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Because apportioning stats and doing side quests do not make a game an RPG. Those are just video game systems, that appear in games as diverse as action games (like Dark Souls) to baseball sims. Stats are just part of video games.
RPGs are where your character makes meaningful decisions that impact the story. The idea is that you "role play" (ie play make believe) as your character to make consistent decisions. See Divinity Original Sin; Elder Scrolls etc. You embody a character - mentally - and are given scenarios in which to let that play out.
Dark Souls has more in common with character action games like Devil May Cry and Bayonetta than it does the two RPG series I mentioned.
Yeah Dark Souls has more meaningful decisions than most JRPGs, and honestly even some WRPGsYou do roleplay though. The Souls franchise has plenty of permanent branching consequences, far more than many JRPGs in fact. And you have huge control over build customization, another aspect of roleplaying. Story agency isn't the only aspect, otherwise plenty of visual novels/adventure games would be classified as RPGs under such a definition.
And that's ignoring the fact that it has leveling, different equipment, side quests, the works. It fits every definition of an RPG besides the combat being it's own thing (and even then, it's not systemically that different from any other action RPGs)