With this logic, FP Zelda would be one of the best selling Zelda games, as Metroid Prime sold better than Super MetroidThe next Zelda game selling like Metroid Prime would kill the series dead.
Are you responding to somebody here? Because who said that? Also you describe what you believe "immersion" is not, but fail to offer what you believe it is. Which is a pretty one-sided, and poor way of contributing to a discussion.1st person is not more immersive by default. Immersion isn’t about approximating reality or seeing things through the direct line of sight of the character. That’s an incredibly binary and amateurish way of looking at things.
How about a first person VR mario so jt feels like you're really doingbackflips and somersaults and you get really bad motion sickness
I believe the main reason there is such a vast gulf of opinion on the matter is that people that don't want first person perspective expect it to be the 3D Zelda games we have played and come to have an expectation of what it consists of as far as gameplay, combat, level design, puzzles, etc. Whereas I'm open to the idea because I'm envisioning everything to be approached differently from top to bottom to better suit the perspective. Enemy encounter, dungeon designs, puzzles would be executed way differently than before. I picture it being a little more slow, moodier, atmospheric, mysterious, harder to traverse, encounters more with more dread, scarier. More traveling through dark corridors holding a torch out in front of you rather than what the games have become where everybody charges in as Link without a fear in the world because he is so overpowered and can instantly heal himself full in a pause menu. Having to look closer at things for clues to solve a puzzle which would make more sense from just a realism perspective instead of just the obvious switch that needs to be hit to unlock a door.I can't even grasp the stance that first-person is not objectively worse for most types of actions besides looking around a 3D environment and maybe aiming at things. Melee combat? Platforming? Having a general sence of what's in the near and broad area around you? Conveying interaction between your character and NPCs? The idea that it inherently enhances "immersion" is such a foreign concept to me, to me it always feels like I'm no longer controlling living videogame character, rather just moving a camera around a piece of software with some unconvincing allusions to there being a character behind the camera.
Wait, how do you know?First person would be really bad for the mechanics they are trying to pull off in this game.
Have you ever played Portal? Or literally any Myst game or any other 3D first person puzzle game?Zelda is all about manipulating the 3d space for puzzles... first person would be cramped and not good for this.
I don't see it much losing anything though either. Just like puzzle games in first person, the perspective is no stranger to combat either. Metroid Prime uses a similar lock on mechanic. Melee versus shooting combat feels like it is being treated as way too vastly of different things in regards to videogames and people seem to be overvaluing Zelda's melee combat as something so sacred.Zelda's combat also gains absolutely nothing from first person.
Yeah I mean. I know what you are talking about. I have played both Portal and Portal 2.Wait, how do you know?
Have you ever played Portal? Or literally any Myst game or any other 3D first person puzzle game?
I don't see it much losing anything though either. Just like puzzle games in first person, the perspective is no stranger to combat either. Metroid Prime uses a similar lock on mechanic. Melee versus shooting combat feels like it is being treated as way too vastly of different things in regards to videogames and people seem to be overvaluing Zelda's melee combat as something so sacred.
Right, that's my main point on why I think this divergence in opinion stems from (besides those who dislike first person games in general due to motion sickness or other things). They've (Nintendo and/or Aonuma) stated they won't be revisiting what Tears of the Kingdom did as far as building contraptions. That would not be condusive to a first person perspective, I agree.Yeah I mean. I know what you are talking about. I have played both Portal and Portal 2.
But imagine trying to do what you do in Tears of the Kingdom in first person. Building.. etc. It would be bad lol.
Those all use tools that do things right in front of you and don't use a ton of space.
First person is super unnecessary for any action RPG/action adventure. It's pretty much only superb for shooters/multiplayer.
True. I can't think of a single game where you build things in first-person. It would be an impossible idea to develop around.But imagine trying to do what you do in Tears of the Kingdom in first person. Building.. etc. It would be bad lol.
Minecraft. But I don't think, or at least for myself, those advocating for what would possibly be a first person Zelda is imagining anything like TotK's building mechanics. For me personally I want something more in line what a normal mortal person could achieve using their wits and limited resources available to them. Not Hylian-Mage-God-Mode Link. Regular "You're only the hero, because my prophetic dream told me so, otherwise, nothing special" Link.True. I can't think of a single game where you build things in first-person. It would be an impossible idea to develop around.
That is literally the premise of the first bullet point from the opening post:Are you responding to somebody here? Because who said that? Also you describe what you believe "immersion" is not, but fail to offer what you believe it is. Which is a pretty one-sided, and poor way of contributing to a discussion.
Which, no, it isn't - good world building and writing are far more effective in that regard than any camera angle can provide. Games like Portal or Myst, which you mentioned above, or the various dungeon crawlers I mentioned on the last page, aren't great because of the camera perspective, they're great because they're well-written and/or lure the player in with a sense of adventure and mystery, none of which is lessened nor enhanced by the way the player looks at the game.A first-person perspective as a function in a game is not only for convienient use of FPS controls: It's also an incredibly effective way for the player to feel more immersed and connected to the game world than a third-person perspective often does.
they're great because they're well-written and/or lure the player in with a sense of adventure and mystery
this hypothesis sounds like the kind of batshit insane pseudoscience a tech bro would come up with to sell his VR gear.
I apologize for my tone, but I still respectfully disagree.I assure you that no one on this forum wants to be addressed as if their opinions were either 1. tech bro lingo 2. pseudosience or 3. insane.
They did not say it was the default though, they said "an incredibly effective way for the player to feel more immersed." They didn't say it was default nor that it was more important thanThat is literally the premise of the first bullet point from the opening post:
Which, no, it isn't - good world building and writing are far more effective in that regard than any camera angle can provide. Games like Portal or Myst, which you mentioned above, or the various dungeon crawlers I mentioned on the last page, aren't great because of the camera perspective, they're great because they're well-written and/or lure the player in with a sense of adventure and mystery, none of which is lessened nor enhanced by the way the player looks at the game.
And frankly, this hypothesis sounds like the kind of batshit insane pseudoscience a tech bro would come up with to sell his VR gear.
Which just feels like you making a straw man arguement. All of these thing are important to immersion in general. No one is dismissing the importance of these writing and world building in the immersion factor.good world building and writing
Good lord. Is this where your straw man has gained sentience and reached its final form?And frankly, this hypothesis sounds like the kind of batshit insane pseudoscience a tech bro would come up with to sell his VR gear.
Absolutely not. Because first person cameras in games are nothing like being an actual person looking through real eyes. It's a static, clunky camera fixed at approximate head height with no real emulation of peripheral vision or general proprioception.I don't understand the sentiment of first person perspective not being more immersive. You can still be immersed with a third person perspective, but for games that give you both options it's cleary first person is the more immersive. Games like Red Dead Redemption 2 and GTA V and all feel more immersive in first person. Granted it feels more suited to a slower pace, and things quickly get more difficult when things get more action intensive or high velocity is involved, but those games weren't initially designed to be that way anyway. Skyrim is more designed around it and feels more immersive that way too. Resident Evil 7 is a fucking nightmare especially if you play it either on a large projection screen or VR.
It's all about the execution and the game being designed around it, but first person is simply inherently more immersive than third person. Obviously if Nintendo did this, Zelda would have a different feel and approach than any previous entries to account for the different perspective.
I respect the opinion of everyone who prefers third person, but I can vouch for first person feeling more immersive to me personally. And I say that as someone who is utterly sick of games being soullessly manufactured as mere graphical showcases. There is precedent for this style to be magical in its own way, but sadly there are also MANY ways for it to suck. But honestly if not Zelda, I'm sure there could be a way to make an amazing first person game with the same spirit of exploration and discovery. But tbh if my endless hours of childhood wasted on a Morrowind addiction are any indication, whatever game that ends up being shouldn't bother with any kind of swordplay.
Nintendo could absolutely make a banger hookshot-centric first-person Zelda game. The dungeon design would be insane.I’m not saying it’s ideal, but it’s not that I can’t envision a Zelda game ditching swords only to be built exclusively around the bow and the hookshot.
To say they are "nothing like" just feels so obnoxiously obtuse. If you said that then you would literally have to say third person camera is "even more nothing like" because it is not even trying to approximate that sort of immersion. Do you all making these arguments deliberately or pathologically not make these opposing statements because it would reveal to yourself that the crux to your argument is (to borrow your vernacular):Absolutely not. Because first person cameras in games are nothing like being an actual person looking through real eyes.
simply dumb af.
Careful now...Once (if ever) VR matures sufficiently to actually work seamlessly and without needing stilted, limited game design to be built around it, then sure, it'll be much more immersive eventually.
this hypothesis sounds like the kind of batshit insane pseudoscience a tech bro would come up with to sell his VR gear.
Cameras aren't human eyes though, as @palemire has pointed out.People making the argument you seem to be making act as though some paradox is it play where somehow despite having a visible buffer of seeing from outside the character (which already by just saying that feels pretty disassociative) they are controlling is actually more immersive than playing directly from the viewpoint of their eyesight, at their height, looking only where they look simultaneously, looking down and sometimes seeing their own feet only at those times.
Yeah I was already thinking that Skyrim is pretty close to first person Zelda. A beautiful wilderness dotted with dungeons and villages and lots of secrets and sub quests to find. Skyrim is also incredibly simple to understand as an rpg which is a big part of why it’s so successful.We already have first person Zelda.
- to the tune of Radiohead's Karma Police -We already have first person Zelda.
Let's not be to abrasive (I'm a Firm NO) and just respond to your points:I've been giving this some thought lately, and several points come to mind.
1. Immersion
2. Self-insertion
3. Breaking conventions
4. Remember when it was on the table?
5. If it worked for...
1. Immersion
Zelda has always been about worlds. When Miyamoto and co. made the first Zelda, one of the first steps was to draw the map, as opposed to the character art. When Mario's and Link's 3D debuts were being developed, the former started everything by having programmers work on his movement abilities, while the latter had everyone focus on the environments and their atmosphere. This focus on worlds has been persistent during the entire history of the series, as Hyrule has seen constant enrichment in terms of functionality, area design and lore over the years. A first-person perspective as a function in a game is not only for convienient use of FPS controls: It's also an incredibly effective way for the player to feel more immersed and connected to the game world than a third-person perspective often does.
2. Self-insertion
Link may have a fixed name nowadays, but he's always been a self-insert. This is your adventure, and especially in previous entries, Link was nothing more than your typical avatar to project yourself onto. A first-person perspective could work wonders for a Zelda game to enhance that feeling of this being your adventure, where there's no spunky guy to distract you from being involved in the feeling of embarking on an adventure that is truly your own.
3. Breaking conventions
Lately, breaking conventions has been on Aonuma's lips. It's what they did in preparation for BotW, to ravenous success. He even used the words when describing the idea to let Zelda have a magic-based gameplay style. While there's a fear that Aonuma saying that open-air is the future might result in a new formula that will just also grow rigid, they might still be hard at work in favour of just coming up with cool new ideas and innovations to make the series remain fresh.
4. Remember when it was on the table?
During the development of Ocarina of Time, Miyamoto actually did experiment with the idea of making the game first-person to, as mentioned, give the main stage to the true star of the game -the world of Hyrule.
5. If it worked for...
Prior to releasing Breath of the Wild, Fujibayashi and Aonuma said that they had played a lot of Skyrim, a a game that seemingly inspired BotW. Skyrim is an open-world game in first-person. One can have a strong opinion on Skyrim's combat, but if there's one company that can ensure engaging gameplay in every possible scenario, it's Nintendo.
Thoughts?
I have this thought too, regularly, since hearing that they experimented with first-person Zelda games for OoT. I would love a first-person perspective myself, and often run around using the Camera rune to get a taste for it.I've been giving this some thought lately
That reminds me of Titan Souls, where you only get one HP and one arrow, and need to retrieve it each time. I think it was built from a prototype at a game jam along the theme of ‘you only get one’.Yes, but the main way you fight is through sword beams. If you get hit once you can only attack by throwing the Master Sword at people, and you have to pick it up again afterwards
100% all of thisLet's not be to abrasive (I'm a Firm NO) and just respond to your points:
1) immersion was always baffling to me.
In reality I have 170° field of fire, STEREO (3d), habe Balance, body awareness, sense of touch (feeling breeze or temperature even if I'm turning the back to something)... First person has almost nothing of that. Gaging distance for mele combat? Good luck. Having a sense of your surrounding? Nope. Actually seeing stuff in the periphery? Nope, consoles get 60°< pc gets maybe 100°. First person is like looking trough a toilet paper roll while having one eye closed.
For shooters that works, you usually are further away from enemies and aim with the center of the screen,so a narrower field of view works. Slow adventure/exploration games where there is no combat? Works since you have all the time to position yourself. Horror? Can work, since it feeds into the claustrophobia.
But immersive? I always found that to be a crap reasoning. Third person compensates for lack of 3d, balance and other senses by showing you more context. It's less claustrophobic and helps me for more immersion cause I feel less "lost" in the world.
Spends two hours in character creation screen... Exclusively plays in first person mode of Skyrim for the next 100 hours.No, people play these games to see characters like Link on the screen.
Some new IP ? Sure why not.