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News Rise of the Triad: Ludicrous Edition is launching July 31st on PC. (Nightdive, New Blood Interactive)

launching July 31st


  • there it is. and yes, that is Tom Hall wearing the original El Oscuro outfit at the end.

    they're also planning to release a demo on June 19th, containing a small selection of levels from each of the included campaigns.
     
    v1.1 update, adds full cross-platform multiplayer.

  • Full Patch Notes:

    • Added
    • Cross-platform multiplayer.
    • Added the final alternate actor, the
      lightning guard.
    • A new setting that allows players to prevent automatically switching weapons on pickup.
    • Text chat button has been added to multiplayer menus.
    • Level statistics: such as kill and secret counts, have been added to the map screen.
    • (PC) Added support for connection to a LAN address from the interface.
    • (PC) Level editor now has a music jukebox.
    • (PC) Lobby invitations can now be sent to friends from the main lobby screen.
    • (PC) Add confirmation for starting a COMM-BAT game while playing single-player.
    • (PC) Added support for -file parameter for loading custom KPF files.
    • Old -file parameter has been changed to -file0.
    • (PC) A new network stats option has been added to the options menu.

      Changed
    • Fonts now have slashed 0's to make them easier to read.
    • Online timeout has been adjusted to 20 seconds.
    • Better default sound settings that are less ear-splitting.
    • (PC) Scanning for lobbies now tells you what is going on with the scan - if it's still scanning or if it's complete.
    • (Switch, Sony) Significant performance improvements when looking at floor or ceiling textures.

      Fixed
    • Various rendering glitches that were noticed at higher resolutions have been fixed.
    • Significant improvements to online lobbies have been made, making connections more reliable.
    • Numerous shortcomings with the netcode have been addressed, especially in instances of low bandwidth.
    • It is no longer possible to get stuck in the game upon connection to a server that shuts down during level load.
    • Booting into the editor now no longer has messed-up camera controls.
    • Platform icon is no longer stretched in the scoreboard.
    • Killing Big John with a flamewall or god ball no longer softlocks the game.
    • Many instances of menu stack corruption have been addressed, solving various softlocks.
    • Title screen has many fewer missing pixels at the bottom of each column of pixels.
    • Rumble no longer persists between levels.
    • Default music tracks no longer cause excess CPU usage.
    • Disabling freelook now snaps the view to the horizon.
    • Using the "No target" cheat code during the oscuro battle no longer crashes the game.
    • HUD Preview is now properly cleared when the menu is exited via unconventional means.
    • (Consoles) Default binds are now no longer merged with user-provided binds.
    • (Sony) Music no longer stops playing in instances where it incorrectly stopped.
    • (Switch) Going from docked to handheld mode no longer prevents controllers from being used.
    • (PC) Rumble now properly works in online games.
    • (PC) Invitations to join a game can now be accepted in more places.
    • (PC) Joining from an invite no longer potentially causes a hang.
    • (PC) Old lobbies are now cleared when lobbies are re-scanned.
    • (PC) Level editor verification has undergone several improvements.
    • (PC) Invalid screen sizes no longer cause the game to refuse to launch.
    • (PC) Custom gravity no longer carries over from multiplayer games.
    • (PC) Disconnections have been made more reliable and are less likely to freeze up controls.
    • (PC) Online lobbies are now a little more helpful in telling the user why the lobby died.
    • (PC) Prevent the scoreboard from being stuck in an enabled state between matches.
    • (PC) Various lightning levels should now work in COMM-BAT mode.
    • (PC) Instances where player color and character could be switched in the menu without taking effect ingame have been addressed.
    • (PC) Items that spawn in midair are now properly respawned at their correct Z height.
    • (PC) Voice chat options no longer show up in a LAN lobby.
    • (PC) Violence is now always forced to HIGH in a lobby, for consistency.
    • (PC) Returning to the lobby in the middle of a game no longer has the potential to crash the server.
    • (PC) Shooting another player point-blank will now always hit them.
    (link)
     
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