JorgenRaft
Tingle
Nintendo's secrecy about developers is really one of the weirdest things, man.
It's really not.Nintendo's secrecy about developers is really one of the weirdest things, man.
Well I guess we disagree!It's really not.
The remaster of Donkey Kong Country Returns is a good example in my opinion that the price is set by the publisher and is a criterion to consider.Similarly, DKCRHD looks r o u g h in all the ways I'd expect from Forever Entertainment, but the blame solely lives on Nintendo for not investing the care necessary into DK.
If you think it's weird to not publicize a specific partner studio so that it's staff isn't harassed to hell and back by idiot gamers, then sure.Well I guess we disagree!
Hey if we're assuming the reasoning, sure!If you think it's weird to not publicize a specific partner studio so that it's staff isn't harassed to hell and back by idiot gamers, then sure.
I mean, it's an extremely logical reason given online reactions especially when certain studios are involved. People are speculating ILCA are working on the new Mario & Luigi and are already acting like shitheads about it just based on the fact that the studio made BDSP on a time crunch.Hey if we're assuming the reasoning, sure!
Whether that is the reason or not, it doesn't make much sense to me given the dev is ultimately revealed in a few months anyways, leaving them open to said harassment.I mean, it's an extremely logical reason given online reactions especially when certain studios are involved. People are speculating ILCA are working on the new Mario & Luigi and are already acting like shitheads about it just based on the fact that the studio made BDSP on a time crunch.
I've always wanted to ask.On the day of the release of the game, if everyone appears in the credits, we can absolutely not talk about secrecy in my opinion. Once your work is recognized in the credits, you can put it on your resume. Not six months later but as soon as the game exists in commerce finally.
Honestly, I don’t understand why this is controversial. What is bad and unbearable is when the work of some people is not recognized, like what happened with Mercury steam lately. But not pleasing us as members of Fami seems a little trivial to me, right?
Because they don't want people harassing developers still actively working on a game based on whatever dumbass preconceived notions they have on what the game will be like just based on the developer's name.Whether that is the reason or not, it doesn't make much sense to me given the dev is ultimately revealed in a few months anyways, leaving them open to said harassment.
Hence, why I think it's weird regardless (at least as far as any of the ideas we've come up with so far).
even if it has AlphaDream employees working on it?If it’s ILCA I’m afraid that’s a “wait for deep deep sale” game. Can’t blame Nintendo for trying to hide it like they did with Peach and Good Feel.
Like I said, I can’t blame them......and this is why they do it
And even if it's not related to chuds and harassment campaigns, I'm sure Nintendo would rather get to a point where almost everything they attach their name to is seen as "Nintendo game", regardless of who's making it.I mean, it's an extremely logical reason given online reactions especially when certain studios are involved. People are speculating ILCA are working on the new Mario & Luigi and are already acting like shitheads about it just based on the fact that the studio made BDSP on a time crunch.
She is a character from Severence, which is probably my favorite TV series right now. The actress’s name is Britt Lower.I've always wanted to ask.
The women in your profile picture, is that the same actress in the Nintendo Switch reveal trailer playing Mario Odyssey? "Nintendo Karen"?
Do Good Feel have a horrible reputation or something? Some people didn't like Yoshi's Crafted World but that's it really. Showtime didn't have a horrible reception or anything.If it’s ILCA I’m afraid that’s a “wait for deep deep sale” game. Can’t blame Nintendo for trying to hide it like they did with Peach and Good Feel.
Peach Showtime was a fine game if a bit on the easy sideDo Good Fell have a horrible reputation or something? Some people didn't like Yoshi's Crafted World but that's it really.
no?So if they are hiding it, it must be a disliked company then?
Is it?Nintendo's secrecy about developers is really one of the weirdest things, man.
They do with me. If I remember correctly a lot of people weren’t thrilled to hear they were behind Peach when it was first revealed either.Do Good Feel have a horrible reputation or something? Some people didn't like Yoshi's Crafted World but that's it really. Showtime didn't have a horrible reception or anything.
GoodFeel head is the creator of Goemon series (he left konami to form the studio) and a lifelong proponent of easier games. Some might not appreciate his opinions, so far every game GoodFeel has made has been on the easier side of the Nintendo difficulty spectrum.Do Good Feel have a horrible reputation or something? Some people didn't like Yoshi's Crafted World but that's it really. Showtime didn't have a horrible reception or anything.
If it’s ILCA I’m afraid that’s a “wait for deep deep sale” game. Can’t blame Nintendo for trying to hide it like they did with Peach and Good Feel.
Like I said, I can’t blame them.
Congrats on singlehandedly proving the larger point like a jackass.They do with me. If I remember correctly a lot of people weren’t thrilled to hear they were behind Peach when it was first revealed either.
Not really? Most people like ArcSys and we only found out about their involvement with Another Code Recollection by datamining the demoSo if they are hiding it, it must be a disliked company then?
Yeah. It's just a blanket policy.Not really? Most people like ArcSys and we only found out about their involvement with Another Code Recollection by datamining the demo
That is true but they also weren’t the developers of the original, which Nintendo seems to value. So in this case it could be seen as a bad thing they’d want to hide.Not really? Most people like ArcSys and we only found out about their involvement with Another Code Recollection by datamining the demo
Devs of the originals work at ArcSys now. That's why Nintendo worked with the studio on Another Code.That is true but they also weren’t the developers of the original, which Nintendo seems to value. So in this case it could be seen as a bad thing they’d want to hide.
The original devs went out of business, Another Code is a niche franchise there was nothing to hide. They had to contract some other dev and they're not in the business of advertising who is developing. They also didn't advertise NLG or Grezzo when games developed by them came out.That is true but they also weren’t the developers of the original, which Nintendo seems to value. So in this case it could be seen as a bad thing they’d want to hide.
Yes you’ve explained this and I understand that. That’s still assuming this is the reason but I’d still find it weird considering the devs are revealed shortly after anyways. That’s really it. I’m not saying they’re unreasonable as we still don’t know why they do this. If you disagree, then that’s fine.Because they don't want people harassing developers still actively working on a game based on whatever dumbass preconceived notions they have on what the game will be like just based on the developer's name.
I once read a very good post about this somewhere that explains why - Nintendo wants you to think of these games as Nintendo games first, non-Nintendo studio games second. They have exceptions for this - if Nintendo is actively working with a 3rd party for the "style" of that 3rd party, then they will just openly say as such. MercurySteam's Metroid is named that because it has a specific identity that's different from Retro Studios or R&D1 Metroid for example. Similarly, their three Warriors tie-in games were just openly stated as being Omega Force titles since well, Warriors is the thing that 3rd party is heavily known for.why are they like thissssss ughhhhh
It’s a little different if it’s someone like Next Level Games or Game Freak or Intelligent Systems who has a certain pedigree, but otherwise yeah. It makes sense you want to put your best foot forward.It could be as easy as Nintendo thinking a game having another developer front and center makes it seen as a B-rank Nintendo game for some customers while the game gets more an A-rank if its seen as being made by Nintendo themselves.
That’s what I’m saying lmao. I know it isn’t a Nintendo exclusive situation. It’s just one of those things I always found odd in general, especially since it’s so often a case by case thing. And the fact that apparently no one has ever asked these publishers about this (or at least gotten an answer) just adds on to the strangeness.Is it?
Is it weird, sure
There might also be a legal element to this as well.I once read a very good post about this somewhere that explains why - Nintendo wants you to think of these games as Nintendo games first, non-Nintendo studio games second. They have exceptions for this - if Nintendo is actively working with a 3rd party for the "style" of that 3rd party, then they will just openly say as such. MercurySteam's Metroid is named that because it has a specific identity that's different from Retro Studios or R&D1 Metroid for example. Similarly, their three Warriors tie-in games were just openly stated as being Omega Force titles since well, Warriors is the thing that 3rd party is heavily known for.
As far as Nintendo is concerned, Brothership is going to be a Nintendo game first, following the Nintendo-created identity for Mario Bros. They did the same thing with Next Level Games' work on Luigi's Mansion Dark Moon and Luigi's Mansion 3.
One factor could be the lack of access to the companies and when schedule interviews happen. For example, lets say IGN interviews Aonuma for EoW, they probably wont be asking about Mario & Luigi or vice versa. And even if they ask via email or representative, they will get a PR answer. So either they tell us or people deduce it based on team availability.That’s what I’m saying lmao. I know it isn’t a Nintendo exclusive situation. It’s just one of those things I always found odd in general, especially since it’s so often a case by case thing. And the fact that apparently no one has ever asked these publishers about this (or at least gotten an answer) just adds on to the strangeness.
I'm not sure I agree with that. I'm not sure that Tears of the Kingdom should cost $150 because of its level of effort. Or that the efforts of Retro to make the game originally have been so deeply devalued over time, that the game's value is only in the amount of effort the publisher took in converting it to HD.The remaster of Donkey Kong Country Returns is a good example in my opinion that the price is set by the publisher and is a criterion to consider.
Having an absolutely basic port, with a simple HD smoothing and 3DS levels suits me very well personally and asking a studio to make this sport quickly, most likely in just a few months, seems consistent. On the other hand if you do this you do not sell it for 60 dollars, there is just a discrepancy between the price you ask and the effort you put into it as a publisher.
I genuinely enjoy the developer guessing game. Ninceldom has rotted my brain...It is better this way. It makes Nintendo feel more magical to me.
easy games like contra,life force, castlevania circle of the moon and wario land shake ?GoodFeel head is the creator of Goemon series (he left konami to form the studio) and a lifelong proponent of easier games. Some might not appreciate his opinions, so far every game GoodFeel has made has been on the easier side of the Nintendo difficulty spectrum.
I was talking about Etsunobu Ebisu. He did the N64 Castlevania games, while Koji Igarashi did all the rest. Ebisu's CV games, 64 and Legacy of Darkness are much easier compared to Igavanias. They're still great games, very different 3D games than the usual Iga stuff. I'd love GoodFeel to work with Konami again to remake them.easy games like contra,life force, castlevania circle of the moon and wario land shake ?
circle of the moon is not a igarashi game,its by konami kobe office and ebisu and other future good feel staff produced itI was talking about Etsunobu Ebisu. He did the N64 Castlevania games, while Koji Igarashi did all the rest. Ebisu's CV games, 64 and Legacy of Darkness are much easier compared to Igavanias. They're still great games, very different 3D games than the usual Iga stuff. I'd love GoodFeel to work with Konami again to remake them.
And yes, Wario Land Shake It was super easy. Compared to that Wario Land 2 feels like Dark Souls lol
If you think it's weird to not publicize a specific partner studio so that it's staff isn't harassed to hell and back by idiot gamers, then sure.
Because they don't want people harassing developers still actively working on a game based on whatever dumbass preconceived notions they have on what the game will be like just based on the developer's name.
If they're not being left out of the credits, they're not being screwed over.I think it's weird that you assume this suddenly became a major problem in like, the last year when it evidently never was in the previous decades, and it's not a problem the rest of the industry has at all.
Nintendo is trying to do this because they don't want these titles associated with the actual people developing them and instead want the credit for their brand and nobody else, and no matter how you try and square it, that's an incredibly raw deal for anyone who decides to work with them. Don't try and spin this as Nintendo doing anyone else a favour.
the only reason they appear in there is because they co-own the IP (or the game like HW). copyright has nothing to do on who develop what but which companies own or co-own it. There's a reason Square Enix kingdom hearts has no SE copyright and only disney, even though they both publish and develop it lolThere might also be a legal element to this as well.
In terms of MercurySteam, that seems to fit with the fact that Western developers seem to be able to announce their involvement upon reveal (Forever Entertainment, Velan Studios, Wayforward). But for Intelligent Systems and Omega Force, in both cases project's copyright information reflects the other companies involvement in the project. So perhaps they must legally disclose that information unlike the cases with Luigi's Mansion 3 where only Nintendo's copyright is present. Maybe someone can find a contradictory example though.
The writer and director of the latest games worked on Fantasian at Mistwalker.Probably means ILCA or maybe Monolith working on it? Where else have Alpha Dream staff popped up?
In the case with Hyrule Warriors, it says licensed by Nintendo. Nintendo couldn't hide the name if they wanted as its not their gameThere might also be a legal element to this as well.
In terms of MercurySteam, that seems to fit with the fact that Western developers seem to be able to announce their involvement upon reveal (Forever Entertainment, Velan Studios, Wayforward). But for Intelligent Systems and Omega Force, in both cases project's copyright information reflects the other companies involvement in the project. So perhaps they must legally disclose that information unlike the cases with Luigi's Mansion 3 where only Nintendo's copyright is present. Maybe someone can find a contradictory example though.
This is the third release of the game, since it also exists on Nintendo 3DS.I'm not sure I agree with that. I'm not sure that Tears of the Kingdom should cost $150 because of its level of effort. Or that the efforts of Retro to make the game originally have been so deeply devalued over time, that the game's value is only in the amount of effort the publisher took in converting it to HD.
Most people here are double dippers, and are viewing it over whether the upgrade is worth $60. To 135 million Switch owners, it's a brand new game (it sold less than 7 million units on the Wii). That includes me.
I don't plan on buying it, because I didn't particularly enjoy Tropical Freeze. I will be buying Luigi's Mansion 2 because I really enjoyed 3. If I turn out to feel like 2 wasn't worth it - either it's graphically too weak, or the gameplay doesn't hold up, then they will have burned me and I'll be less likely to consider another remaster.