- Pronouns
- he/him
It's not an over-exaggeration to say that Animal Crossing has become one of Nintendo's biggest franchises. It's also not an over-exaggeration to say that Nintendo has become enamored with turn-based RPG-style games. Xenoblade, Miitopia, and Fire Emblem are just the first party ones, but they're also not shy about promoting games like Bravely Default 2, Octopath Traveler, Live a Live, Triangle Strategy, etc. It's time to cross the streams.
Here's the pitch: It's Animal Crossing, but set in medieval/fantasy times. You show up to a very small village, with just a couple of villagers, and are tasked with creating a village that will entice more and more villagers of all kinds of personalities and skills to show up. Sounds like basic Animal Crossing, right? Here's where it differs.
Sir Thomas Nook runs The Adventurer's Guild, where people can take on quests to earn precious Bells, and has just opened up a new branch in this small little village you have just found yourself in. Unimpressed with there only being a few villagers here, he tasks you with gathering more to help take on the many quests coming in. The villagers that come into your town? They become your Party Members.
All of the series' regular villagers are here. Animal Crossing has 8 villager "Personalities" and each of these will equate to a class. Jocks become Warriors, Normal/Sweet villagers become Healers, Cranky villagers become Wizards, Peppy villagers become Bards, etc etc. Along with gifting them furniture for their houses, you can gift them clothes/armour, and weapons. The DIY crafting of New Horizons is back, but along with tools you can also craft weapons like swords and bows. Giving them gifts will increase their bond with you, which increases their likelihood to help you out in battle and do more damage. They would also have traditional RPG levels/stats which you could upgrade by taking them on quests, or asking them to train with you which would also increase their bond with you.
The game does otherwise play like a typical Animal Crossing game. The game uses a real time clock, villagers will come hang out in your town and you can convince them to stay, or they can think about and then be convinced to leave. What would be new, though, is that you can take on quests. When you take on a quest from the town's Quest Board, you can select up to 4 villagers to come along and help you on your quest. Maybe the quest is to tame some goblins bothering a nearby town. Maybe the quest is to retrieve some stolen treasure, where you can have the opportunity to teach the thief that stealing is wrong, and that if they like, they could come hang out in your town where you'd be given the opportunity to "recruit" them.
Now, this IS Animal Crossing, so any edge is gone. You don't kill anything, you just tame them. Characters don't even get "knocked out," they just get tired and head back to the village where they won't be able to go on any more quests that day. The whole game will have the air that the usual Animal Crossing characters are just putting on one giant renaissance fair. It's light hearted and fun and not overly difficult.
Frankly I think this would be a cool, exciting spin-off the series would benefit from after New Horizons barely changed up the series formula. It would show that this universe has plenty of potential for all sorts of different kinds of games, and it'd be fun for long-time fans to see their favourite villagers all dressed up as knights and wizards and having a fun, adventurous time.
What do you all think? Would this be a game you'd be into? Let me know!
Here's the pitch: It's Animal Crossing, but set in medieval/fantasy times. You show up to a very small village, with just a couple of villagers, and are tasked with creating a village that will entice more and more villagers of all kinds of personalities and skills to show up. Sounds like basic Animal Crossing, right? Here's where it differs.
Sir Thomas Nook runs The Adventurer's Guild, where people can take on quests to earn precious Bells, and has just opened up a new branch in this small little village you have just found yourself in. Unimpressed with there only being a few villagers here, he tasks you with gathering more to help take on the many quests coming in. The villagers that come into your town? They become your Party Members.
All of the series' regular villagers are here. Animal Crossing has 8 villager "Personalities" and each of these will equate to a class. Jocks become Warriors, Normal/Sweet villagers become Healers, Cranky villagers become Wizards, Peppy villagers become Bards, etc etc. Along with gifting them furniture for their houses, you can gift them clothes/armour, and weapons. The DIY crafting of New Horizons is back, but along with tools you can also craft weapons like swords and bows. Giving them gifts will increase their bond with you, which increases their likelihood to help you out in battle and do more damage. They would also have traditional RPG levels/stats which you could upgrade by taking them on quests, or asking them to train with you which would also increase their bond with you.
The game does otherwise play like a typical Animal Crossing game. The game uses a real time clock, villagers will come hang out in your town and you can convince them to stay, or they can think about and then be convinced to leave. What would be new, though, is that you can take on quests. When you take on a quest from the town's Quest Board, you can select up to 4 villagers to come along and help you on your quest. Maybe the quest is to tame some goblins bothering a nearby town. Maybe the quest is to retrieve some stolen treasure, where you can have the opportunity to teach the thief that stealing is wrong, and that if they like, they could come hang out in your town where you'd be given the opportunity to "recruit" them.
Now, this IS Animal Crossing, so any edge is gone. You don't kill anything, you just tame them. Characters don't even get "knocked out," they just get tired and head back to the village where they won't be able to go on any more quests that day. The whole game will have the air that the usual Animal Crossing characters are just putting on one giant renaissance fair. It's light hearted and fun and not overly difficult.
Frankly I think this would be a cool, exciting spin-off the series would benefit from after New Horizons barely changed up the series formula. It would show that this universe has plenty of potential for all sorts of different kinds of games, and it'd be fun for long-time fans to see their favourite villagers all dressed up as knights and wizards and having a fun, adventurous time.
What do you all think? Would this be a game you'd be into? Let me know!