Zelda 2: Adventure of Link
Give it to Wayforward or DotEmu for a beautiful 16 or 32 bit style makeover with awesome sprites and QoL features and add puzzles to the palaces. The combat was ahead of its time, so would love to even more be added to it.
Or, a 3D re-imagining of the game as done by FromSoftware. Demons Souls and Dark Souls already felt like a hybrid between Zelda 2 and Castlevania. So why not.
Honestly, I could see some QoL updates, maybe some toggleable art change.
And a followup iterating upon the
Adventure of Link concepts. Actually, a 2D followup and a 3D followup, in line with what you've mentioned.
It would be interesting to see what could happen with this:
For instance, Zelda II: The Adventure of Link has seen mention. It's regarded as a divergence from series' form, but, as I noted, can be fit into even that classic designation. I've personally always been interested in what might happen were there to be further installments iterating off that one.
If it had unlimited time/budget/the right people, I want a console RPG remake of Magia Record, my favorite dead in the west gacha mobile game. The main focus of it would be bringing the characters, story, and world into 3D while also adding enough elements to make it feel like it was always a console game from the start.
I don't have experience with this particular game, but your described dream for it is respectable. I highly appreciate the stated removal of gatcha elements.
Tokyo Mirage Sessions, but now a game with proper Shin Megami Tensei characters and demons, and proper Fire Emblem characters, in a strategy game most likely, with the tone and themes that the better FE and SMT games would touch upon, probably would have to change the name as well, but it is a very big reimagining.
Big dreams.
One of those nigh unheard of entirely new game things. I'm not sure about the whole being
Tokyo Mirage Sessions #FE thing, but I like the general concept.
It hews much more closely to what I'd expected that collaboration would be. I'd be cool with a collaboration akin to this. Doesn't even need the characters from the different series, necessarily.
A Switch remake in Origami King's engine. Cut down on some of the backtracking in some areas, add an alternate path to get to and from the steeple in Chapter 4. Maybe add some post-game content.
I'm so sad this will never happen
And lo! upon the scroll's unrolling, the hellmouth did open and release an outpouring of discord upon the world, and wars did rage across time unending. Never again would there be peace upon the face of the earth.
It's an interesting one, because there are actual improvements that could be made, but one would have to tread very carefully, and even then there will be large portions of the fanbase in an uproar -- regardless what actually is altered.
The real question: based on its current art or following on the new
(spoiler:both answers are correct, and both are wrong)?
An hd-2d remake of mario rpg, and a remake of all 3 mother games, using an isometric tilt shift art style where everyone looks claymated
I really prefer not to lose the pixel art, but if I had to select a whole new style for a remade
Mother trilogy, I suspect claymation would be the choice.
I see HD-2D
Legend of the Seven Stars remake suggested often enough these days. That doesn't make much sense to me. What do you mean by HD-2D here?
A prior comment on this:
I'm not convinced it properly fits with what the original game was. The original specifically went for a 3D aesthetic in an era where 2D might be expected; I could see a pitch for an HD-2D followup specifically as an inverse of the original's situation, but to do the same for the original would be a major alteration (can you say 3Doriginal/HD-2Dfollowup double pack?).