So I wanna talk about how mainline SMT has always been a series that's been incredibly niche and has been overshadowed by its brethren Persona. I can see why, but to me, it's still crazy considering how long this franchise has been around. The first game in the mainline series started October 30, 1992, on the Super Famicom so the series has definitely had a long history on Nintendo platforms.
These games are unlike any other I have played when it comes to Jrpgs. The atmosphere, music, environment art design, and gameplay are out of this world. Here are a few good examples of some of the games that show how great they look.
Nocturne's art design and the atmosphere is incredible and the world itself gives you little details of what has transpired rather than dumping lots of exposition. It just feels out of this world especially for a game that was on the PS2.
Then there's SMT 4 which was on the 3DS and looks fantastic for a 3DS game. In fact, I would go as far as to say it's one of the best looking games on the system. The world itself has a strong urban post-apocalyptic world to it and the art design goes a long way in selling it. It really makes the world incredibly brutal and atmospheric.
However, what's a strong art design if you don't have strong music that helps elevate it. Well lucky for everyone the SMT series has fantastic music that really sets the tone of the games.
Now lastly the gameplay is the best part of the series and to me, it has the best turn-based system of any Jrpg game I have played. The Press Turn system is just that good. Not only can your enemies abuse the system, but so can you. And it creates this war of attribution with both parties.
This guy will clearly show you how to effectively use the system and how fun and rewarding the system can be when you use it correctly.
This is where the meme was born. Buffs and debuffs are incredibly vital compared to other Jrpgs where they aren't as important to use. Like if you don't use buffs and debuffs then the enemy will destroy you lol. They will end up stacking buffs or debuff and kill you in one turn if you aren't careful, but what's great is that you can do the same as well. It's why battles can either end up being short or long depending on how you effectively use the system.
With the release of SMT V, I hope newer players can get introduced to the series because it's unlike any other Jrpg I have played.
These games are unlike any other I have played when it comes to Jrpgs. The atmosphere, music, environment art design, and gameplay are out of this world. Here are a few good examples of some of the games that show how great they look.
Nocturne's art design and the atmosphere is incredible and the world itself gives you little details of what has transpired rather than dumping lots of exposition. It just feels out of this world especially for a game that was on the PS2.
Then there's SMT 4 which was on the 3DS and looks fantastic for a 3DS game. In fact, I would go as far as to say it's one of the best looking games on the system. The world itself has a strong urban post-apocalyptic world to it and the art design goes a long way in selling it. It really makes the world incredibly brutal and atmospheric.
However, what's a strong art design if you don't have strong music that helps elevate it. Well lucky for everyone the SMT series has fantastic music that really sets the tone of the games.
Now lastly the gameplay is the best part of the series and to me, it has the best turn-based system of any Jrpg game I have played. The Press Turn system is just that good. Not only can your enemies abuse the system, but so can you. And it creates this war of attribution with both parties.
This guy will clearly show you how to effectively use the system and how fun and rewarding the system can be when you use it correctly.
This is where the meme was born. Buffs and debuffs are incredibly vital compared to other Jrpgs where they aren't as important to use. Like if you don't use buffs and debuffs then the enemy will destroy you lol. They will end up stacking buffs or debuff and kill you in one turn if you aren't careful, but what's great is that you can do the same as well. It's why battles can either end up being short or long depending on how you effectively use the system.
With the release of SMT V, I hope newer players can get introduced to the series because it's unlike any other Jrpg I have played.