Discokuningas
Moblin
I encountered a bug which made this game very stable.
Very stable 2fps. Had to restart the whole game. Quitting and loading didn't help.
I'm not sure if that was your case, but that happened to me twice, and both times it was when I ended a loop by quitting via the menu.I encountered a bug which made this game very stable.
Very stable 2fps. Had to restart the whole game. Quitting and loading didn't help.
It happened to me, but with 15 fps instead.I encountered a bug which made this game very stable.
Very stable 2fps. Had to restart the whole game. Quitting and loading didn't help.
No it was after I died. That't the only problem I have had after 15h or so I have played. I remember it was a pretty long gameplay session. Maybe that has something to do with itI'm not sure if that was your case, but that happened to me twice, and both times it was when I ended a loop by quitting via the menu.
thank you, deleted member 101The simple answer you’re asking for isyou’re doing it the intended way
I have finished the game, save for the DLC, and so far the answer is no.I do have to ask one question: are there upgrades in this game? I haven't found any item/equipment and I wonder if I'm seriously missing something.
if you use the quit option from the pause menu, it’ll save the stuff you found during that loop in the ship computer, but you’ll always start at the beginning of a new loop next timeEDIT: Actually another question: if you quit in the middle of the run, does it save all the stuff you did for the run or do things get reset to before the run?
Okay. Nice. So everything should be solvable with all that I have right now, it's just a matter of figuring out how.I have finished the game, save for the DLC, and so far the answer is no.
Thank you. Had a couple of runs where I already knew I screwed up but didn't want to quit on the off chance I'd lose progress.if you use the quit option from the pause menu, it’ll save the stuff you found during that loop in the ship computer, but you’ll always start at the beginning of a new loop next time
Hint:You should have a way to end a loop when you want.
I just got stuck in a spoilery place and it was impossible to go back on solid ground, I had to wait more than 10 minutes for the loop to end![]()
I thought the same yesterday when I was enthralled by what I was finding out in the DLC questline, only to look at the time, realize it was almost 11pm, and some to the conclusion I had two options: stop playing when I wanted to keep going or continue and resign myself to being a walking zombie at work the next day.I should probably be playing this game on a comfy weekend morning
The stealth section with the big ugly fishes is so frustrating, I'm considering just quiting.
how the hell can you go where you want without using the propulsors ? Is there something I missed ?
To add to what the previous poster said.The stealth section with the big ugly fishes is so frustrating, I'm considering just quiting.
how the hell can you go where you want without using the propulsors ? Is there something I missed ?
The stealth section with the big ugly fishes is so frustrating, I'm considering just quiting.
how the hell can you go where you want without using the propulsors ? Is there something I missed ?
I hate that part too. Only thing I straight up dislike about the game so far.The stealth section with the big ugly fishes is so frustrating
That part is absolutely beautiful. I just wish they had gotten rid of the time limit for that segment. I don't know. Come up with an excuse to say "time doesn't work like that in here". Because it was hard to solve those puzzles calmly while you know the world is about to end.You know what’s fun though? The Tower of Quantum Trials. This felt a lot like Portal or The Witness or basically any first-person puzzler.
Thank you so much @slide's for the recommendation! I've been eyeing Chants of Sennaar recently and another secret-discovery game (love that term) and just downloaded the demo this afternoon. I think I might put Majora's Mask in this category in a way, too. Something that's really neat about these particular games to me is that they don't necessarily have a set of similar puzzles to find in the world, just more similar ways of thinking about the world, if that makes sense.also I would like to specifically recommend this game to @Nabbit as a fellow appreciator of this particular kind of secret-discovery game (if it’s not already on or your radar/you haven’t played it already!)
I actually had to do that part twice because I ran out of time the first go around...Because it was hard to solve those puzzles calmly while you know the world is about to end
Chants Of Senaar is 10/10. One of the best games ever.I've been eyeing Chants of Sennaar recently and another secret-discovery game (love that term) and just downloaded the demo this afternoon.
Awesome. Getting there is quite a moment!Oh, and I managed to land on the Quantum Moon! Busted up my ship something fierce, but I did it. Apparently the moon has six to seven different configurations corresponding to the different planets, but I only managed to explore three of them before the sun went supernova. I don't think I found much lol but I'm thrilled that I got there.
Okay, wow, that's awesome. Can't wait to check it out! Thank you!Chants Of Senaar is 10/10. One of the best games ever.
Excited to see some impressions on the visuals![]()
A Patch Is Now Available On Switch!
We’re kicking off the new year with a patch on Switch! It includes many visual improvements, and improvements to gameplay and stability.www.mobiusdigitalgames.com
Patch 1 Changes:
Gameplay
- Various fixes for places where the player could get stuck in level geometry
- Nomai shuttles now collide with all planets
Art & Visuals
- Improved animation of a certain hologram
- Various fixes for assets appearing where they shouldn't
- Various fixes for incorrect, misaligned or missing textures and materials
- Various fixes for LODs so they match better with their high resolution versions
- Fix for pursuers getting stuck in certain animations
- The visual effects for a certain sequence in the High Energy Lab are now correctly displayed
- Fix for a certain campfire not animating correctly
- In the museum, the anglerfish's lure now glows correctly
- Various fixes for slide reels not always displaying
- Various lighting adjustments and fixes
- Fixes for various minor visual issues
Tech
- Fix for lag while using Signalscope in a certain situation
- Improved performance over long play sessions
- Some memory improvements
UI
- Ship Log markers no longer appear truncated
- Various minor UI bug fixes
It's thematically importantSo I'm playing the dlc and
the stealth sections are awful. Why do they add them? Not only it doesn't feel like Outer Wilds, but it's extremely frustrating. You're in pitch black, you can't use any light, but at the same time you can't see them either. What the hell? I enabled the reduced frights options, but it's still annoying as hell.
Today’s patch on Nintendo Switch brings a lot of fixes to visuals across the game, some performance improvements, fixes some community reported bugs, and adds some features found in Patch 15 on other platforms. This is our last major patch planned for Nintendo Switch.
Curious how much better this looks now than launch.![]()
Patch Notes for All Platforms: Patch 15 on PC, Xbox, and Playstation, and Patch 4 on Nintendo Switch
We have a patch for Outer Wilds and Echoes of the Eye now available on PC, Playstation, Xbox, and Nintendo Switch! This patch addresses some feedback on the UI updates we introduced in Patch 14,...www.mobiusdigitalgames.com
Patch 4 Changes
Art & Visuals
- Improved the visuals of tractor beams throughout the game
- Fixed inconsistent Nomai child writing visuals on Giant's Deep
- A Nomai child's toy is now officially sponsored.
- Improved resolution of a certain easter egg
- Fixed a misaligned island splash effect on Giant's Deep
- Timber Hearth's atmosphere visuals now react correctly during a certain solar event
- Fixed missing collision and improper scaling of floating Nomai lights
- Small slide projectors now cast shadows
- Giant's Deep ocean no longer disappears when viewed through a projection pool
- It's me. No time to chat, SERN has found me. The drop at the flaming flower's atelier is active. Yes, of course I switched it off! El ps--hey, they hung up on me!
- Taking scout photos no longer causes textures to pop in and out in Echoes of the Eye
- Trees no longer turn white when approaching Brittle Hollow
- Reduced visibility of a hidden location in Echoes of the Eye
- Improved transition into and out of projection pools
- Improved the transition into a certain starless void
- Improved the visuals during the ending sequence
- Various lighting adjustments and fixes
- Improved texture resolution of many assets
- Various fixes to collisions
- Various fixes for incorrect, misaligned or missing textures and materials
- Various fixes for LODs so they match better with their high resolution versions and reducing noticeable LOD popping
- Fixed various issues where you could see through the world
- Fixes for various minor visual issues
Gameplay
- Sudden death from above should occur less frequently while exploring the Hanging City.
- The ship no longer falls through the ground if left behind on a planet
- Fixed some instances where the player could get stuck in a slow walk
- Flying outside the solar system long enough to trigger the associated achievement now correctly triggers a new Slate dialogue option
- Equipping the signalscope at a certain campsite no longer chucks the player away at high velocity
- A secret passage on Ember Twin is now harder to spot from a distance
- Fixed an issue where sometimes the music from many of the Travelers could not be heard
Tech
- Reduced performance degradation over time
- Improved loading speeds when traveling great distances instantly
- Various memory optimizations to improve performance and stability
Text & Localization
- Fixed some Japanese characters using the wrong glyph set in the Credits, causing certain characters to be incorrect
- Fixed a certain Easter Egg so the code can be scanned by external tools
- Updated the credits
UI
- The ship HUD marker is no longer visible in scout photos
- Various minor adjustments and fixes to UI in Normal and Large UI modes
it's a reference to steins gateis that 10th bullet point (SERN? the flaming flower’s atelier?) a tease for a new project or a reference to something I’m not familiar with? none of that sounds like anything I remember from outer wilds
ah, of course. lmao. that is actually 100x weirder to me than any sort of tease or reference to their own workit's a reference to steins gate