This is going to get tons of hate from people who can't read between the lines and realize they're saying "a pixel-art 2D Sonic game would sell less than Superstars", which is true. Pixel art turns off normal audiences nowadays (insert but Minecraft ).
I meanTimeless style, you might as well say cel-shading won't be relevant in 40 years.
my guess is they want more than the 1M sales that Sonic Mania achievedWhy is Sega shooting themselves in the foot by claiming the cheaper to produce, fan-favorite artstyle isn't "viable." It doesn't just seem "viable" for them, it seems favorable given how well Mania turned out.
Hey now, don't you bring Toree into this(you can sort of see this shift happening with more PS1/PS2 style indie games)
The 2000's kids also had the GBA and DS where pixel art was the standard, and many early smartphone games like Zenonia used pixel art, as did mid-00s browser games and MMOs. The cohort that got Minish Cap as their first Zelda is currently around 25~28 years old, while the ones that played Black and White as their first Pokémon games are 19~22. The current crop of indies reflects this: Garden Story, Goodboy Galaxy, Moonstone Island, Witchbrook, and Sunvale are all more GBA and browser-inspired than SNES or Mega Drive-inspired.It is probably an upcoming reality that pixel art is going to become less and less relevant as an art style in the coming years as 80's and 90's kids age out of the prime 30-40 demographic and the nostalgia loop heads around to 2000's kids (you can sort of see this shift happening with more PS1/PS2 style indie games) - and therefore pixel art is no longer going to be viable financially for a big IP/studio to invest in especially one like Sonic, where I think they seem more inclined to lean into the new generation who know CGI Sonic from the movies and TV shows, and maybe even the handdrawn animation aspect rather than the pixels of the og games - obviously RPGs are different but even then, they're starting to mix 2D and 3D etc...
The 2000's kids also had the GBA and DS where pixel art was the standard, and many early smartphone games like Zenonia used pixel art, as did mid-00s browser games and MMOs. The cohort that got Minish Cap as their first Zelda is currently around 25~28 years old, while the ones that played Black and White as their first Pokémon games are 19~22. The current crop of indies reflects this: Garden Story, Goodboy Galaxy, Moonstone Island, Witchbrook, and Sunvale are all more GBA and browser-inspired than SNES or Mega Drive-inspired.
Mid-to-late 2010s pixel art games like Stardew Valley, Undertale/Deltarune, and Shovel Knight found unexpected popularity with children, completely divorced from the cultural context of the 80s/90s. ("Butt mode" never fails.) These aren't particularly small games either--Stardew sold 20 million copies, something Sonic may never achieve. If anything, kids being too young to remember a time when tech improved seems to make pixel art games more approachable, as they lack the cultural baggage of seeing the style as "old." Between that and exposure to the Super Nintendo and GBA catalogs via NSO, this mode of production is staying in the cultural collective far longer than projected.
Based on these factors, I don't see any realistic outcome where pixel art completely fades as an artistic direction. It's a medium, not a console; oil painters kept painting long after photography rolled around, despite it being declared dead as soon as the first Daguerreotype appeared. We live in an era where a Fleischer Studios-inspired game animated on actual light tables like it was 1933 sold six million copies. Forecasting the end of anything seems premature.
I dont think pixel art will disappear by any means but i do think for a company like Sega to invest in for their big IP like Sonic - the nostalgia effect of it may be wearing off with younger generations and 3D animation makes more sense for that kind of project moving forward (or web animation/anime influenced styles) - in the indie space it will live on but i dont think it will be as ubiquitous as it once wasThe 2000's kids also had the GBA and DS where pixel art was the standard, and many early smartphone games like Zenonia used pixel art, as did mid-00s browser games and MMOs. The cohort that got Minish Cap as their first Zelda is currently around 25~28 years old, while the ones that played Black and White as their first Pokémon games are 19~22. The current crop of indies reflects this: Garden Story, Goodboy Galaxy, Moonstone Island, Witchbrook, and Sunvale are all more GBA and browser-inspired than SNES or Mega Drive-inspired.
Mid-to-late 2010s pixel art games like Stardew Valley, Undertale/Deltarune, and Shovel Knight found unexpected popularity with children, completely divorced from the cultural context of the 80s/90s. ("Butt mode" never fails.) These aren't particularly small games either--Stardew sold 20 million copies, something Sonic may never achieve. If anything, kids being too young to remember a time when tech improved seems to make pixel art games more approachable, as they lack the cultural baggage of seeing the style as "old." Between that and exposure to the Super Nintendo and GBA catalogs via NSO, this mode of production is staying in the cultural collective far longer than projected.
Based on these factors, I don't see any realistic outcome where pixel art completely fades as an artistic direction. It's a medium, not a console; oil painters kept painting long after photography rolled around, despite it being declared dead as soon as the first Daguerreotype appeared. We live in an era where a Fleischer Studios-inspired game animated on actual light tables like it was 1933 sold six million copies. Forecasting the end of anything seems premature.