On the flipside, the Switch version turns in a presentation better than expected - you get 1080p60 in docked mode and 720p60 in portable and, honestly, the results are remarkable. Yes, in comparisons, it's clear that visuals have been reduced in spots - textures are all lower resolution, for starters, the reflections featured in many scenes are completely absent and cutscenes tend to run at 30fps rather than 60fps, but beyond this, it's very comparable and smooth. I'd argue this is one of the best-looking games I've played on the Switch - especially when coupled with the Switch OLED.
Switch performance isn't quite perfect, but still impressive. By and large, I do think it holds 60 very well. In busy scenes, frames can drop here and there, but after spending a couple hours on Switch, this is uncommon, and the game feels very polished and fluid overall. Cutscenes can drop - in a couple scenes, they can drop very low due to alpha effects filling the screen, but this is also quite uncommon. Considering what we've been seeing on Switch as of late (particularly with third-party titles), this game feels almost like a miracle for the platform. It's good enough where I could recommend this version if you were interested in playing portably! It's that solid. The same is true of portable mode, of course, which runs just as well as docked without any hiccups or oddities - and may even be a touch smoother.