Speaking of gen 5 vs nu-pokemon* games, I saw a recurring image on an infamous online website which I will not name (which coincidentally happens to host the worst kind of opinions on the franchise). That image helped me better understand the utter fallacy that nu-pokemon enjoyers live on: the idea that more features alone somehow improve the experience rather than the game design basis, the soundtrack, the plot development, the aesthetics and whatnot.
*any mainline game past gen 5
The image in question:
As someone who not only has played every single mainline pokemon game up until legends arceus but actually OWNs multiple of these titles, I can easily read through the fallacy presented in the image above.
While it is true that gen 6+ brought a lot to the table in terms of features, everyone who's a gen 5 lover and
gets it when it comes to what makes a good pokemon game realizes that the problem with every. single. gen. after 5 boils down to things that games before gen 6 nailed down just fine:
- the OST
- the game design (routes and their enemies and available pokemon, quests, etc...)
- the pacing and interruptions (cutscenes, roadblocks, etc...)
- the aesthetics (specially how gen 5 sprites made mons feel "alive" and pop out of the screen despite the game being mostly 2d)
Even if old pokemon indeed had
some shortcomings when it came to the aforementioned topics, the overall quality of each was definitely higher.
*Eg: the pokestar studios arc, the men blockade on certain routes, etc...
But going back on topic: the clueless people who look at the image above may think that the poster indeed had a point and I'll use theirs to further explain the (same) problems that happen on gen 7 and 8:
They claim the animations and 3d models that came with gen 6 was a great addon despite however, the fact that nearly EVERY single 3d model suffers from a lack of saturation so severe that certain pokemon's shiny versions are nearly indistinguishable from their non-shiny counterpart. Not only that, but the idle animations for many pokemon are so devoid of soul that it makes the characters look more static than the 2d sprites in previous titles.
Some of the easiest examples that come to mind are typhlosion's 3d model and scarmory.
The poster also boasts about battle BGs despite the fact that on his own image, two of the presented backgrounds are as plain and uninteresting as gen 5's. An issue that later games like SWSH didn't address. In fact, they made it worse: not only plain backgrounds are a thing (eg: team yell hotel fight) but the game sometimes even loads a background that has barely anything to do with the cutscene that precedes it (eg: iirc, a certain fight vs hop at a bridge).
Now, I will not comment on the bottom screen minigames and widgets as well as the added online functionalities as those are indeed uncontestable improvements. But I still think it's kinda dumb things like customization in gen 6 being mentioned considering most of the cosmetics in gen 6 are recolours/reskins. This issue still happens on sword and shield albeit I think customization in that game improved coming from X and Y.
Lastly, one thing that certainly got my attention: the cherry-picking with route design. Not only they ignore how every game after gen 5 feels cramped to walk around (due mainly to the distance between route limits but also the route design itself) but they also picked some of the most unfair comparisons between routes: one of the smallest map sections in BW: the cold storage instead of say, pinwheel forest.
This is something recurrent with nu-pokemon simps who like to shit on gen 5: they often present extreme cases of shortcomings in previous gens to try and invalidate claims from old fans that their games were better whilst completely ignoring flaws on their own titles.
I know I made a very expansive post and probably didn't get my point across to many people ITT yet, so I'll try to sum it up as best as I can:
The mainline franchise under new management is imo, incapable of presenting a new game up to the standards of the old titles. This isn't because GF isn't capable of doing so. It's a problem that comes down to development time and management. Even though BW2 released about only a year before X and Y, the original game was released way earlier and many of the assets were re-utilized (unlike gen 6) as the map, sprites, scripts, music, etc... are essentially the same
So in reality, gen 6 despite the massive paradigm shift was possible due to how GF had a wider time gap between a big release compared to say, pokemon moon vs ultra moon or even USUM vs SWSH.
I think that a nearly 3 or 3.5 year gap would be ideal between generations and I'm glad that at the very least, GF is done with mid-gen rehashes like USUM.
On my ideal world, a perfect gen 5 remake would basically come down to:
- a game with environment and character designs for 3d models reminiscent of SWSH* but improved upon, fixing idle animations for certain mons and their texture colours
- animations on par with legends arceus with ideally, graphical effects up to the standards set by pokemon battle revolution on the wii
- following pokemon as well as non-instanced battles like on legends arceus although I'd be completely okay with instanced battles as long as the legwork for battle BGs is present
- KEEP the game's content intact and maybe even expand upon it (no, a warning sign saying that "the black city project has started!" is NOT acceptable)
- don't mess with the game's difficulty
- don't downgrade the OST
*main town aesthetics, not the wild area and emphasis on aesthetics as routes even for the main towns are pretty mediocre
Well, this was one hell of a post. And I didn't even get into details such as my hate boner for gen 6's melodically uninspiring OST (hell, the elite 4 theme alone made me lose all hope with it's awful buildup with a techno bgm that ends up resulting in the most boring climax ever. And I'm not even going to get into how NONE of the people who I spoke with who defend the game could name a single piece of the OST that wasn't: lumiose or the bike theme.