Hero of Hyrule
Frieren the Slayer
- Pronouns
- He/Him
In advance of Tears of the Kingdom coming this year, I decided I would replay A Link to the Past and A Link Between Worlds this year. There were many reasons: I love both games a lot (A Link to the Past was literally my favorite game of all time until Breath of the Wild finally took the spot from it, while A Link Between Worlds comes far closer to matching and exceeding A Link to the Past than any game should be able to); it had been a very long time since I had played either game (20 years for LttP, 10 years for ALBW); and given that both games shared a map, with ALBW remixing it to keep things fresh, I figured it wouldn't be a bad idea to see how the Zelda Team had negotiated having to reuse a map in a sequel game before and what ideas that might give me about what awaits in Tears of the Kingdom.
So I played LttP as my first game this year, and it was every bit as perfect and as much of a masterpiece as I had remembered it. It holds up incredibly well, and if I played it for the first time today, I would still give it a 10/10. Its incredible design, lean pacing, and the fact that almost literally most if not all modern action adventure games can trace themselves back to it give me an immense amount of respect for it.
I was more curious about how A Link Between Worlds would hold up on a replay this far off from its original release though - was it as much of a triumph of game design as A Link to the Past had been, would it hold up to scrutiny a decade after its release? Without the various novelties it then had (sequel to A Link to the Past, first original Zelda game for 3DS, first traditional 2D Zelda game in almost a decade, the various new things it brought to the table like the non linear progression, the 3D effect, the Wall Link mechanic) - is it still as great as it was considered in 2013, when this unassuming 3DS game went toe to toe with The Last of Us and Grand Theft Auto V in GOTY deliberations?
The answer is yes. Yes it is. A Link Between Worlds is a masterpiece. I just completed it, and I love this game so much:
- The non linear progression in this game is absolutely inspired (one could argue that it actually does it better than Breath of the Wild, because it doesn't flatten its challenge curve and its dungeon design to achieve it);
- The design of the dungeons and the overworlds is absolutely incredible. This is some of the best design we have seen in the series, not just because it represents a peak, full perfection of what 2D Zelda design can be, but because it then goes above and beyond to supplement it in ways with modern tech that pure 2D wouldn't be able to achieve - whether its using the polygonal 3D it uses to construct its graphics to allow cinematic camera angles or gameplay applications that wouldn't be possible otherwise (we'll get to that latter one in a second), or to use the stereoscopic 3D effect alarmingly well, far better than any other 3DS game ever did, or to just create arguably the best controlling and playing Zelda game ever thanks to its embrace of 60fps (in 2D and 3D modes!), ALBW feels like 2D game design perfected, and then supplemented even further.
- The music! Holy crap the music is incredible. You know how much I love to highlight music in my threads, and ALBW really does not disappoint in this regardL
It's just... so good. It's non stop bangers. While some of the remixes from A Link to the Past I think are worse in ALBW than in that game (notably, the Dark World and Death Mountain themes in LttP are significantly better than their ALBW counterparts), the ALBW versions are still excellent and really help tell a story and strike the perfect atmosphere as you set about on your quest to save not one but two worlds. - I fucking love the Wall Link mechanic. It's basically the equivalent of BOTW's climbing mechanic, but in 2D. The way it breaks the traditional bounds of what you would assume are this game's design, and allows for extremely clever and mind bending gameplay possibilities, is incredible. From boss fights to traversal to puzzle solving, every single aspect of the game gets infused and reenergized by the addition of this one mechanic - and this is one of those things that simply would not have been possible if the game used traditional 2D graphics. It's only the use of polygonal 3D to portray a 2D world that allows this game to achieve this mechanic at all, and it is arguably the best mechanic of this nature in any 2D Zelda game.
- ALBW feels like a true evolution of 2D Zelda. It not only is basically a BOTW for 2D Zelda, in a lot of ways you can even argue it achieved this better than BOTW. BOTW was far more ambitious with what it tries, and a lot of its new attempts either compromise a lot of the series' traditional strengths too much for some people's liking, or they are not executed quite as well; ALBW is a safer and more conservative game, but it does also achieve everything it sets out to do without stumble. It reintroduces non linearity to the series without compromising on the progression curve, it reemphasizes exploration without compromising dungeon design, and it was the perfect indication I needed after the back to back disappointments Zelda games had provided me over the last few years (particularly Spirit Tracks and Skyward Sword) that there was still something in the series I loved, that all it needed was a game that remembered why this franchise had become so legendary, and go back to it and execute on that same premise again. A Link Between Worlds did that - and we ended up with one of the best games in the series in the process.
All in all, it was an incredible experience and exercise to go back to ALBW. I don't think it is better than either LttP or BOTW overall, though it either matches or exceeds one or both in several areas, but it's an incredibly high caliber and tier of game, and playing it only makes me sad that Nintendo dropped 2D Zelda games after this one. I don't know if or when they will go back to doing new ones - I can only hope they do - but even if they don't, I really, really hope they bring A Link Between Worlds to the Switch (or Switch 2) some time soon. This game is a masterpiece, and it deserves to be exposed to a far wider audience than it was allowed to be with the 3DS back in the day.