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yes, that Markiplier. the generic "scarecam" let's play guy.
it actually does look fairly good despite who's in the director's chair. and will feature music by Andrew "appears in almost every Boomer Shooter" Hulshult.
theatersIs this going to be a straight-to-youtube movie? I have to assume it is after seeing this. Doesn't seem very movie-trailer-y, more like a teaser for a Youtube series imo.
As of today, Iron Lung now has a few fun cheats for you to try! To activate a cheat, type the appropriate command into the computer terminal at the back of the sub. Cheats can be stacked (if you dare). There are only a few at the moment but I hope to add some more later on.
Currently, you can use the following cheats (which are also listed in cheats.txt in the game's install folder)
chmark - activates 'Markiplier Mode'
The game is weird. I find that the scenario is scarier than the actual final product. You pilot a submarine with no windows using a map and a coordinates system. You can take photos which take a few seconds to tell where you are. You're goal is to navigate a cave system on a dead moon to look for the remnants of space colonies after this great space rapture happened. Some spoilers: The game is rather slow and everything that happens is out of your control really. The tension is built by the player wondering what's going on outside the sub. There's some noises that come from outside the sub, there's a few jumps when the photos develop a spooky image and the game ends with a jumpscare. This set up did not do anything for me, and I find people more often praising the lore and background of the game more than the actual game itself. It makes me wonder how a movie will work because Markiplier sitting in a dark metal cylinder for an hour and a half will make a shitty movie. They've gotta be focusing on the lore for the movie, I don't know how they'd make a movie out of it otherwise.Has anyone played the game? How is it?
Thanks for the reply.The game is weird. I find that the scenario is scarier than the actual final product. You pilot a submarine with no windows using a map and a coordinates system. You can take photos which take a few seconds to tell where you are. You're goal is to navigate a cave system on a dead moon to look for the remnants of space colonies after this great space rapture happened. Some spoilers: The game is rather slow and everything that happens is out of your control really. The tension is built by the player wondering what's going on outside the sub. There's some noises that come from outside the sub, there's a few jumps when the photos develop a spooky image and the game ends with a jumpscare. This set up did not do anything for me, and I find people more often praising the lore and background of the game more than the actual game itself. It makes me wonder how a movie will work because Markiplier sitting in a dark metal cylinder for an hour and a half will make a shitty movie. They've gotta be focusing on the lore for the movie, I don't know how they'd make a movie out of it otherwise.
For me, it's the "random horror" aspect.Thanks for the reply.
This is probably going to come off as extremely pedantic to most, but the concept of, while great at invoking cosmic horror and igniting one's curiosity, turned me off a bit because it doesn't pass the napkin-math test. If you roughly estimate how many people would be required to create such a thing, the numbers are way too high. You can still run with this idea and assume they were created by some other means, or that such huge numbers are a hint at something completely different going onoceans of human bloodsuch as many parallel universes worth of humans dying and all their blood arriving in the player's universe - making it a sort of hell dimension
Hopefully this reply isn't against the terms of this forum, but witnessing real events from a Saturday last month, I'm increasingly inclined to believe that horror for the sake of entertainment isn't entirely grounded in truth or reality because if it were it would be completely unbearable.For me, it's the "random horror" aspect.
"Oh no, a horrible random thing has happened and now you die! How frightening!"
To me, this is the lowest hanging fruit of horror. To me, the best horror is the kind that has a logic to it, such that the truth is what's horrifying, as opposed to the unknown. The unknown can be anything. And if it can be anything, then really it's just nothing.
How would your comment be against the TOS?Hopefully this reply isn't against the terms of this forum, but witnessing real events from a Saturday last month, I'm increasingly inclined to believe that horror for the sake of entertainment isn't entirely grounded in truth or reality because if it were it would be completely unbearable.
Reexamining my criticism of this work, I think it's possible to reframe the context of such works from "cosmic horror" to "a scenario outside the realm of possibility", or in other words, a scary fairy tale, like the ones we tell children. In a sense, this is like signalling to our brains that it's ok to immerse ourselves in the horror because it is clearly made up. Thinking about it in hindsight, this may even be a staple of the genre: zombies, monsters, evil aliens, cthulhu etc.
I don't think I've ever encountered a fictional work of horror that disturbed me to my core the way recent real events have. And that is a good thing.
On some level, this is kind of what I mean. Knowledge can be much more frighting than ignorance.I don't think I've ever encountered a fictional work of horror that disturbed me to my core the way recent real events have.
Well that was unnecessarily rude as fuck, lolyes, that Markiplier. the generic "scarecam" let's play guy.
The beginning of the game tells you thatit doesn't pass the napkin-math test. If you roughly estimate how many people would be required to create such a thing, the numbers are way too high. You can still run with this idea and assume they were created by some other means, or that such huge numbers are a hint at something completely different going on