I was thinking, at best, something similar to Hyrule Warriors; where owners of the 3DS port could redeem the new characters from that version in the Wii U game, while players who only owned the Wii U version could purchase those characters as an additional DLC pack. If you've passed some arbitrary playtime requirement in Tour you recieve a pack of character for both Tour itself (say; Diddy, Birdo and Hammer Bro as Super Rares; and Pauline, Kamek and King Bob-omb as High-Ends) and 8 Deluxe (the same set of characters, but without those gacha elements); but 8DX players who don't want to touch Tour could purchase that pack on the Switch eShop.I have a feeling that Nintendo said exactly what they're selling here in that it's only the tracks in the booster course pass.
But I do think the characters and karts and such from Tour will be added. Just outside of this offering. Here's a couple options for that...
1) they're given as part of free updates like BotW Link was.
2) they're sold as separate microtransactions or in a bundle on the e-shop akin to Mii costumes in Smash.
3) this one is spicy, but players get them by linking Tour to MK8D to transfer their characters, karts, and gliders over. (There's references to MK8D in Tour's code found in datamining)
Maybe it's a combo of 2 and 3. Where Tour players get the characters for free but they're available as a separate purchase to everyone else?
Give it to me now!
Yeah, they're all just different shots of the courses in Wave 1; no teases of Wave 2 and beyond. That applies to the full version of the art tooAre all the screen grabs on the promo image from the first 8 courses do we know? I assume so, but I can't see any dupes.
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I'd hazard a guess they're all different promo images of the same 8 tracks but have people gone all internet detective on this yet?
Very length speculation post ahead!
The most interesting thing about the city courses from Tour, when it comes to discussing how they'd be adapted for 8 Deluxe, is that in their original game they each have multiple numbered varaints; like Super Mario Kart's courses. Unlike that game though, all of the variants are in actuality alternate routes on a single map; with the other routes blocked off depending on the number. It seems 8 Deluxe is taking an intriguing approach to combining these routes into one complete track.
Using Tokyo Blur as an example, because it has the most to go off for the purposes of my speculation. Right here in this press image (and as seen during the direct's gameplay) both the Tokyo Blur 2 (left) and Tokyo Blur 3 (right) paths are available at the same time.
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In this view of the course we once again see routes 2 and 3 opened, with item boxes and coins placed on both (clearly indicating that they're both accessible). We can also barely see, on the far left of the screen, a segment of the track from Tokyo Blur 1.
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This screenshot from the key art for the pass adds a confusing wrinkle to all of this though. Here we clearly see the Tokyo Blur 1 route open
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but you may also notice the arrow sign pointing towards towards that path. In Tour proper, these are typically placed to block the other routes off from access; there's even a set of them right there in Tokyo Blur 1 in Tour!
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Unfortunately we can only see the one arrow sign, since the space the rest would occupy is covered by the Mario render. What would it mean if the path was blocked off in that screenshot though? Well, i've got one potential idea: perhaps each lap will take you down a different route on the course.
I haven't actually mentioned that last one yet; since Tokyo 4 combines segments of the prior three variants into one. I think it'd only be represented here if my above theory is correct; definitely isn't the one and only route (another potential conclusion you could come to based on what i've presented so far) because in that case Mario would be driving the wrong way in this clip!
- Lap 1: Tokyo Blur 1
- Lap 2: Tokyo Blur 2 / 3
- Lap 3: Tokyo Blur 4
I don't know if i'm entirely sold on it myself, though, because there's a lot of factors to consider in this. I can't recall any tracks that change this dynamically between laps in prior Mario Kart games; and there's a lot of problems that could arise from a structure like this, like how racers behind in a previous lap could interact with one in a later lap with access to another route. So for now I want to assume that the course will just be totally open with multiple routes available on each lap, and that there's really only a single arrow sign there; but there's that other posibility I can't entiely discredit either. Will be interested to see which one turns out true, because i'm sure it'd apply to all the other Tour city tracks as well!
That's a posibility I didn't even consider! Though, this would change up the track a lot more than the Animal Crossing and Excitebike Arena variants do; the different routes noticably varry in length and can cover totally different stretches of course.While I love this idea of a dynamic track, my guess is it'll be more like Animal Crossing or Excitebike where it picks a variant when the course is selected and sticks with it for that race.
I can see a mixture of 1 and 2 and have no problem with thatI have a feeling that Nintendo said exactly what they're selling here in that it's only the tracks in the booster course pass.
But I do think the characters and karts and such from Tour will be added. Just outside of this offering. Here's a couple options for that...
1) they're given as part of free updates like BotW Link was.
2) they're sold as separate microtransactions or in a bundle on the e-shop akin to Mii costumes in Smash.
3) this one is spicy, but players get them by linking Tour to MK8D to transfer their characters, karts, and gliders over. (There's references to MK8D in Tour's code found in datamining)
Maybe it's a combo of 2 and 3. Where Tour players get the characters for free but they're available as a separate purchase to everyone else?
That's a posibility I didn't even consider! Though, this would change up the track a lot more than the Animal Crossing and Excitebike Arena variants do; the different routes noticably varry in length and can cover totally different stretches of course.
Compare Vancouver Velocity (definitely one of the Tour tracks I can't wait to see in 8DX; nice vibes, great music that'll sound even better rearranged, fun layout) 1 and 2; besides the very start and end of a lap they're practically different courses!
The answer to all of this is at most five weeks away anyway (if they don't plan on showing any more until launch), so the wait for this mystery shouldn't be too bad!
I was thinking about whether to get the Expansion Pass for this DLC. That route ties players to the pass vs. “owning” the DLC outright for $25. As a family NSO pass person, the expansion costs way more. The only other interesting bit for me is Ocarina of Time. I still don’t think the expansion pass is worth it either!It's not worth it though. $80 extra over two years (more if you wanna keep playing it) instead of a one time $25 drop
In the same way that Netflix isn't worth it if you only want to watch one movie from it.It's not worth it though. $80 extra over two years (more if you wanna keep playing it) instead of a one time $25 drop
This DLC is also making me a bit hopeful for some Mario Party DLC. Being available through the subscription can bypass some of the issues with a la carte DLC for a casual audience.
I was feeling more of a fall Direct presence. E3 Direct is more big showy game and big collaboration with third parties than expansion to existing casual game that probably wouldn't release until September in the first place (especially if it is a part of the expansion pack)I was crossing my fingers for some more boards for Mario Party Superstars at the Direct too. I guess there's still a chance at E3.
IMO, if we don't see it at E3 then it's not happening. We're going to be getting Mario Strikers and Mario Kart DLC in the second half of the year. I can't see Mario Party on top of that.This DLC is also making me a bit hopeful for some Mario Party DLC. Being available through the subscription can bypass some of the issues with a la carte DLC for a casual audience.
Actually, Coconut Mall was remixed. The instrumentation is different - subtle, but it's not identical. The sax is the most noticable part - not sure if it's a live recording or just a better synth. Kinda hard to improve on perfection, but unless I'm mishearing...they might just have?I'm bummed it seems they aren't remixing the music. The arrangement of Coconut Mall used in the trailer is the same one from Mario Kart Wii.
Mario Kart is going to be all year. It's presence doesn't change anything.IMO, if we don't see it at E3 then it's not happening. We're going to be getting Mario Strikers and Mario Kart DLC in the second half of the year. I can't see Mario Party on top of that.
I meant Strikers DLC in the second half of the year. Doing three Mario DLC's close to each other might be overkill. And I believe Strikers comes out the same week as when E3 would have been.Mario Kart is going to be all year. It's presence doesn't change anything.
Mario Strikers is also 1st half. It should launch prior to the E3 direct. If anything, that's a point against Mario Party DLC at E3 since E3 will be initial post launch free content for Strikers
Actually, Coconut Mall was remixed. The instrumentation is different - subtle, but it's not identical. The sax is the most noticable part - not sure if it's a live recording or just a better synth. Kinda hard to improve on perfection, but unless I'm mishearing...they might just have?
Yeah, MK8's music remixes were some of the best things about the new tracks - it's also something Tour doesn't do for its remake tracks (unless I'm wrong?), which is interesting.Nevermind then! lol
Coconut Mall's original arrangement was already great too. I just didn't want to hear the un-orchestrated music tracks from the handheld entries.
Well the person I originally quoted wasn't already an expansion pass member, and sounded like they were getting it just for this, so yesIn the same way that Netflix isn't worth it if you only want to watch one movie from it.
It was already pointed out above, but yeah, Coconut Mall was an arrangement in the trailer! Very close to the original but the instrumentation is definitely different. Easiest to hear with the sax around 30 seconds in.I'm bummed it seems they aren't remixing the music. The arrangement of Coconut Mall used in the trailer is the same one from Mario Kart Wii.
Tour doesn’t do arrangements for retro tracks, yeah; with one single exception being GBA Sunset Wilds (because they didn’t have any Wii / 3DS enhanced version to pick from)Yeah, MK8's music remixes were some of the best things about the new tracks - it's also something Tour doesn't do for its remake tracks (unless I'm wrong?), which is interesting.
It was already pointed out above, but yeah, Coconut Mall was an arrangement in the trailer! Very close to the original but the instrumentation is definitely different. Easiest to hear with the sax around 30 seconds in.
Tour doesn’t do arrangements for retro tracks, yeah; with one single exception being GBA Sunset Wilds (because they didn’t have any Wii / 3DS enhanced version to pick from)
That’s why i’m looking forward to finally getting some new arrangements for the tracks in that game, even the nitro tracks could do with an upgrade. Can’t wait to (hopefully) hear Vancouver Velocity and Sydney Sprint done right with live instrumentation.
From what we've seen, there are some lighting and texture changes between Tour and 8 Deluxe; though they've been very selective with the latter. Choco Mountain, for example, has a higher quality texture for the main track, updated water and a redone model for the boulders; but the textures for the walls of the track remain simplistic like in Tour.I really hope these tracks aren’t jarringly out of place in this game. They aren’t ugly from what I’ve seen, but the art style isn’t the same at all.
Some select lighting and texture changes while remastering would go a long way.
From what we've seen, there are some lighting and texture changes between Tour and 8 Deluxe; though they've been very selective with the latter. Choco Mountain, for example, has a higher quality texture for the main track, updated water and a redone model for the boulders; but the textures for the walls of the track remain simplistic like in Tour.
I don't think the art direction of Tour's tracks are bad, just very different from the style of vanilla 8. It'll be a jarring difference at first but i'm sure i'll get used to it.
the Tour soundtrack feels like they were experimenting with stylesI hope that Los Angeles track gets in from Tour. I don't play the mobile game but that track's theme is so catchy and bouncy, I love it.
Sounds good. I just want to see an increase in detail to help close the gap. Watched a side by side of Yoshi’s Circuit and it wasn’t great.
It really is a case of thinking the new courses look perfectly fine and then seeing them next to the existing MK8D courses and suddenly feeling a bit less sure.
Regarding the quality of these remastered tracks, I'm going to hold off on digging into the whole thing until we get a clearer picture. At the moment I'm just focusing on how cool this is. If it turns out these are lazy port jobs then sure, we'll talk about it.
Sometimes I boot up Mario Kart 8 just because I want to marvel at the tracks. It still looks so good.From a small TV back in my childhood up to a big ol' 4K in my living room now, this game hasn't aged a fucking day.
It's obvious why, but it's a real shame. This two are some of my favorites across the entire series. Unfortunately I think they still won't want to deal with tracks that long.Fun fact: the Wario tracks in 64 and Double Dash have never been added to other Mario Kart games
There's also the fun little fact that the Switch technically didn't get a new Mario Kart to drive sales. While it'd make the lifespan of the game a little silly, I could see a new device that plays a still actively supported Mario Kart doing pretty well, even if it's still available on the old system.Again, this is using the false assumption that Mario Kart has a need to exist near launch because it "drives hardware adoption". I think we're at a point where Nintendo's next hardware isn't going to be NEARLY as hard of a sell as Switch was when it was introduced, the consumer doesn't need anything beyond new games with greater fidelity and the promise of a new Kart to drive sales, whenever that may be. And in the meantime, there's other franchises selling north of 20 million units on Switch that can get new entries and sell hardware. Nintendo's not exactly short on "killer apps" right now.
So what's happening MK-wise only tells you about MK, not Nintendo's hardware aspirations.
It's scummy if you subscribe specifically for it/Happy Home Paradise, yes. I personally recommend subscribing if N64/Genesis games are worth the price to you on their own; the booster course pass on its own is half the price of just one year for an individual. As an N64 enthusiast paying $10 a year in a family plan, I think it's pretty great, but obviously YMMV.That's really scummy. You basically never own it.