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Why oh why couldnt they make for swords work on a single Switch - we do have multiple switches, but man.. I just want to be able to play it on the same TV
Zero Mission has difficulty settings. Easy is by far the easiest Metroid game, and Normal is easier than Super Metroid for the most part but with a big difficulty spike at Mother Brain. Hard is at least as hard as Fusion, but I don't think it's even available until you've finished the game at least once.
Zero Mission is kind of meant as an introduction to the series, so you shouldn't have any problems with difficulty on a basic playthrough. The real challenge appears when you're going for 100% (which is a bit less obscure than Fusion but has by far the most difficult speed booster challenges in the series).
There are I believe just 8 items you can only get with the last upgrade located outside of the final area, and like half of them are just outside of it. Which makes it kind of annoying that you have to go back to old areas at the end of the game at all, because you'll be trekking all the way out to some isolated area to pick up one thing, but if you know what you're doing this part can be mopped up pretty quickly.Just as to add on in terms of 100%ing Zero Mission, there are a ton of items locked behind equipment you can only get at the very ending of the game and you are barely rooms away from the final boss.
In addition, even if you know what you are doing, the items are scattered around enough and numerous enough to basically take about half the time of your total playthough.
Should be noted that this is coming from someone who has not played Zero Mission, but has watched a couple of LPS of the game.
I love that whenever an N64 game gets added I'm excited for a bit before remembering that the emulator is absolutely, completely terrible. I would not mind if they threw everything about the emulator out the window and just try again with Switch 2. The emulation problems Perfect Dark has are insane, might be the worst launch on the service since OoT, which is saying something cause Goldeneye was pretty fuckin bad.
I'm just really disappointed Nintendo isn't allowing custom controller access through the app, if not each game in NSO. It's very low effort.I don't know what to tell you, man, it's still an N64 game.
I think I played Super Metroid for the first time around 1998, but almost no one I knew was into handheld gaming (all consoles). I even had a GBA, but I only got it for Pokemon and I never paid attention to handheld stuff.Whoa, you hadn't heard of it before? How long have you been a Metroid fan, just out of curiosity? Glad you enjoyed it. Definitely one of the most pivotal GBA games for me when I was a kid.
Stick sensitivity even on N64 controllers, completely broken effects, new things lag the game like the smoke that comes out of the guns while firing (which is impressive considering the original famously barely held a framerate), and somehow, broken music.What’s wrong with Perfect Dark? I dabbled in it a bit earlier and it played exactly how I remember it— for better or worse. Trying to readjust to non-dual stick controls is brutal. But that’s not a problem with the emulator itself, but rather the game just being a product of its time in the way it controls, which makes the Xbox 360 remaster the definitive version both in play style and visuals.
They're on the 17+ Mature version of the app, it's a seperate download on the eShopI need to do something to get Turok and Perfect Dark? They are not in my app.
This. That crap needs to get sorted out, it's ridiculous. I was so happy when Goldeneye was released on NSO only to find out that I'm nowadays unable (and absolutely not willing!) to readjust to these hilarious controls. Same with Perfect Dark? What a bummer, online would be so much funI'm just really disappointed Nintendo isn't allowing custom controller access through the app, if not each game in NSO. It's very low effort.
I wish we got the x box 360 version and Rare Replay.
Stick sensitivity even on N64 controllers, completely broken effects, new things lag the game like the smoke that comes out of the guns while firing (which is impressive considering the original famously barely held a framerate), and somehow, broken music.
Good thread that showcases some of the problems.
Stick sensitivity even on N64 controllers, completely broken effects, new things lag the game like the smoke that comes out of the guns while firing (which is impressive considering the original famously barely held a framerate), and somehow, broken music.
Good thread that showcases some of the problems.
Default is 1.1. You to select it under "Controls".Is that with the default Switch controls?
Blame iQue, I guess.I really don't get why Nintendo's quality control often just goes out of the window with the N64 NSO app, with Pokémon I understand it but here is just weird, especially since the other apps are fine.
A company called throwback entertainment owns iggy and extreme g. They seem to want their logo on the games so they edited out acclaim in favor of theirs.Question for those in the know (and my apologies if this has been answered elsewhere): Why did Acclaim get removed from the box art for Extreme-G and Iggy's Reckin Balls but not the box art for Turok? I think I understand that the rights to the first two are owned by a different company, hence the change. I assume that is the case with Turok too, but did the owner for it just not care to change it?
Edit: Just checked the listing, didn't know Nightdive owned the rights to the game. They don't really strike me as the kind to feel the need to change the box art, so that answers that.
Oh I meant does 1.2 work well with the default controls or are you doing that in addition to using the system level button remapping?Default is 1.1. You to select it under "Controls".
I don't wanna put all the blame on iQue, imo put it on Nintendo for not allowing the N64 emulator to be goodBlame iQue, I guess.
They need to drop the iQue emulator completely and rewrite the Emulator from scratch.I don't wanna put all the blame on iQue, imo put it on Nintendo for not allowing the N64 emulator to be good
Yeah, if you get 100% items the final boss gets tripled health and it's attacks hit for double what they normally would.Speaking of 100%’ing Zero Mission, doesn’t getting 100% make the final boss much more difficult?
Well I don't do any configurations on a system level. I understand that it is weird for people accustomed to today's standard dual analog controls. It will probably still take some time to get used to. If you want to, you can also exchange the sticks' roles on a system level to make 1.2 more like regular dual analog.Oh I meant does 1.2 work well with the default controls or are you doing that in addition to using the system level button remapping?
Yes, because the game believes that if you're the type of person who is willing to do some of the Shinespark puzzles required for 100%, then you're a glutton for punishment, and it's happy to oblige you with more.Speaking of 100%’ing Zero Mission, doesn’t getting 100% make the final boss much more difficult?
It's weird of much better Turok controls than Perfect Dark''.
Graslu, one of the best Goldeneye & Perfect Dark player have made a full comparison running PDark on N64 and NSO and there's quite a lot of problems. If you had a hard time aiming correctly, not only there's input delay but also a slower sensitivity (that you can't fix).
Honestly same. Four Swords is absolutely the first game I thought of when I wish it could have local multiplayer on a single console.Why oh why couldnt they make for swords work on a single Switch - we do have multiple switches, but man.. I just want to be able to play it on the same TV
Let's not exaggerate. The unofficial N64 emulation was still bad for a long time, more so in the late 90s, it was just enough to get the big games working but not necessarily accurate graphically.I do know that Nintendo has over time fixed issues with other N64 titles, one of which I believe was OoT when that first came out. So hopefully they take some of this feedback, and improve it. I would not be surprised if the team involved with N64 titles on NSO are quite small, and have a limited tome budget to get the games out, and end up fixing it later in post once feedback is presented.
But it still doesn't address the elephant in the room, which is N64 emulation. For fuck's sake, PCs since the late 90s have been able to get N64 emulation working properly. And Nintendo have the low-level tools to make it happen correctly!
I won't excuse everything ; N64 ermulation is a nightmare, including for Nintendo, or, in that case,I do know that Nintendo has over time fixed issues with other N64 titles, one of which I believe was OoT when that first came out. So hopefully they take some of this feedback, and improve it. I would not be surprised if the team involved with N64 titles on NSO are quite small, and have a limited tome budget to get the games out, and end up fixing it later in post once feedback is presented.
But it still doesn't address the elephant in the room, which is N64 emulation. For fuck's sake, PCs since the late 90s have been able to get N64 emulation working properly. And Nintendo have the low-level tools to make it happen correctly!
In this particular case, NERD did not do the N64 emulator. It's iQue who has worked on it since Wii U and hasn't stopped since.I won't excuse everything ; N64 ermulation is a nightmare, including for Nintendo, or, in that case, NERD, the french team working on the Switch emulators.
In my opinion, the biggest flaw of the N64 emulator is something baffling that should've been adressed after the initial release : why can't we configure the controllers specifically for N64 games ? This shouldn't be that hard. The Switch OS's controller remapping tool doesn't allow you to replace any of the sticks directions, which is beyond stupid.
It's nice to have this option in the OS, but the execution is very bad.
Oh, my bad ! I'm fixing my post.In this particular case, NERD did not do the N64 emulator. It's iQue who has worked on it since Wii U and hasn't stopped since.
Not to reject the fault on them, but it's also hard not to think about the actual effort done on GB and GBA by NERD (and possibly Panasonic Vietnam).
I mean, sure, I guess it was Nintendo’s call to put iQue in charge of the N64 emulator…but iQue are ultimately still the ones working on it, and you don’t see the same kind of issues with other NSO emulators. I assume they were put in charge because they’re, like, the N64 emulation people for Nintendo…but clearly they’re not as good at it as they once were.I don't wanna put all the blame on iQue, imo put it on Nintendo for not allowing the N64 emulator to be good
I'll be frank here: iQue was NEVER good at N64. Almost all the problems that people noticed on NSO literally stems back from the Wii U VC and in those versions, they NEVER fixed them. Remember the whole Dark Link room issues in Ocarina of Time? They were already there on Wii U and they never fixed that.I mean, sure, I guess it was Nintendo’s call to put iQue in charge of the N64 emulator…but iQue are ultimately still the ones working on it, and you don’t see the same kind of issues with other NSO emulators. I assume they were put in charge because they’re, like, the N64 emulation people for Nintendo…but clearly they’re not as good at it as they once were.
But to be fair, even with the issues, I wouldn’t say that the N64 NSO emulator is bad—in fact it’s perfectly adequate, and most of its issues are only really a problem (if they’re even noticeable at all) to a small minority of people like those of us here who care enough to post on gaming forums like this and nitpick over the smallest inconsistencies. That’s not to say that the N64 emulator shouldn’t be better, of course…but it’s nowhere near as bad as it’s made out to be.
I’ll admit, though, the Perfect Dark dizzy issue does seem significant enough to greatly impact the playable experience to pretty much anyone, so that should definitely be fixed if possible. I imagine it’s probably a consequence of the resolution being bumped up to 720p… Is it a known issue on other emulators, I wonder?
Okay, this is fair when it comes to issues like the Perfect Dark one, but most of the issues have just been, like, minor graphical bugs that I think really aren’t going to make anyone dislike the game or be significant enough to make it the “wrong” version to have played. In fact the benefits of playing on NSO versus original hardware—Restore Points, handheld play, online play, etc.—likely make it a better experience all around for the vast majority of players despite any emulation issues.And nah, I'm not gonna let past the whole "people won't notice it" for me it's also complete disrespect of people who played the wrong version of a game and might possibly dislike that game just because the emulator was shit.
Personally the minor graphical issues are more grave than getting the game names slightly wrong in a menu. But there were still a bunch of major ones, some of which took an entire year to fix like Yoshi's Story's Inviso's transparency that wasn't working properly when it was the entire point of the boss.Okay, this is fair when it comes to issues like the Perfect Dark one, but most of the issues have just been, like, minor graphical bugs that I think really aren’t going to make anyone dislike the game or be significant enough to make it the “wrong” version to have played. In fact the benefits of playing on NSO versus original hardware—Restore Points, handheld play, online play, etc.—likely make it a better experience all around for the vast majority of players despite any emulation issues.
Again, not trying to excuse the issues, and I’d like to see those fixed as much as you (plus other issues that go ignored that I feel are just as much if not more of a “disrespect” to the original games), but people act as if NSO N64 emulation is among the worst official emulation out there…when it’s really not that bad.
On a personal level, the more general ones are the following:Curious: outside of the issues with Perfect Dark, what's the notable emulation issues that are still occurring with the other N64 games on NSO right now? Anyone got a list?