not exactly a game that would do well in the west unless they essentially build a specific game for a global audienceAnd yet never to be localized for western audiences.
Konami should remaster and localize the PS2 game, the one that is set in USA.not exactly a game that would do well in the west unless they essentially build a specific game for a global audience
That still wouldn't be suited for a global audience.Konami should remaster and localize the PS2 game, the one that is set in USA.
not exactly a game that would do well in the west unless they essentially build a specific game for a global audience
Um, could you elaborate more on this?That still wouldn't be suited for a global audience.
more so than those. I hear these games reference very specific japanese things and locations that would be lost on non-jp folks (granted, this is what I heard anyway). hence making a new game that's more based on surface-level world locations would be better suited than just localizing thisYou're probably not wrong, but also these exact words were at one point said about franchises that went on to become modest sellers to hits. Ace Attorney and Yakuza both come to mind. It would at least be cool to see this be given a shot in the west.
Oh sorry. I just went with the logic of ILikeFeet that it wouldn't do well overseas if it wasn't made for a global audience in mind.Um, could you elaborate more on this?
I know the characters are based on folklore, but that's the case with a lot of globally popular japanese IP. From what I know, localizing the Switch game would have been a bad idea because the game is based on Japan's geography, (a topic most people in the world are not very versed) which is why I suggested the USA game.
Why? Anime / Japanese themed games sell well even if they are not set in the us, specially if it involves traveling Japan.Konami should remaster and localize the PS2 game, the one that is set in USA.
then you got my logic wrong. that's not what I saidOh sorry. I just went with the logic of ILikeFeet that it wouldn't do well overseas if it wasn't made for a global audience in mind.
Personally I don't mind the Japanese folklore and setting of the game, I'd love to try it out.
You suggested the USA, but that doesn't change anything for the game or the global audience. That is not making the game for a worldwide audience, that's making a game for the US audience. The world =/= USA. That's what I meant.
For someone like me, the US is just as (if not more) foreign to me as Japan.
My bad then, I misunderstood your point.then you got my logic wrong. that's not what I said
The completely anecdotal problem that I see with the Switch game being localized is that, from what I know, most people in the Americas and Western Europe have very limited knowledge about Japan's cities and locations and don't usually recognize anything beyond Tokyo, Mount Fuji, and maybe Kyoto. If the Switch game gets localized, a lot of players will be asking themselves wtf is a Osaka or why a city is named after a brand of beer.Why? Anime / Japanese themed games sell well even if they are not set in the us, specially if it involves traveling Japan.