I don’t think they should, and that has nothing to do with not wanting certain people to be able to play this game. Not at all. The more the merrier! It’s probably my favorite franchise in gaming right now and I love sharing those games with people, but I never would’ve loved the games as much as I do now if it were just another action game where you bash through enemies in an ‘easy mode’. I’ll tell you why. I know this is gonna be a weird and floaty story, and people will probably laugh at it, haha, but this franchise really pulled me through my depression in a way no other game could.
My experience with the series started with Dark Souls. I had heard of Demon’s Souls, but since I or none of my friends had a PS3 I had no way to play it. My friend bought a copy of Dark Souls and we played it over the weekend, being stuck on the tutorial boss for hours. Once we finally beat that boss we took the wrong turn in Firelink Shrine, went to the Graveyard, and got totally fucked up by the skeletons. We shut off the game, put it back in the case, and he sold it the next day. We didn’t get it. We didn’t understand why anyone would play a game like this. It was clunky, looked pretty bad for the time and we just didn’t have fun with it. No fun at all.
Months later the game was on sale on Xbox LIVE for €5. I read many great things about it and wanted to give a shot again. So many people loved it, why couldn’t I? So I booted it up and the same thing happened. Stuck at the tutorial boss for like an hour, wrong way in Firelink Shrine once again etc. Fast forward a couple months and I was looking for a game to play. I had to quit school because of a burn-out and I really wanted to get lost in a world different from mine. I wanted a chance to prove myself, and I know how dumb that sounds, but I felt só bad back then, I was depressed as hell, I just needed to escape.
So I found Dark Souls again. And this time I forced myself to power through it. I looked up some good items to pick up early in the game to give me a little head start and I went on my adventure. I got killed over and over again by the simplest enemies in Firelink Shrine, but slowely but surely I learned the mechanics of the game, learned the timing of their attacks and I beat them. That‘s exactly what got me through the rest of the game. Perseverance. I wanted to beat this game. I wanted it so bad. So I forced myself to get better, and I did. Every boss took me tens of tries, some even more, but I managed to kill them all eventually. And every single one of those victories felt só good. It’s a feeling of satisfaction that you wouldn’t get out of a boss you kill in one or two tries by spamming the attack button. It’s a feeling of relief, a feeling of proving to yourself that you can actually do something if you just want it bad enough.
Many, many hours later I beat the game. I did it. I had beaten the unbeatable game. The game I started so many times, and dropped just as many times. Somehow, with me powering through the game, something finally clicked and I started to ’get’ Dark Souls. And that’s when I fell in love with the franchise. I proved to the game that I could beat that fucking thing, and I proved to myself that I can accomplish a goal if I just keep working on it. Once I beat it I re-introduced it to my friend who dropped it after that weekend many months ago and after showing him how the game is supposed to be played he eventually managed to beat it too, and two other friends also got hooked on it and beat every game in the franchise multiple times throughout the years.
Dark Souls is a game you have to learn to play. The experience, the sense of relief when you finally beat that boss you have trouble with, you’ll only get that if you play the game the way it’s meant to be played. The way it’s designed. One would never, ever be able to get the same amount of satisfaction out of the game if it was just a button basher, or if the enemies hit only a third as hard. This game is about falling a thousand times and still getting back up. Everything that would undermine that experience, such as an easy mode, would go 100% against its design philosophy.
Now don’t get me wrong. If FROM would ever introduce an easy mode for newcomers, great! I wouldn’t be against it at all if it would get more people to play and love the franchise that I love. They’ve already introduced some great QoL features over the years and there are already ways to make the games easier, such as co-op for bosses or making a Magic character, since Magic is pretty OP in these games. But I would be very sad that people who would play on easy wouldn’t get to experience the game the way I did, and wouldn’t fall in love with it, because for them it would be just another action RPG they could finish in a couple of days without having to learn any mechanics or patterns or whatever. When it comes to those things it would just be any other game that’s already on the market.
That leads me to think people should just accept that not everything has to be for everyone. I for example don’t like ‘realistic’ racing games outside of the Forza Horizon series. I just love driving around with some nice tunes in the background and shooting some pics in photo mode. That doesn’t mean I’m gonna complain that GT7 should have an open world mode so I could enjoy it. I just accept that that game isn’t for me and I get my driving fix somewhere else. And it’s way easier to accept something like that and get your fun somewhere else, than to beg on the internet for years (not talking about the OP, just people in general) about an easy mode in a game of which the director has said multiple times that he doesn’t want it because he doesn’t want people to get to play a butchered experience that doesn’t compare to how he intended it to be played/experienced.
Sorry for the long, personal post. But I wanted to share my take on why an easy mode would ruin the magic of these games.