I’m 50 minutes in and feel like I understand the logic of why the invisible walls exist…
Which means I likely understand nothing and will regret my hubris.
pass that bong over here dudeHour and a half in and am reflecting on how the random and uncaring nature of our broken universe can unceremoniously snatch away your life faster than comprehension allows. Missteps into even well travelled paths roll the dice on our right to exist within them, and while the odds of catastrophe are low, they are never truly zero.
You don’t yet understand how the slight tilt of triangles is all that stands between the illusion of safety as we perceive it, the complete wresting of meaningful choice, or the cessation of existence. I envy you.pass that bong over here dude
I’m just here for WestEgg’s live reactions now lol.
I thought it didn't take opening your third eye know this particular point.MY GOD TICK TOCK CLOCK IS A DEATH TRAP
It’s worse than you thought. The ceilings. Are. Leaking.I thought it didn't take opening your third eye know this particular point.
It’s worse than you thought. The ceilings. Are. Leaking.
Upwards.
Rotation makes it worse. Another reason why Tick Tock Clock is so harzardous. One wrong twist and you’re caught in a ceiling leak to the sky, ironically forcing you downward into Hell.
So far no, negative speed has only been brought up once, and just to explain how to reach the unloaded side of the second floor staircase to find an out of bounds invisible wall.Do I need to understand parallel universes to watch this?
SQUISH CANCEL GROUND POUND CHAIN IS A VIABLE WAY TO TAKE ADVANTAGE OF LEAKS CAUSED BY TRIANGLE OVERLAPS TO PRESS THE A BUTTON FEWER TIMES FOR CERTAIN STARS.
cool cool videoThat said, I finally have an explanation to why I kept bonking off the sides of the bridge in Cool Cool Mountain. This is a very cool video.
Give TotK some time, curriculum takes a while to develop.Why is this game the only one with its own theoretical physics classes
I literally, no hyperbole, have just fixed my sleep schedule and already have to offer Gamechamp my last video of the night, then I see this absolute supervillain
only if it also has Grimbeard and, for some reason, recent reuploads of video game osts with like, under 40 views, some of which are cool and new, but some are just like...Gerudo Desert.We have the same feed it seems lol
As an early game pioneering the 3D platforming space, the team made a lot of decisions for which better solutions have since been found. Many of the more bonkers physics stuff also revolves around poorly chosen or mismatched data types, which was something more common on earlier hardware to conserve RAM (and integer math being more performant).Why is this game the only one with its own theoretical physics classes
Watching the video highlight each wall and consistently show Mario bouncing off them, it's quite easy to forget the note at the beginning that many of these walls are rather easy to pass through if you're moving straight at them with reasonable speed. They're still hidden death traps, but you've probably passed through quite a lot without hitting them.Finally finished this beast of a video. I feel like I learned so very much about SM64, and now I find myself wondering how this game is even playable, what with all the literal death traps that are seemingly everywhere.
What a fantastic video.