got sidetracked after the fifth realm with Dread, and then I just have had trouble getting myself back into it since
Yeah I've completed one major area/dungeon since then, and it's not even like I wasn't having fun, I just don't feel like going back to it more than anything lol. The story is in this weird spot where there's obviously a lot left to cover, but it feels like it's finished, so all the momentum has dispersed, which makes getting back into the swing of things a bit bizarre.Yep, that's it exactly. And as much as I've enjoyed parts of it, the pacing and odd rushing of a lot of the plot has thrown me off. Still a fun game, and I'd like to finish it eventually!
I’m there with you. The second act ruined the game for me. I was shocked as to how sour I was in the game after I beat it because Tales games usually stick the landing extremely well.I ended up mixed on the game because of the second act, but the first half was amazing and overall a great step forward for the series, so I’m glad to see it doing well. Hopefully they can follow through all the way to the end with the next game.
I wouldn't say not any time soon. This game shipped/sold 1.5M in just over one month and pre holiday season. 3M LTD seems very plausible sooner than later.That's pretty great actually. Wonder how legs will be..
Vesperia has 2.8M between the two releases so it wont be the best selling Tales game anytime soon.
I’m there with you. The second act ruined the game for me. I was shocked as to how sour I was in the game after I beat it because Tales games usually stick the landing extremely well.
JRPGs tend to be frontloaded in sales. But Arise could leg out another million or million and a half (definitely if it gets a late Switch port)I wouldn't say not any time soon. This game shipped/sold 1.5M in just over one month and pre holiday season. 3M LTD seems very plausible sooner than later.
Honestly... that's kind of what I want? So maybe I'll like the second act more once I get back to it. I don't get the love for the first act of the game (gameplay aside, of course, it's still fun to play and pretty and all that!). It felt like an overly-straightforward, terribly-paced plot that put all the emphasis in the wrong places so none of the story moments really landed properly.It’s jarring how hard it drops. First act I was feeling like it had a shot at being my favourite game this year (in a pre-SMT V world), but the second act almost feels like a different game.
Honestly... that's kind of what I want? So maybe I'll like the second act more once I get back to it. I don't get the love for the first act of the game (gameplay aside, of course, it's still fun to play and pretty and all that!). It felt like an overly-straightforward, terribly-paced plot that put all the emphasis in the wrong places so none of the story moments really landed properly.
The story twists that start popping up near the end of Realm 4 and into Realm 5 had me going "Okay, THIS is more what I'm talking about!"
I wouldn't say not any time soon. This game shipped/sold 1.5M in just over one month and pre holiday season. 3M LTD seems very plausible sooner than later.
There's plenty that would indicate that. Recent Tales games have had what could be considered relatively slow but steady legs. Look back and follow the trend of sales for Tales of Berseria and Vesperia DE. Neither sold nearly as much as Arise at launch, but both crawled to 2M (or at least close to it for Vesperia) across 2 years. If Arise is selling 1.5 in the first month, there's no way it's just halting at 2M in its lifetime, even without Switch.That's not how JRPG sales trajectory goes usually and there's nothing that indicates this game would change that.
They're very frontloaded and a few have some legs if WoM and media reception are great (which both would apply to this game) but it's usually not a world breaker post the first month or so, I do expect it to add sales quite a bit up through the holidays though. But 3M I cant see anytime soon. Lifetime? Yeah I could see that happening - there's plenty of ways to increase sales, cheaper sku, DLC, Possible Switch version and so on.
Nothing you wrote disputes what I said.There's plenty that would indicate that. Recent Tales games have had what could be considered relatively slow but steady legs. Look back and follow the trend of sales for Tales of Berseria and Vesperia DE. Neither sold nearly as much as Arise at launch, but both crawled to 2M (or at least close to it for Vesperia) across 2 years. If Arise is selling 1.5 in the first month, there's no way it's just halting at 2M in its lifetime, even without Switch.
I thought it was pretty clear I meant lifetime sales when I said LTD.Nothing you wrote disputes what I said.
You claimed it would hit 3M sooner than later, and slow and steady isnt sooner rather than later. I said it wouldnt anytime soon because of JRPG trajectory but could get there over time due to good reviews and WoM and possible cheaper price, more skus and more content. And I stand by that.
It's no longer charting at retail Japan, which requires 1657 sales to hit top 30.
It's not charting on a few select weekly rankings we have availible in Spain, UK
It's #1744 on Steam best sellers.
What exactly is indicating it would reach 3M sooner rather than later?
1M in 6 days
1.5M in 48 days
Those are very very nice numbers, especially for a JRPG, but looking at the above charts it certainly doesnt look like it's keeping pace.
I never mentioned anything about 2M, which is a slamdunk with current SKUs alone but there's a pretty big leap between 2M and 3M
Hey Namco, you want more sales? Bring it to Switch, we'll give you at least 1m extra sales. (I'm pretty sure they are planning a port but it'll take time. I'm willing to wait)
Cloud version babyThis game visually looks like something that might have trouble running on the Switch without a lot of work. Berseria on the other hand is very doable since it had a PS3 version in Japan.
As others have said, it's not yet the best selling game of the series. It could leg it out to become the best selling though (it definitely has had a very impressive launch though).Does that make it the best selling game in the series or eventually that over time? What a wonder making the game not look like an early PS3 game and having a worldwide launch does
Considering how much bigger gaming is these days and how I've never heard so much fervor for a Tales game before, I definitely expect that eventuallyAs others have said, it's not yet the best selling game of the series. It could leg it out to become the best selling though (it definitely has had a very impressive launch though).
They want more sales thoughCloud version baby
They did a really good job with Kakarot and Ni No Kuni II. Sure, Arise is a step above from those but with right sacrifices it can run on Switch smoothly. QLOC should do the job again.This game visually looks like something that might have trouble running on the Switch without a lot of work. Berseria on the other hand is very doable since it had a PS3 version in Japan.
I think it really depends on what you want in an RPG dungeon. To me, a good JRPG dungeon is long and with a lot of puzzles and things to do other than fighting. Games like Symphonia and Abyss do this really well, as does Persona 5. I LOVE the dungeons in Persona 5 even if they are a bit long and the puzzles are a bit easy. Even if it's more of an action RPG, I think CrossCode for example has excellent dungeons with mind-bending puzzles. I feel like this is where the Tales series has taken its biggest step down since Vesperia, basically Xillia and onward has fallen into the "all dungeons are just long same-y corridors full of enemies with literally nothing to do but fight and grab the occasional treasure".Good to see Tales doing really well. I’m happy to hear it. Series deserves it.
Also I want to chime in and say that the second half of Tales games can be a slog or in some cases overly padded with dungeons being a pain at times. A good example is Vesperia because oh boy was it padded lmao. Also while Berseria had great character and a good story, the gameplay could be a slog at times especially during dungeons. I love the series but damn sometimes I do wish they could streamline it someway.
I wanna say it’s a hallmark of the series, but I’ve seen this issue with a lot of Jrpg series and it doesn’t necessarily bother me tbh. Then again it’s probably because I play Falcom games where the dungeons are long af and a slog lol. Like it’s really hard to find series that excel at dungeons tbh. The only series that I think excel at dungeons at a high level are Etrian Odyssey and SMT.
I also think if Jrpg were like 20 hours like say Chrono Trigger (A strong example of short and sweet) it would also help streamline games a lot imo. Like when a game is 50 hours + at a certain point dungeons can become a slog and certain areas feel padded even if the gameplay is fun. Like a good example of a game that has no right being long is Persona 5. Great game from what I played since I dropped it due to the length but it being 100+ hours long has to be draining lmao.
Also forgive me for my tangent and being off topic. I might makes this into a topic tbh because it’s definitely interesting.
Good to see Tales doing really well. I’m happy to hear it. Series deserves it.
Also I want to chime in and say that the second half of Tales games can be a slog or in some cases overly padded with dungeons being a pain at times. A good example is Vesperia because oh boy was it padded lmao. Also while Berseria had great character and a good story, the gameplay could be a slog at times especially during dungeons. I love the series but damn sometimes I do wish they could streamline it someway.
I wanna say it’s a hallmark of the series, but I’ve seen this issue with a lot of Jrpg series and it doesn’t necessarily bother me tbh. Then again it’s probably because I play Falcom games where the dungeons are long af and a slog lol. Like it’s really hard to find series that excel at dungeons tbh. The only series that I think excel at dungeons at a high level are Etrian Odyssey and SMT.
I also think if Jrpg were like 20 hours like say Chrono Trigger (A strong example of short and sweet) it would also help streamline games a lot imo. Like when a game is 50 hours + at a certain point dungeons can become a slog and certain areas feel padded even if the gameplay is fun. Like a good example of a game that has no right being long is Persona 5. Great game from what I played since I dropped it due to the length but it being 100+ hours long has to be draining lmao.
Also forgive me for my tangent and being off topic. I might makes this into a topic tbh because it’s definitely interesting.