Your argument boils down to that Nintendo should be perfect & be able to satisfy every customer of theirs with nonstop output at a rate that would eclipse every conceivable measure in the history of the video game industry; in acceptable timeframes so that certain fans don’t either feel disappointed or unacceptable. To do so Nintendo would need to be about triple their size which at that point becomes really unwieldy as we see with Ubisoft.
Your evidence only really points to the fact that Nintendo has ebbs & flows for their non-core ips dependent on resources, sales, and/or higher management batting for it. This doesn’t account for how the industry has changed with HD dev nor other issues like real world crises or resources being used elsewhere.
- Nintendo has the platformer market covered with about four ips currently each targeting different demographics. There is no need to create a new ip currently in this department
- Define “people” because it is the dozens of us gif currently. New ips in action/adventure are resource hungry & risky. Check Forspoken about a new ip that crashed into the ground. If you have most of the teams who are capable of making these tied up in Zelda/Metroid/Mario then there is nowhere else except outsourcing.
- Why would Nintendo in any way, shape, or form commit & comment on about a rumored DK game? There is no similarity to Metroid here since that game was used as a carrot after Samus Returns was announced. Yes DK has its fans but, much like with SF & 2D Mario, have to wait for their entires to come out. And, no a DK that has not started dev is not an issue of their output considering the devs who are in charge of the ip are currently busy. There are plenty of reasons why a game may not come out that has been pointed out before in this thread.
I get where your coming from but unfortunately this is the reality of the current gaming landscape. Nintendo cannot change that & with games having longer dev tails it makes it harder. Hiring more people isn’t a silver bullet nor is acquiring/opening more studios worldwide. If you want Nintendo to make more video games then the movies & theme parks will allow to do so, since they are not gambling on on thing only into the uncertain future.
I think there's a middle ground between "perfect/satisfying every single customer at a nonstop rate" and "no new game or mention of a new game for 9 years," to use DK as one example. And besides DK there's also SF (7 years), F-Zero which it seems like people have just kind of accepted is a dead franchise at this point, and I'd say 2D Mario (11 years) also because it offers a pretty different experience from 3D Mario. At least, obstacle course style platforming, which Nintendo hasn't done much of since 3D World.
I can kind of see what you're saying with the "platformer market covered" thing but I disagree, like I mentioned above without DK I don't think they have obstacle-course style platforming covered at all right now. Kirby is honestly more of an action/platformer hybrid, it's also known for being pretty easy. Yoshi, also, isn't as much about precision platforming and is also known for being pretty easy. Mario is the only one that really has some of that obstacle course/precision platforming stuff in its gameplay, but that's mostly in the 2D games and 3D World which were released a while ago, and even those are pretty easy compared to stuff like DK and Crash. Odyssey kind of targets a totally different audience from people who like level based/obstacle course style platforming, it's more about exploring the world and collecting things.
"Define people" for what, DK or new IPs? I mean for what it's worth, DK sells a lot. As for new IPs, idk, in this thread there's at least me, the OP, and somebody else I saw who'd like some, I'm sure if you made a thread about "would you want new IPs" there'd be a bunch of people who would.
Like you said, MP4 was used as a carrot, they just did it to give something for fans who'd been waiting. If a DK has been in development, I really see no reason for them not to do something like that. And if there hasn't been a DK in development at all for nine years, then yeah I feel like it's an issue with either their output or them simply not caring. If Retro's been busy with MP4, I'm sure there could be ways for a company as big enough as Nintendo to find another studio that would be interested in making a new DK game. And if not, there are ways to hire people who would be interested, that's what this thread is about, could all this money they're making be going towards more video games.
I mean yeah, I get there are realities and I'm not saying Nintendo should work on stuff if they literally don't have the money/resources. But they're such a big company, I don't feel like this is an issue of not having enough money/resources. I mean the Switch is like the third best selling console of all time right now and sales are growing, they have multiple huge selling Switch games, not to mention all the money they make with merch etc. Who knows I could be wrong though, I have no idea the real reason what's taking so long for a new DK for example.