I'm sure there's a Sad Dad Redemption joke somewhere.
Honestly screw dad redemption stories give me bad dad is the final boss and the protagonist struggles with having to face them. No redemptionI'm sure there's a Sad Dad Redemption joke somewhere.
Nothing against you specifically, just speaking broadly toward the mindset, but the fact that this post, as disingenuous as it was, still got 13 Yeahs (as of me making this response) is Wack City. It would be like if Sony fans went and said Nintendo needed a "wake up call" for overusing the Mario and Zelda IPs for nearly four decades now. Sounds nice as a punchy throwaway line, but doesn't paint a truly accurate picture, much like the assertion that "Sony needs to make more diverse games".It's a funny term but it highlights the similarity in tone of most Sony games and that should be a wake up call for them to actually make more diverse games.
Nothing against you specifically, just speaking broadly toward the mindset, but the fact that this post, as disingenuous as it was, still got 13 Yeahs (as of me making this response) is Wack City. It would be like if Sony fans went and said Nintendo needed a "wake up call" for overusing the Mario and Zelda IPs for nearly four decades now. Sounds nice as a punchy throwaway line, but doesn't paint a truly accurate picture, much like the assertion that "Sony needs to make more diverse games".
In the year the PS5 has been out, there's been Returnal, Ratchet & Clank: Rift Apart, Sackboy: A Big Adventure, Spider-Man: Miles Morales, and more, none of which fit the supposedly typical cinematic game mold. Then, if you go slightly further back and include PS4, you start to see stuff like Concrete Genie, Dreams, Astro Bot Rescue Mission, etc. They diversify, but it's up to the consumer base to be receptive to it. It's not Sony's fault "sad dad" games continue to perform faaaaar better than any Dreams, or Sackboy. They are, quite literally...
I just can't help but groan now, when, for instance, I see one of my friends lament the state of gaming, all because it has a very specific type of game that appeals to the mainstream, and that game typically performs well enough that more like it continue to be made. This is something inevitable for any medium, once it grows to a certain point. If you want to push back against it, in an attempt to balance things out, then buy more indies, and sing their praises from the rooftops... but we've got enough indies, enough sad dad games, and everything in-between, to where I think there's enough diversity there to keep us all happy.
In an ideal world that wouldn't happen, but a lot of the games you mentioned aren't PS5 or PS defining and you can delete them and a lot of people wouldn't notice.Nothing against you specifically, just speaking broadly toward the mindset, but the fact that this post, as disingenuous as it was, still got 13 Yeahs (as of me making this response) is Wack City. It would be like if Sony fans went and said Nintendo needed a "wake up call" for overusing the Mario and Zelda IPs for nearly four decades now. Sounds nice as a punchy throwaway line, but doesn't paint a truly accurate picture, much like the assertion that "Sony needs to make more diverse games".
In the year the PS5 has been out, there's been Returnal, Ratchet & Clank: Rift Apart, Sackboy: A Big Adventure, Spider-Man: Miles Morales, and more, none of which fit the supposedly typical cinematic game mold. Then, if you go slightly further back and include PS4, you start to see stuff like Concrete Genie, Dreams, Astro Bot Rescue Mission, etc. They diversify, but it's up to the consumer base to be receptive to it. It's not Sony's fault "sad dad" games continue to perform faaaaar better than any Dreams, or Sackboy. They are, quite literally...
I just can't help but groan now, when, for instance, I see one of my friends lament the state of gaming, all because it has a very specific type of game that appeals to the mainstream, and that game typically performs well enough that more like it continue to be made. This is something inevitable for any medium, once it grows to a certain point. If you want to push back against it, in an attempt to balance things out, then buy more indies, and sing their praises from the rooftops... but we've got enough indies, enough sad dad games, and everything in-between, to where I think there's enough diversity there to keep us all happy.
See, this is the kind of console warrior take which makes me dislike the term. @Aurc's main point was that none of Sony's first party PS5 really fit the mold of what people usually consider a "sad dad" game, and then pointed out that this remains true if you go back beyond the PS5 release. Your response was... to dismiss some of the games which aren't as successful, ignore others which don't fit your narrative, and suggest the rest sort of are sad dad games if you squint a little.Ill be honest with you: nobody cares about Sackboy or Concrete Genie. Not even Sony. The fact is that most of Sonys big titles are all very similar in tones. See Uncharted 4, TLOU, God of War 1 and 2, Days Gone. Swap the role (sad daughter rather than sad dad) and you could add TLOU2, Horizon 1 and probably 2 as well. It's a shame, because it's a clear lack of variety. Greenlighting a couple of very low budget AA titles doesn't erase that.
See, this is the kind of console warrior take which makes me dislike the term. @Aurc's main point was that none of Sony's first party PS5 really fit the mold of what people usually consider a "sad dad" game, and then pointed out that this remains true if you go back beyond the PS5 release. Your response was... to dismiss some of the games which aren't as successful, ignore others which don't fit your narrative, and suggest the rest sort of are sad dad games if you squint a little.
As others have pointed out in this thread, the term came about due to a criticism that the so-called "maturing" videogames were largely focused on white men discovering fatherhood (or a version of it), reflecting the creators' similar lived experience. It just doesn't work to say, for example, that Horizon is a "sad dad" game but with a sad daughter instead, because that's quite a different thing. Not to say there aren't still criticisms to be had for the representation in these games - the protagonists are still white, and in Horizon's case there's some not-great appropriation of native American imagery - but it's separate from the origin of the "sad dad" term.
I agree the PS5 lineup for its first year was really diverse and solid.Nothing against you specifically, just speaking broadly toward the mindset, but the fact that this post, as disingenuous as it was, still got 13 Yeahs (as of me making this response) is Wack City. It would be like if Sony fans went and said Nintendo needed a "wake up call" for overusing the Mario and Zelda IPs for nearly four decades now. Sounds nice as a punchy throwaway line, but doesn't paint a truly accurate picture, much like the assertion that "Sony needs to make more diverse games".
In the year the PS5 has been out, there's been Returnal, Ratchet & Clank: Rift Apart, Sackboy: A Big Adventure, Spider-Man: Miles Morales, and more, none of which fit the supposedly typical cinematic game mold. Then, if you go slightly further back and include PS4, you start to see stuff like Concrete Genie, Dreams, Astro Bot Rescue Mission, etc. They diversify, but it's up to the consumer base to be receptive to it. It's not Sony's fault "sad dad" games continue to perform faaaaar better than any Dreams, or Sackboy. They are, quite literally...
I just can't help but groan now, when, for instance, I see one of my friends lament the state of gaming, all because it has a very specific type of game that appeals to the mainstream, and that game typically performs well enough that more like it continue to be made. This is something inevitable for any medium, once it grows to a certain point. If you want to push back against it, in an attempt to balance things out, then buy more indies, and sing their praises from the rooftops... but we've got enough indies, enough sad dad games, and everything in-between, to where I think there's enough diversity there to keep us all happy.
Parenting Reb0rn Fate Adjust: I Was a Cram School Dropout But Now I'm a Slime and a Terrible Father!Sad Dad Isekai when?
they all have some (small) truth in them. don't they?Nintendo Kids' games
Microsoft Dude Bro games
Sony Sad Dad games
I like this trifecta (if not taken too seriously).
No my friend, Yoshi is just upbeat and happy the whole time heās travelling with Baby Mario.Yoshiās Island was the first sad dad game.
"Nobody cares about Sackboy or Concrete Genie"Ill be honest with you: nobody cares about Sackboy or Concrete Genie. Not even Sony. The fact is that most of Sonys big titles are all very similar in tones. See Uncharted 4, TLOU, God of War 1 and 2, Days Gone. Swap the role (sad daughter rather than sad dad) and you could add TLOU2, Horizon 1 and probably 2 as well. It's a shame, because it's a clear lack of variety. Greenlighting a couple of very low budget AA titles doesn't erase that.
If consumers aren't willing to turn up and show their enthusiasm for these ventures by spending their money on them, then naturally, less experiences like them get produced, plain and simple. Blaming Sony because a God of War performs substantially better than a Concrete Genie makes little sense, especially considering how Sony has (and still does) shined the spotlight on the indie sphere. Currently, State of Plays have a problem where, if it's mostly an indie showcase, the majority of people will call it awful, or a waste of time. The ball is no longer in Sony's court, at that point. People like what they like.They diversify, but it's up to the consumer base to be receptive to it. It's not Sony's fault "sad dad" games continue to perform faaaaar better than any Dreams, or Sackboy.
This.It's a funny term.
But I think "sad dad" when it's used, is more of indictment of Sony's third person games that are grim, serious story driven in general. Rather than just "sad dad" games literally.
I think it holds true to an extent. Their games are less diverse from each other compared to the past. Although I am still gonna enjoy the upcoming horizon and God of war, I'd like them to branch out a bit too. Games like Wipeout, Ape Escape, and Gravity Rush deserve comebacks.
but yes, the "lack of catalog diversity" problem is something we gotta roast only Sony about. /s
This.Better than "GOTY bait".
On forums, sadly! That's where the unironic sad dad complaints happen. There's a whole two of those games in Sony first party, so I think people will be okay.Where have you been?
On forums, sadly! That's where the unironic sad dad complaints happen. There's a whole two of those games in Sony first party, so I think people will be okay.
Ah, that's what you meant. No, definitely not. I just meant in terms of this board, or this thread, more specifically. I think it's just as dumb when people talk down on Nintendo games for being "kiddie". Yes, their games are generally geared towards a younger demographic, but it ain't a big deal. The people who care about that stuff should just let loose, and have a little fun. I'm a grown-ass man with way too many hours in Animal Crossing.You think that Sony is the only one who gets snippy one liners about their lineup?
Sad Dad implies the existence of Happy Mom.
Death Stranding is the ultimate sad dad game.Joel: Sad dad
Kratos: Sad dad
Nathan Drake: Becomes a dad will probably be sad soon
Horizon: Aloy has sad dad
Bloodborne: Father Gascoigne is a sad dad
Shadow of the Colossus: Wander is actually the girls dad. He is always sad especially the Bluepoint remaster
Spiderman: Uncle Ben sad surrogate dad
Heavy Rain: JASON