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The birthday of everyone's favourite cube-shaped console inspired me to revisit one of its most well-liked games: Paper Mario: The Thousand-Year Door. It's been over a decade since I last played this and now that I hit the halfway point, I thought I'd make a thread.
Overall, it's still a very enjoyable entry. The unique scenarios with their quirky characters are a series highlight and feel as fresh today as they did back then. Especially the writing has lost none of its charm and humour, all of its idiosyncrasies coming together beautifully to weave this high-stakes but nonetheless lighthearted adventure. As with most of its elements, it's the most faithful sequel to the original but does enough to set itself apart. While Chapter 1 is quite similar to the original, Rogueport, the X-Nauts, the other more eclectic scenarios as well as the overarching narrative of the eponymous Thousand-Year Door make it feel like more than a simple retread.
The combat system is as sharp as ever, all the partners have their own uses and the level of customization granted by the badge system is still unmatched. The partners in general are a delight (with one obvious exception) and deliver on the most criminal omission from the original (Yoshi!). The game has received much praise for its character designs and I think all of it (with. one. obvious. exception.) is justified. On top of the many unique characters you also have tons of surprising takes on legacy species.
With that out of the way, I just got Bobbery (also a great design) and there's several things about the game that have started to bug me. Full disclosure: Back when I played this for the first time I already knew that I preferred the original in certain respects. Some of the stuff I will criticize TTYD about also partially apply to the first Paper Mario so it's very much meant to point out that it sadly doesn't meaningfully improve said elements.
Overall, it's still a very enjoyable entry. The unique scenarios with their quirky characters are a series highlight and feel as fresh today as they did back then. Especially the writing has lost none of its charm and humour, all of its idiosyncrasies coming together beautifully to weave this high-stakes but nonetheless lighthearted adventure. As with most of its elements, it's the most faithful sequel to the original but does enough to set itself apart. While Chapter 1 is quite similar to the original, Rogueport, the X-Nauts, the other more eclectic scenarios as well as the overarching narrative of the eponymous Thousand-Year Door make it feel like more than a simple retread.
The combat system is as sharp as ever, all the partners have their own uses and the level of customization granted by the badge system is still unmatched. The partners in general are a delight (with one obvious exception) and deliver on the most criminal omission from the original (Yoshi!). The game has received much praise for its character designs and I think all of it (with. one. obvious. exception.) is justified. On top of the many unique characters you also have tons of surprising takes on legacy species.
With that out of the way, I just got Bobbery (also a great design) and there's several things about the game that have started to bug me. Full disclosure: Back when I played this for the first time I already knew that I preferred the original in certain respects. Some of the stuff I will criticize TTYD about also partially apply to the first Paper Mario so it's very much meant to point out that it sadly doesn't meaningfully improve said elements.
- The game has an egregious amount of backtracking due to its simplistic level layouts. It's honestly quite brutal in some parts. I'm not fundamentally opposed to it but it's not really justified nor mechanically interesting in TTYD. The level design does not support this kind of progression. If you've played it, you probably know that Chapter 4 is especially bad with this. You're basically following a linear path from Twilight Town to the Creepy Steeple and have to go back and forth a total of 5 times until you can finally beat Doopliss for good. It makes the game feel padded and going after the troubles is an absolute chore. Riding Yoshi and the fast-warp pipes are only mildly useful and come quite late.
- Most of the game is extremely easy. I was told that putting your upgrades into FP and BP remedies this somewhat but from my experience you have to basically play as ineptly as possible and not make use of the badges at all for this to matter. I'm not good at super guarding and still manage easily. Luckily the bosses in the latter half are better but the first batch has been a lineup of pushovers. Another user on here pointed out to me that this is due most of the combat improvements benefitting the player like for example the split HP for Mario and his partners and I'm inclined to agree.
- The music is honestly speaking a bit dull. I think most of it stems from the fact that you're spending a lot of time in combat so it's basically the battle theme (which is a step back from the original) over and over again but aside from the Rogueport theme the rest of the soundtrack isn't really up to snuff compared to other Mario RPGs. For how unique the visuals and the scenarios are, the music is quite underused.