Gamecocks625
Octorok
Honestly I’d love a new Mario in the Super Mario World art style.
If one's not intentionally going low resolution for pixel art, wouldn't it just be better accomplished by polygonal models these days? Like WarioWare Get It Together's characters. Being built like NSMB again is fine as long as it doesn't stick with what's become a tired tired look.I feel like a high-res pixel art game could be really cool if they added some polygonal/early 3D elements in there as well. It could feel like an alternate universe where Nintendo made a 2D Mario game for the N64.
I agree. my thoughts are that having swapping styles as a mechanic throughout the game would be a cool thing to see. kinda like how you can pick the style you use in Mario maker, but it can have a tie-in to the story as to why the style and level design change, Like a multiverse or dimension travel thing, maybe have a weird Warioware section but you're platforming through levels designed after the minigames.I hope they will include weird visual gimmicks like the old school throwbacks in Odyssey which were great. I'd love cool 2D levels that mess with your perception and expectation. That for me would really be the way to go for 2D Mario![]()
Exactly! That would be so cool! They could do loads of weird things with that, like a black and white level designed after early 20th century cinema, abstract animation, weird high tech design, all tied together by story and coherent design principles. I definitely know Nintendo could pull something like that off.I agree. my thoughts are that having swapping styles as a mechanic throughout the game would be a cool thing to see. kinda like how you can pick the style you use in Mario maker, but it can have a tie-in to the story as to why the style and level design change, Like a multiverse or dimension travel thing, maybe have a weird Warioware section but you're platforming through levels designed after the minigames.
Not only would this give us something better than the generic lava, desert, greenery, cold place levels that we see all the time, but creating something like this could be a huge chance to see some really cool throwbacks and references. On top of that every theme would be a chance to try adding in deeper game mechanic changes than we would normally see, lending to alot of replayability and a good chance for game play to not feel so stale in the later hours.Exactly! That would be so cool! They could do loads of weird things with that, like a black and white level designed after early 20th century cinema, abstract animation, weird high tech design, all tied together by story and coherent design principles. I definitely know Nintendo could pull something like that off.
Yep, like a sort of Super Mario Bros. Ultimate. Where there is room for throwbacks and references. And maybe even some cross-over with other Nintendo franchises (even though that should be very limited imo).Not only would this give us something better than the generic lava, desert, greenery, cold place levels that we see all the time, but creating something like this could be a huge chance to see some really cool throwbacks and references. On top of that every theme would be a chance to try adding in deeper game mechanic changes than we would normally see, lending to alot of replayability and a good chance for game play to not feel so stale in the later hours.
Agreed. Maybe have a happy medium somewhere between travelling through lesser known mario games, and Kingdom hearts but swapping Disney for Nintendo. You don't want to be too spread thin, but variety is the spice of life.Yep, like a sort of Super Mario Bros. Ultimate. Where there is room for throwbacks and references. And maybe even some cross-over with other Nintendo franchises (even though that should be very limited imo).
Honestly though, if we were to get a new NSMB game wouldn't it be called New Super Mario Bros. Switch? I feel like the "4-player" style woild follow the naming scheme of the home console entries (not that it would matter really lmao).![]()
This will do just fine.
Honestly though, if we were to get a new NSMB game wouldn't it be called New Super Mario Bros. Switch? I feel like the "4-player" style woild follow the naming scheme of the home console entries (not that it would matter really lmao).
Follow me on this one: I would like it to look like the characters were colored in with crayons. A new style. Something of a crayon meets Kotabe's style. NSMB style is nice and serviceable, but give me something different. Crayons. Boom.
Yoichi Kotabe. Character designer responsible for the classic Mario look of the 90s:What's Kotabe?
Yoichi Kotabe. Character designer responsible for the classic Mario look of the 90s:
![]()
Maybe! Afaik Nintendo themselves haven't used the system's name in any new games released for the Switch but I could be mistaken.
This is how I feel as well. Whenever I try to actually imagine the Kotabe artstyle in a 2D Mario, the movement always feels off.I really like 2D illustration, but I feel like Kotabe style is really good for stills and doesn’t read as well in animation.
Ideally, I’d like to see something maybe loosely based on Kotabe style but less bold, and more able to integrate into environments and lighting without feeling as out of place.
My ideal has a sense of depth similar to a mix of more recent Paper Marios (Color Splash and Origami King) and maybe a bit of Hollow Knight — obviously more vibrant, but with a lot of depth of place that I feel has been missing in NSMB. I felt this depth was implied more in older Marios (due to the limitations of pixel art) and did not translate forward.
Other: claymation style like on the cover of Nintendo Power/Kirby Curse
Clay!
![]()
Mario should also be wearing blue by default, like this cover.
I'd be all for this -- or, really, most any well-done aesthetic that would add more Mario to Nintendo's Crafted Universe, as the franchise fits such endeavors in tone. This particular style could also allow for brief blink-and-you-miss-it body horror-esque power up transformations, which are probably much better suited for Kirby, who already has found his way into the realm of clay.Anything that isn't NSMB would be a drastic improvement, but Kotabe or claymation would be best.
It really is a shame, though; however, this could theoretically be used for a stylized, artsy aesthetic. Really, I guess, that's what I'm looking for. I want something interesting, something with flair, where you can tell the people making it tried to be artful.At this rate, we aren't going to get a brand new retail release from Nintendo which will be sprite based or hand-drawn, if their making a 2D game... it's basically guaranteed to be 2.5D.
While Nakaue is maintaining the general style at this time, the art was initially created by Yōichi Kotabe; if referring to the style as a whole, it would be more correct to attach it to him. That's not to say Nakaue should be ignored -- it makes sense to reference him as the current artist -- but it's definitely not wrong to refer to it as Kotabe's style.First off, it's Shigehisa Nakaue, not Kotabe.
An interesting proposition. The series already provides a number of power upside. Clearly it would be different from other such games in how it functions, and platforming would be a very major element.Super Mario Metroidvania
I've seen a share of complaints regarding the direction of Paper Mario's art, but I have to say, it really does some neat things. I appreciate how it went in on that visually.overreliance on 3D really has made shit less interesting, and Paper Mario is where I’ve seen some of the best art direction and scene design in Mario-related things for a while.
I'm not sure that's true anymore, side scrolling games with traditional 2D art can sell very well if marketed correctly (like Spiritfarer and Hollow Knight) and the NSMB games have sold fewer and fewer copies with each entry, suggesting people might be tired of it.Nintendo is never going to make a Kotabe style 2D Mario because it would sell half of the copies a 2.5D Mario would sell. We all know it.
Right, yeah, but a modern take on this.
This is unironically the sort of thing I expect from Sonic Frontiers.
Always gets meNintendo hire this woman!
Hah, touché. I meant more as a subtitle.