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Did the developers interview specify if the entire SMT team worked on this? If so, then we may very well be four to five years away from SMTVI
I wonder if they’re sitting on those (well, probably just P3R and Metaphor) for Switch 2. Would be super weird to only have SMT V Vanilla on Switch so we’re getting this, and the smaller spin off stuffs until the next system. At least, that’s my copium.Also **** Atlus for leaving Switch out for SH2 and P3R but then giving everyone else this.
P3R (and Metaphor) have been leaked for Switch 2, that's why they aren't coming to SwitchMan, watching the Direct made me think the leak was wrong and this was a full-on Apocalypse-style sequel/side story. But now it's clear they cherry picked the new stuff for that trailer and the leak was right. But now it seems like the new stuff is in a completely separate path? But probably the first half is the same? Still feel like I got burned as an early adopter. I'll wait till it's $30 on Black Friday.
Also **** Atlus for leaving Switch out for SH2 and P3R but then giving everyone else this.
Considering SH2 came out only 9 months after SMT V, if there is any justice in this world, next year it should have a turn to get some kinda enhanced version that will fix all its problems (like people are saying this will do for SMT V) and then be sold for $60 on all platforms including Switch or Switch 2.I wonder if they’re sitting on those (well, probably just P3R and Metaphor) for Switch 2. Would be super weird to only have SMT V Vanilla on Switch so we’re getting this, and the smaller spin off stuffs until the next system. At least, that’s my copium.
the simple answer is the directors/producers just don't think about switch. SMTV has strong ties to Nintendo and Nintendo's push, but the rest don't careI wonder if they’re sitting on those (well, probably just P3R and Metaphor) for Switch 2. Would be super weird to only have SMT V Vanilla on Switch so we’re getting this, and the smaller spin off stuffs until the next system. At least, that’s my copium.
I get Metaphor waiting for Switch 2 since that won't even come out till Fall 2024. But P3R came out a few weeks ago and doesn't look anymore technically demanding than P5R.P3R (and Metaphor) have been leaked for Switch 2, that's why they aren't coming to Switch
Soul Hackers 2 was a critical and commercial failure, so you'll never see that ported
big same. for them to be my favorite developer full stop to whatever they are right now. it makes me hella sadI miss the 3DS days.
P3R is a lot more advanced than P5R, video compression just butchers it in trailers.I get Metaphor waiting for Switch 2 since that won't even come out till Fall 2024. But P3R came out a few weeks ago and doesn't look anymore technically demanding than P5R.
Soul Hackers 2 has a 74 on Metacritic, which is only 10 points lower than SMT V's 84. That's hardly a "failure." But even so, if anything, the slightly lower score shows that SH2 needs the "remaster to fix problems in the original" treatment way more than SMT V.
100%. YouTube videos don't do the game justice. but...P3R is a lot more advanced than P5R, video compression just butchers it in trailers.
A 74 on MC is pretty mediocre, hence the yellow score. It's sales were also awful, and a rerelease would lose quite a bit of money for that reason. There's also the fact it struggles to run on the Xbox One.
Not really? As @lattjeful said, it's still a bunch of small areas segmented by loading zones. That fact alone makes it pretty doable on Switch. And you can always do 720p @ 30 FPS and simplify shading. SMT V is way more technically demanding than P3R with its huge open areas and they got that running well enough on Switch to get an 84 on Metacritic. They could make P3R work on Switch.P3R is a lot more advanced than P5R, video compression just butchers it in trailers.
A 74 on MC is pretty mediocre, hence the yellow score. It's sales were also awful, and a rerelease would lose quite a bit of money for that reason. There's also the fact it struggles to run on the Xbox One.
SMTV has pretty poor performance, with FPS drops frequently hitting sub 20 FPS, and the resolution very rarely hitting native res, if ever. P3R wouldn't work without major cut backs, and with Switch 2 around the corner, it's also not worth doing.Not really? As @lattjeful said, it's still a bunch of small areas segmented by loading zones. That fact alone makes it pretty doable on Switch. And you can always do 720p @ 30 FPS and simplify shading. SMT V is way more technically demanding than P3R with its huge open areas and they got that running well enough on Switch to get an 84 on Metacritic. They could make P3R work on Switch.
And c'mon, you know that 74 on Metacritic is one point away from a green 75. And like I said, I don't even view that as a point against remastering it, that shows there's more room for improvement than with SMT V. Atlas has remastered games that didn't sell great in the past. How much did Devil Survivor 2 sell on DS? How much did Radiant Historia sell on DS?
This new version is in essence the original game and a retelling offered as two distinct paths to take, so if it helps you can just play the SMTV you have now and pick this one up some other time.Gah, I feel so guilty thinking about this game. I bought SMTV at launch, was really excited to get into it… but never actually ended up starting. It’s just been sitting on my shelf, staring, waiting for me to finally move it up the queue! Now that this is announced, I’d feel like a fool for playing the copy I already own when there’s a more definitive version out there, but I’d feel like a dunce for buying the definitive version when I apparently couldn’t be bothered to play the original one for three years!
The performance issues are overblown. I played through the entire game and had a very pleasant experience. I just noticed a few frame drops in the 3rd open area, but not a deal breaker by any means. It didn't seem to bother most critics that much either seeing as the game has an 84 on Metacritic. It was by no means a shitshow like Scarlet/Violet. P3R would likely run better than SMT V on Switch since it doesn't have to deal with large open areas.SMTV has pretty poor performance, with FPS drops frequently hitting sub 20 FPS, and the resolution very rarely hitting native res, if ever. P3R wouldn't work without major cut backs, and with Switch 2 around the corner, it's also not worth doing.
Doesn't really matter if there's more room for improvement, because people have shown they aren't interested in Soul Hackers 2. And the Atlus games that didn't sell amazingly but got remasters were ones that were cult classics beloved by the people who actually played it, like the aforementioned Radiant Historia. Soul Hackers 2 in comparison, doesn't have that.
I think that is counting the time in the "base game section" to get there as Vengeance doesn't start till some point in the base story. I think the new content is probably more like 40-50 hours which is still good.the alternative Vengeance path being ~80h as well!!
This is probably right, and this does say they 'start similarly' and it doesn't say how much overlap there is, but they are kind of saying that they're 80 hours each (plus lots of other good info in here!):I think that is counting the time in the "base game section" to get there as Vengeance doesn't start till some point in the base story. I think the new content is probably more like 40-50 hours which is still good.
It refers to "the team" in general terms, so it's quite likely they were all in on this.Did the developers interview specify if the entire SMT team worked on this? If so, then we may very well be four to five years away from SMTVI
I could see the blonde being Hel, or maybe Persephone? Hecate makes a lot of sense for the hat one. I like her design.It refers to "the team" in general terms, so it's quite likely they were all in on this.
I'm trying to figure out who the other three ladies in Lilith's girl posse are. I've seen guesses that the hat lady is Hecate while the blonde is Hel, but I haven't seen a guess on the animalistic one I think I like. Any thoughts?
I gotchu fami.me after deciding ill buy vengeance after having wasted like what? ~80$ on base smtv
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Maya makes me think SJ, which makes me think about Asherah. Maybe Kali?I could see the blonde being Hel, or maybe Persephone? Hacate makes a lot of sense for the hat one. I like her design.
For the final one... uhhh... Maya? No idea.
It really isn't. You could warp back to any save point at your leisure, so this decision just kills the tension of exploring the world.Saving anywhere is also a nice fix.
I don't recall what happened for vanilla's website with Nintendo handling it in EU AUNZ, but the new website for Vengeance https://atlus.com/smt5v/ implies Sega is handling it everywhere which is good.There it is then! I see SEGA is giving the game 2 extra localizations, good to see, hoping it's an auspice for them publishing the EU Switch release themselves this time around. I don't think there's a way to check if that's the case as of right now.
Saving anywhere is also a nice fix.
I'd definitely be interested in playing a new version of SMT5 with a more stable framerate and at a higher resolution... What I'm wondering is, is it worth finishing my current unfinished run as opposed to just waiting for and playing the new route? I got maybe 50-60% of the way through and while I really liked it, I could see myself getting burnt out.
Honestly, lack of story is one aspects I loved about SMT5. In monster catching RPG's I usually get lost in fusing/grinding/dex completing business, I completely forget about the story. SMT5 was much more comfortable in that way, I was jumping from side quest to side quest without worrying about the main story. Whole deal was saving Tokyo (and the world) anyways.Glad Atlus admitted the lack of story in SMT5 was a problem and is fixing it here. That game is so good despite worse character development and story than any RPG in ages. This has the potential to reach Xenoblade 2 levels of perfection.
I found that aspect of SMT5 lacking compared to even prior main SMT games like Nocturne or even SMT2. I'd rather they have cut these characters out instead of having them just appear randomly with no build up for story moments. So having less of a narrative or story focus isn't an issue, but the way they did in SMT5 was disappointing.Honestly, lack of story is one aspects I loved about SMT5. In monster catching RPG's I usually get lost in fusing/grinding/dex completing business, I completely forget about the story. SMT5 was much more comfortable in that way, I was jumping from side quest to side quest without worrying about the main story. Whole deal was saving Tokyo (and the world) anyways.
I have the steelbook edition, now I'm selling the base game for cheap lmao. Hope it sells though.I gotchu fami.
Bought the collector's edition AND a separate steel book edition (albeit on sale).
And I'm still gonna cop Vengeance day one.
Doin what I gotta do to help manifest SMT to higher levels of success![]()
It really isn't. You could warp back to any save point at your leisure, so this decision just kills the tension of exploring the world.
Well personally as someone who already beat the game I feel like it's a bonus. Whether it affects first time players, not sure. It'll appeal more to some this way.Ehh, takes away all the tension of playing SMT imo
Well personally as someone who already beat the game I feel like it's a bonus. Whether it affects first time players, not sure. It'll appeal more to some this way.
This is why many were hoping for it to be ported to other consoles, as well as why many want the Switch 2.The game on Switch already let you suspend the console and come back later. I guess that OS feature removed the tension and ruined the game. Thanks Nintendo!
If you're used to Persona, you'll probably dislike this game. It's like Pokemon and Digimon.Never played any SMT game, but played Persona 5 and 4 last year, and really liked these games, so what are chances of like this game?
I just remembered I did with SMT5 what I sometimes do with RPGs, and never properly finished it because I meant to do all the side quests before finishing the game. So I'll likely just do the final stretch sometime soon, and then play the new route once Vengeance is out.
Do you like the story and characters of Persona or the gameplay systems and themes? Mainline SMT is not big on characters self-actualizing. Instead the characters are symbolic representations of the wider conflict between submission to authority and taking power for oneself.Never played any SMT game, but played Persona 5 and 4 last year, and really liked these games, so what are chances of like this game?
I don't necessarily know about that - I love both SMT and Persona. It's probably more that if what you really love about Persona is the life sim/slice-of-life stuff and not the combat/demons/dungeons, then SMT might not be for you. But if you do like that side of it there's a lot to like in SMT as well.If you're used to Persona, you'll probably dislike this game. It's like Pokemon and Digimon.
Do you like the story and characters of Persona or the gameplay systems and themes? Mainline SMT is not big on characters self-actualizing. Instead the characters are symbolic representations of the wider conflict between submission to authority and taking power for oneself.
If you like the character stuff, I'd recommend the 3DS Devil Survivor games instead, particularly Devil Survivor Overclocked. Digital Devil Saga 1 and 2 are also up your alley, but those are locked to the PS2.
This is why many were hoping for it to be ported to other consoles, as well as why many want the Switch 2.