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Reviews Super Mario RPG - DF Tech Review - The SNES Classic Shines On Switch

Dekuman

Starman
Pronouns
He/Him/His

  • ArtePiazza is the developer
  • Uses unity engine
  • Attract mode is a video
  • All major story sequences are video
  • Videos encoded at 60fps, one of the best examples of video playback on the Switch
  • Once game starts, switchs to real-time graphics
  • Despite using real-time graphics, graphics and level design remain faithful to original design down to details like the pillars, and wall designs
  • On top of faithful recreating, modern graphical techiques are added, like light shafts and shadows
  • Swicthing to battle sequence is slightly faster on Switch
  • World map retains level selection concept of the original but fills the whole screen on Switch
  • field map now also fills the entire screen without the one color borders of the original,
  • The maps filled in outside the playable field leading a feeling of a much larger world
  • one of the best examples of a visual overhaul for a game
  • character animation is interpolated to reach 60fps, retains the sprite based flavour of the original game which only had just a few frames per action
  • a showcase title for Unity on Switch
  • uses old-school techniques. Works well and performant.
  • Example - planar reflections where flipped geometry is used to simulate reflections.
  • Shadows acceptably detailed.
  • Textures are super sharp and suited for the perspective.
  • Loading is ultra-fast, beating SuperNES original
  • 1080p docked 720 portable, no DRS and no anti-aliasing
  • example of how to build a game for the Switch, no texture filtering issue
  • some of the best image quality on Switch
  • Performance presents some issues; Targets 60fps nearly all of the time. But does drop frames to 60 from 50 or 40 (one cutscene drops to mid 30 fps)
  • Nothing like remake of Links Awakening remake, it doesn't drop as often as that game.
  • When frame drops does occur, it is distracting.
  • Heaviest drop is in the intro sequence
  • Soundtrack by Yoko Shimomura is re-arranged and provides access to the original SNES/SFC version
  • Some of the remastered soundtract expands on the original song
  • nearly a perfect translation of a Super NES game.
 
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i heavily agree with john on this one. the art style is mighty charming and i'm continuously shocked to see some people have a problem with it.

i'd love if this is a roadmap to getting an SMRPG2 on the next switch with even better graphics and expanded scope.
 
  • Attract mode is a video
  • All major story sequences are video
  • Videos encoded at 60fps, one of the best examples of video playback on the Switch
Slight disappointment that even a next-gen patch or emulation couldn't get the major story sequences beyond 1080p, but 60fps is pretty nice.
 
It really is a beautiful game; for me at least it captures the style of the SNES original brilliantly, and managing to do so at full native resolution and (most of the time) 60fps is darn nice.

The Switch may be showing its age, but games like this, Mario Wonder and Pikmin 4 shows it can still produce lovely results.
 
Slight disappointment that even a next-gen patch or emulation couldn't get the major story sequences beyond 1080p, but 60fps is pretty nice.
If they had a next-gen patch in mind while in development they could have rendered the cutscenes in 4k and downsampled it to 1080p for the Switch version. It's a great option in general for futureproofing.
 
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John mentioned in his preview that there were some big frame drops, for example in the beginning approaching the castle. Did his tech review say if anything improved with a patch?
 


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