Monster Rancher 1&2 went from PS1 exclusives that utilized its CD-ROM technology to ports releasing for just the Switch and PC.Remember when the N64 was out and Nintendo pivoted to their western development partners for their advanced graphics three dee shooters and sports game and Sony first party+their partnerships had the weebiest games (that actually came out in the US, Saturn is no slouch on weebiness though most of that wasn't first party Sega)
Now Sony is the graphics, sports games, shooter company while Nintendo has finally completely taken over the market that the Vita once shared with the 3DS.
Final Fantasy folks worked on Origami King? Which ones?Glad I could be of service.
That's what happens when you recruit Final Fantasy developers to work on your game.
Final Fantasy folks worked on Origami King? Which ones?
...huh.Isamu Kamikokuryo, art director of FFXII, XIII and XV was art director for Origami King.
I get where you're coming from, but I think this is a fairly strange outlook altogether.I'm very happy that Japanese devs are finding success with the Switch, and I've enjoyed a number of those titles OP listed. That said, I find it notable that some first party properties that are beloved in the west, like Donkey Kong, Star Fox, F-Zero and Metroid, have gotten little (if any) focus on the Switch. DK got a Wii U port and some DLC in a Ubisoft game. Star Fox got DLC in a Ubisoft game. Metroid has been in flux, but finally got a release just now. F-Zero... lol
Meanwhile, we've had multiple Zeldas, Xenoblades, Fire Emblems, etc., some of these almost annually, and Nintendo consoles tend to usually have one entry per life cycle. It's not like Xenoblade was gangbuster in sales compared to DK or Metroid, yet we've had 3 releases on Switch so far, with a fourth rumored to be coming. I'm not saying Monolithsoft would make a Star Fox or F-Zero if they weren't making Xeno all the time (though that would be interesting to see), but I wonder what they could work on if resources weren't focused on multiple entries of a single IP.
So while I think it's great to see "weeb shit" doing well, it also feels like it's at the exclusion of other things (intentionally or not).
Cold Steel is a series I want to give a shot. I have 1 & 2 for the Vita but havenāt played them yet. Should I start there or is there a chance they will come to Switch?I swear I'm not a we--
*checks switch playlog
*Cold Steel III and IV: over 150 hours combined
*Dragon Quest XI: over 90 hours
*Fire Emblem Three Houses: over 240 hours
*looks at avatar and username
I... might have a hard time convincing people of that.
ThisAs a massive weeb, I agree. And it's great, give me more Japan in games, straight into my veins.
I would go ahead and start them. I don't know the full story but there was a different publisher for I & II that has the rights to english localizations, and I guess Falcom doesn't work with them anymore? Those games are coming to switch in Japan (if they're not out already) but not in the west at this time.Cold Steel is a series I want to give a shot. I have 1 & 2 for the Vita but havenāt played them yet. Should I start there or is there a chance they will come to Switch?
My take on it is that Nintendo first party only has so many resources to go around, and only so many studios they can collaborate with. They also historically tend to release one entry per console (sometimes more). With the Switch, they have doubled down on "weeb games" like Xenoblade, Fire Emblem, Hyrule Warriors titles, etc. and they are getting almost annual entries now (including remakes, spinoffs, etc.) while several notable "non-weeb" franchises have had, at best, DLC appearances or cameos in third party stuff.I get where you're coming from, but I think this is a fairly strange outlook altogether.
It's a little hard to talk about the comparisons made in your comment because "first party properties that are beloved in the west" and "weeb shit" are actually not mutually exclusive. Xenoblade sells well in Japan for what it is, but also has a big Western following (proportional to game sales). Fire Emblem is a similar story although I think that game is actually even more popular in the West proportional to its overall game sales. And don't even get me started on non-first party "weeb" games. Stuff like No More Heroes III or Bayonetta 3 is pretty much made exclusively for the West, no matter how "weeb" it is.
And then ... the inclusion of Zelda with the "weeb games" is just, odd? Like, not only is Zelda not really that weeb in and of itself, it's sales history indicates that much like Metroid, it's popularity is much more centralized to the West. It's just a big enough series to still get really good sales in Japan, and even a big comeback with Breath of the Wild, but it appeals to the West much more overall.
If anything, I think that the Switch has been the most neutral console possible when catering to game taste. It leans a bit more to the Japanese side, but that's only because even its biggest games reflect to some small extent the culture of the creators that make them. It's not nearly as Western centric as Xbox or even Playstation. But honestly, I feel like if I was super into "weeb games", I'd be pretty back-and-forth on the Switch. Not exactly lukewarm, because there's really not a lot of other great consoles to go to for that type of experience, but a lot of the RPGs we get on the example kind of seem lacking compared to the games they are taking inspiration from (I'm really not sure I'd think of Bravely Default 2 or Octopath Traveler as more than slightly above average in terms of ambition or quality, Octopath's greatest accomplishment seems to be its artstyle more than anything). Then you have table scraps like the Tokyo RPG Factory games. Then you have Pokemon and Xenoblade, I mean ... Pokemon is a global franchise, not too weeby, but both of those games had divisive entries on Switch. With Pokemon Gen 8 sparking heated debates in the community, and Xenoblade 2 being generally pretty well liked but getting nowhere near the reception as 1. And people into those kind of games, aren't even getting stuff like SMTV until now, or Rune Factory till next year, and who knows when for Etrian Odyssey.
I guess when you look at it this way it's true there's certainly more of an attempt to cater to weeb-specific games more than western-specific games, but a lot of this has to do with developers making games they would have already made, rather than Nintendo having a certain focus on them (none of those developers would have picked up DK or Star Fox, for example). It's also a bit unfair because Nintendo games that sell almost all of their units in the West, never seem Western-specific, because they seem to have such non-exclusionary universal appeal. Because this skew looks over stuff like Mario Odyssey or Breath of the Wild, aside from their global appeal, actually being more western specific. And again, that 'attempt' just seems above average relative to other consoles, not particularly great. I'm not really into these kind of games so maybe I'm speaking out of turn, but that's the kind of reaction I've seen from people who are, honestly. I imagine the story would be quite different if Switch got Nier and Persona as well. Ironically for such a dead genre, "weeb" action games might be one of the more catered to subgenres on the Switch, even if it has been a slow trickle.
I'm not a weeb, but I play pretty much only Japanese games.
I'm glad I'm not the only one who feels this way. While I have no problem with the world design in AAA games the same can't be said for character design. The more developers aim for realism in character design the more uncomfortable I get.What can i say, only those weeb friendly, rated E games will satiate my thirst.
And actually, most of the AAA games will be in that uncanny valley for me
I don't think there's anything intentional here, even if it is somewhat true. Metroid Prime 4 was supposed to be out by now, and if rumors are to be believed, we're getting Prime 1 next year with Prime 4 targeting the year after for three years of Metroid in a row. Star Fox and F-Zero had been largely dormant, in part because they haven't exactly been popular anywhere. Donkey Kong comes and goes; the early 2010s was his most relevant period since the late 90s, and now he's gone again (but perhaps but for long?).My take on it is that Nintendo first party only has so many resources to go around, and only so many studios they can collaborate with. They also historically tend to release one entry per console (sometimes more). With the Switch, they have doubled down on "weeb games" like Xenoblade, Fire Emblem, Hyrule Warriors titles, etc. and they are getting almost annual entries now (including remakes, spinoffs, etc.) while several notable "non-weeb" franchises have had, at best, DLC appearances or cameos in third party stuff.
Now, I'm not at all saying I dislike the "weeb games". Far from it. But I also know there are only so many developers in Japan, and Nintendo doesn't have an array of western studios like Sony and Microsoft, so when I see a "weeb game" get its third entry in 5 years while Star Fox or whatever has nothing so far, it makes me feel like they are investing their limited pool of resources into that "weeb" demographic and don't have enough to dedicate to some IPs that don't share that style, and tend to sell far better in the west.
Again, this is first party. Third party has been far better support and diversity-wise, getting closer to the DS days. But I'm specifically talking about Nintendo first party/collaborative titles.
This is definitely true, I'm kind of shocked Sony just gave up the mantle of being the place for Japanese games so easily. Not really sure if that was a conscience thing or just kind of happened. I know their appeal in Japan is not what it used to be.
I think in a way all the weeb coming the Switch's way has reignited my interest in Japanese media like it was when I was younger. I started reading manga again a couple years ago and play a lot more Japanese games now.
Counter-point: I do kind of wish everything wasn't totally weeb-ified. I know this is sacrilege but I really couldn't get into Three Houses, or any of the 3DS games before. The GBA Fire Emblem games are among some of my favorite games ever, and to me they had just the right amount of tasteful weeb-iness. They were still very Japanese influenced, just without all the social link and romancing characters stuff. I got like 8 hours into Three Houses and it was just too much "anime highschool" for me.
Xenoblade gets constant (although not annual) attention because there's a subsidiary developer dedicated and invested into its continued existence and who would most likely look for ways to bail out if they weren't allowed to make it (something they already did twice).My take on it is that Nintendo first party only has so many resources to go around, and only so many studios they can collaborate with. They also historically tend to release one entry per console (sometimes more). With the Switch, they have doubled down on "weeb games" like Xenoblade, Fire Emblem, Hyrule Warriors titles, etc. and they are getting almost annual entries now (including remakes, spinoffs, etc.) while several notable "non-weeb" franchises have had, at best, DLC appearances or cameos in third party stuff.
Now, I'm not at all saying I dislike the "weeb games". Far from it. But I also know there are only so many developers in Japan, and Nintendo doesn't have an array of western studios like Sony and Microsoft, so when I see a "weeb game" get its third entry in 5 years while Star Fox or whatever has nothing so far, it makes me feel like they are investing their limited pool of resources into that "weeb" demographic and don't have enough to dedicate to some IPs that don't share that style, and tend to sell far better in the west.
Again, this is first party. Third party has been far better support and diversity-wise, getting closer to the DS days. But I'm specifically talking about Nintendo first party/collaborative titles.
Xenoblade gets constant (although not annual) attention because there's a subsidiary developer dedicated and invested into its continued existence and who would most likely look for ways to bail out if they weren't allowed to make it (something they already did twice).
And even then 2/3rds of said developer are already dedicated to developing Breath of the Wild and asset creation for Animal Crossing/Splatoon so it's not like they are selfishly taking Nintendo's funds just for their own personal projects while contributing nothing outside that.
There isn't a dedicated studio for Star Fox like there is for Xenoblade or Fire Emblem (which have existed for decades, it's not a recent development, there's always been a ton of FE games they just weren't as popular). It's as simple as that. If you want to blame something, blame the lack of foresight and failing to establish dedicated teams for specific series back when game development wasn't so demanding. Now Nintendo has to make do with outsourcing development for quite a few of their own IPs because they just don't have enough manpower.
Ya, one day they are gonna nail animating 3D models but today's tech isn't there yet. Plus making things realistic tones everything down and it's harder to do unique character designs so weeb/anime-styles for the win \o/I'm glad I'm not the only one who feels this way. While I have no problem with the world design in AAA games the same can't be said for character design. The more developers aim for realism in character design the more uncomfortable I get.
Xbox taking a hint or three from Xeno 2 for the next Master Chief designOregano just went and dropped the Nintendo secret sauce online for everyone to copy
Switch owners are so weeby they'll name their forum after a Japanese console they've never touched and then slap katakana under it. Checks out.
Oregano just went and dropped the Nintendo secret sauce online for everyone to copy
Xbox taking a hint or three from Xeno 2 for the next Master Chief design![]()
It's all good, Sony turned down the secret sauce. Microsoft has been having to smuggle it out of Japan during their trips.
Xbox is part of the cult already
Maybe Nintendo should use their billions in profit to... I dunno, expand. Monolithsoft has gotten a lot of expansion in recent years, but besides buying NextLevelGames (which they were kind of given a last chance to do), they seem very averse to expanding their studio count. This may eventually bite back at them since they will have to keep up with demand of existing IP, plus making new IP. They already outsource and collaborate heavily with third party studios, but that may not be sustainable.Xenoblade gets constant (although not annual) attention because there's a subsidiary developer dedicated and invested into its continued existence and who would most likely look for ways to bail out if they weren't allowed to make it (something they already did twice).
And even then 2/3rds of said developer are already dedicated to developing Breath of the Wild and asset creation for Animal Crossing/Splatoon so it's not like they are selfishly taking Nintendo's funds just for their own personal projects while contributing nothing outside that.
There isn't a dedicated studio for Star Fox like there is for Xenoblade or Fire Emblem (which have existed for decades, it's not a recent development, there's always been a ton of FE games they just weren't as popular). It's as simple as that. If you want to blame something, blame the lack of foresight and failing to establish dedicated teams for specific series back when game development wasn't so demanding. Now Nintendo has to make do with outsourcing development for quite a few of their own IPs because they just don't have enough manpower.
Warioware and Advance Wars don't set the world on fire, yet we're getting new releasees this year. It's okay for them to invest in mid-tier titles that don't sell 10 million+ copies per entry. It diversifies the portfolio, and honestly the massive mega sellers are the exception when looking at the library as a whole. If DK for instance wasn't worth the effort because it won't sell tens of millions, why are they building a theme park? Why are they reportedly making a DK game in-house? Because it's a well-known IP that the company values and they want to bring it back in some form to retain public interest, even if it isn't always a mega hit.I don't think there's anything intentional here, even if it is somewhat true. Metroid Prime 4 was supposed to be out by now, and if rumors are to be believed, we're getting Prime 1 next year with Prime 4 targeting the year after for three years of Metroid in a row. Star Fox and F-Zero had been largely dormant, in part because they haven't exactly been popular anywhere. Donkey Kong comes and goes; the early 2010s was his most relevant period since the late 90s, and now he's gone again (but perhaps but for long?).
You're also ignoring games with global appeal; Mario, Zelda, Pokemon, and Animal Crossing are all larger in the west than any of the IPs you mentioned. Splatoon, a game known for skewing Japanese, is demonstrably more popular in the west than all of those except Donkey Kong, which I believe it's on par with.
If you're trying to say they're largely ignoring games that barely resonate with the Japanese market at all, you'd be correct. But the majority of those aren't popular here either; they're just less unpopular.
I'm not trying to argue whether these IPs are worth it or not when I bring up sales, I'm questioning whether they really appeal to the west to begin with as you claim.Warioware and Advance Wars don't set the world on fire, yet we're getting new releasees this year. It's okay for them to invest in mid-tier titles that don't sell 10 million+ copies per entry. It diversifies the portfolio, and honestly the massive mega sellers are the exception when looking at the library as a whole. If DK for instance wasn't worth the effort because it won't sell tens of millions, why are they building a theme park? Why are they reportedly making a DK game in-house? Because it's a well-known IP that the company values and they want to bring it back in some form to retain public interest, even if it isn't always a mega hit.
Everything on Switch sells. Old or dormant IPs are getting revived on the system. If all we see from Nintendo is just Mario, Zelda, Splatoon, Animal Crossing, Fire Emblem and Xenoblade, that's really missing a lot of genres and potential audiences. Just like how movie studios use tentpole pictures to fund smaller films that they don't expect to be hits, game companies do that too, including Nintendo. I'm very pleased we got the triple treat of Metroid, Wario and Advance Wars this year. It makes me very intrigued by what other non-mega hit franchises they could bring to the Switch (and possibly give them their best sales yet).
They all sell better in the west, and most were at one time very popular. For instance, Star Fox and DK used to be marquee titles until Nintendo started getting too experimental with them, or released entries very far apart and lost audience retention. Metroid is a relevant example, as it's a rather revered franchise in the west, but Japan historically didn't care much for it... yet the early sales figures for Dread are very good.I'm not trying to argue whether these IPs are worth it or not when I bring up sales, I'm questioning whether they really appeal to the west to begin with as you claim.
They all sell better in the west, and most were at one time very popular. For instance, Star Fox and DK used to be marquee titles until Nintendo started getting too experimental with them, or released entries very far apart and lost audience retention. Metroid is a relevant example, as it's a rather revered franchise in the west, but Japan historically didn't care much for it... yet the early sales figures for Dread are very good.
If Nintendo puts in the effort, these IP have a chance to be successful. However, they seem to be doubling down on IP popular in Japan, particularly "weeb games" as the OP jokingly referred to them as. Nintendo's western branches don't have the power they used to have, so NoJ is calling all the shots, and may not be aware of the fan fervor for some of their IPs (they reportedly were surprised western audiences loved K. Rool so much, for instance).
I feel like this is derailing this thread a bit, but essentially all I'm saying is that while I welcome "weeb games", it seems Nintendo is stretched thin and instead of more sequels to those in a single console cycle, I'd like to see them spread those resources around to get more variety in IP representation.
Fire Emblem used to sell poorly (so poorly the series was almost cancelled) until they did a last ditch effort and Awakening became a surprise hit in the west. Now the series is getting almost yearly releases of some sort, even old Famicom titles, and this keeps the fanbase active. Other franchises go dormant for 4-5 years with nothing to remind people Nintendo is invested in bringing more. It's partly why I think some series struggle while others don't. They just simply aren't in the collective consciousness outside of Smash.I think the point being made is that weeb games are actually super popular outside of Japan, even compared to those non-"weeb" franchises. Fire Emblem has sold something like 2.5m copies outside of Japan.