Stilt Village
GBA
I dunno, not sure how long Yacht Club can survive on shovelware.
![ba-dum-tss-drum.gif](https://media.tenor.com/rbO7rNd5ROEAAAAM/ba-dum-tss-drum.gif)
I dunno, not sure how long Yacht Club can survive on shovelware.
Awesome to hear that, and thank you for the reminder to check out SDW2 again, I never properly got into that game. Looking forward to your SKD impressions when you get to play it!Oh, I am for sure getting Shovel Knight Dig during this sale, no question. I've been looking forward to it since it was announced. Reminded me of Steamworld Dig (2) at the time which certainly piqued my interest beyond more Shovel Knight stuff. But with the sale and free dlc expansions, it's impossible to continue putting it off.
Plague Knight is secretly one of the best controlling player characters ever. Once it clicks, you can fly through rooms with reckless abandon, and its so, so fun.Plague is the one I've played the least because I couldn't get into the controls, but I'd like to try it again. I remember it was very similar to the original game. I was happy and excited to see Specter and King were completely different with new levels and different designs and setpieces.
This is exactly my experienceI didn't even finish King of Cards. The level design and mandatory card game put me to sleep.
Spectre of Shadows is one of those games I finished, and had some high points, but do not look back on fondly.
My favourite parts of Shovel Knight are the core campaign and the "remixed" Plague of Shadows. Everything else feels superfluous and pulled the experience down for me.
I hope the 3D iteration focuses on the movement and attacks of one character that's fully fleshed out... And hopefully doesn't take itself so damn seriously.
Almost certainly notWill this be included in Treasure Trove?
I kinda hope they don't do DX versions of the other 3 campaigns. SoH is really the only one I think works well in a multiplayer "insert anyone as a character" like this. The other campaigns are designed too much around those characters unique abilities or a card battle minigame.My first thought was eeeehhhh, but the 20 playable characters and multiplayer makes this an enticing prospect, even for just Shovel of Hope. You can play as the Enchantress, which is dope.
I sorta get the complaints about it not having the expansions, but I imagine if this is a success for them we'll see Plague of Shadows/Specter of Torment/King of Cards DX down the line. The latter two probably need some real work putting into making them work with a wide cast of playable characters.
Treasure Trove is pretty much the definitive Shovel Knight game at the moment, with all four campaigns in itMaybe I should finally give this a try. Is there a package with all DLC included?
I don't think separating King of Cards from Joustus (which is largely optional anyway unless you're going for 100% completion) is impossible, though I can see the argument that doing so for the sake of multiplayer might compromise the overall experience given its significance to the plot.I kinda hope they don't do DX versions of the other 3 campaigns. SoH is really the only one I think works well in a multiplayer "insert anyone as a character" like this. The other campaigns are designed too much around those characters unique abilities or a card battle minigame.
Sorry if I wasn't clear, I'm not saying you can't redesign the other campaigns to be more generic character friendly, I'm just not sure what the point would be. Part of what made the other campaigns unique was how much effort went into the character you played as and the level of effort redesigning the levels around their unique move sets. If you edit down the campaigns to fit everyone, you largely end up with SoH again outside of the story cutscenes. I also personally don't feel like paying for 4 separate DX releases (or say $5 dlc each for the other DX campaigns). If I'm over estimating how much time it would take to do then fire me into the sun I guess, I would just hope the majority of YCG is focused on Mina and SK2 after DX is done.Hmm, Shovel Knight Dig and Pocket Dungeon are on sale on Switch. Tempting...
I don't think separating King of Cards from Joustus (which is largely optional anyway unless you're going for 100% completion) is impossible, though I can see the argument that doing so for the sake of multiplayer might compromise the overall experience given its significance to the plot.
Redesigning the levels, or tweaking the characters to ensure they have the tools to navigate the levels in the expansion campaigns is the real challenge, I think. If YCG decide it's not worth the time or resources, especially with Mina and Shovel Knight sequel in the works. If doing the other campaigns would delay those, I'd probably say it's not worth the trade-off. Not that I know how YCG and their projects are structured.
As a backer of both the og Shovel Knight and Mina, my angst is just some mild frustration at the fact SK2 and Mina still have no release date in sight. That said the DX trailer did win me over with the added back 3ds features alongside the expanded multiplayer mode. Those combined will get me to buy DX. I just don't want the next 5 years to be nothing but DX versions of the rest of the treasure trove.Why is there so much angst over Shovel of Hope DX?
Just buy Shovel Knight Treasure Trove and get basically five games for the current sale price of $19.99 (50% off). That's where you should start if you haven't played any of them.
All this discussion over whether it's worth it or what about the other games, or their theoretical DX versions from people that appear to have not even played any of the games just feels like it comes from that classic videogame forum hobbyist place of entitlement.
SK Dig is a really good game. And I’m not surprised- Nitrome know their stuffShovel Knight Dig is really pretty. I'd like a full Shovel Knight action platformer with this style. Stil excited for 3D Shovel Knight though.
no way... that was the best one!! (Tied with Spectre of Torment)The most surprising thing to me is finding out people didn't like King of Cards.
I played the first two stages and really enjoyed it, but the moment it presented the card game I lost all interest. I haven’t touched it since, but I should rectify that.The most surprising thing to me is finding out people didn't like King of Cards.
I played the first two stages and really enjoyed it, but the moment it presented the card game I lost all interest. I haven’t touched it since, but I should rectify that.
Knowing the card game is mandatory for the true ending really sucked all my excitement for it
I played the first two stages and really enjoyed it, but the moment it presented the card game I lost all interest. I haven’t touched it since, but I should rectify that.
I loved the card game so I dunno if it's actually mandatory but I'm pretty sure I did most of it after I beat the game. If it changes anything, it's not that important. I think people may have just took "the ending is unsatisfying because it's a reflection of King Knight's selfishness not getting him what he wants" as "I must have missed something."I played the first two stages and really enjoyed it, but the moment it presented the card game I lost all interest. I haven’t touched it since, but I should rectify that.
Knowing the card game is mandatory for the true ending really sucked all my excitement for it
I mean, I hated it in the tutorial tooThe card game is optional, guys
You only need to play it once in the tutorial, then you can just... not play it again for the entirety of the game.
I Liked the original just fine, but couldnt care less for the two spin offs that came relatively close to each other for like 30 ish and looked similar enough. It just seems weird how they managed to lose the hype for anything shovel knight related in 10 years of not giving it a proper sequel.On a totally different note, did anyone here end up playing Pocket Dungeon? If so, how did you like it? I can't tell from the footage if the levels are fast-paced or timed, or if you get to figure out progression at your own pace. Are there individual curated/designed kind of levels or procedurally generated?