What would even beat it at this point? Well deserved though, game is phenomenal.Official report from Capcom. God damn. This might be the biggest japanese third party game.
What would even beat it at this point? Well deserved though, game is phenomenal.
I bet a big percentage of those sales are on PC. There is a reason Subreak will be released at same time on Switch and Steam, because how important is the platform to the series. Happy to see it's selling well!
World 2 will expand on the first World game. It will focus more on a traditional narrative progression and dense, detailed environments. I don't expect things like wirebugs or the simplified monster tracking via the owls to make an appearance in that game. Maybe World 2 will have palamutes, but I wouldn't be surprised at all if they didn't make the cut.Yeah, I had tried to get into MH so many times and hated it each time. Then came World. What a game. Fully deserves the success.
Rise was good but I'm not sure if I prefer it. The quicker action and less dense levels definitely suited the Switch, but I loved the more immersive exploration-heavy levels of World. Will be interesting to see what direction they go in for "World 2".
I could see them potentially taking away from the exploration/hunting simulation aspect, if you will, which World introduced/emphasised. Faster traversal often means less time/willingness to spend on really diving into the maps/ecosystems, I'd say.Maybe World 2 will have palamutes, but I wouldn't be surprised at all if they didn't make the cut.
I disagree on palamutes not being included , i don’t expect wire bug versus say a more versatile grappling hook than what slinger/clutch claw was . But world iceborne already introduced raider rides and it’s very easy to see palamutes return in that capacity , i also believe in that context they would provide the option for them to be ridden manually and to cooperate in the hunt again . I don’t think it would take away from what they went for in world any more so than raider rides introduction did .I could see them potentially taking away from the exploration/hunting simulation aspect, if you will, which World introduced/emphasised. Faster traversal often means less time/willingness to spend on really diving into the maps/ecosystems, I'd say.
So yeah, I don't expect either the doggos nor the bugs to make a return. I'd be genuinely surprised, even.