genuinely
incredible writing.
do note that Soa is the only character who's like this. everyone else can only fire Foam using their weapons.
as expected from the Open Beta, the base gameplay is still excellent. but there's a few quirks i'm iffy on.
- the single-player missions (basically a smaller version of the co-op tower defense mode,) are extremely short and easy, being a 2-3 hour long tutorial for the most part. the rest of the game's (genuinely amusing) writing exists in the form of various in-universe podcasts and videos that randomly play in the main lounge.
- the cosmetic microtransactions are absurdly expensive, totaling around 45 dollars for a full set. in a game that is supposed to cost 30$ once the PS Plus giveaway period ends. i feel like most paid multiplayer games out there have similar content, but it's still worth noting.
- there's an utterly bizarre gatcha gem system for randomly upgrading each character's skills, with three slots to add. i'm not even sure if these actually do much.
- Square has a bad tendency to abandon their online games after a few months of support, and there's a concerning chance it might continue here. especially considering they made a statement about "reducing outsourced development and focusing on in-house large-scale game development" shortly after release.
for reference, this is the AI content in question.
fairly generic images that
solely appear as "album covers" in the game's gallery. i definitely think the issue was far overblown for what it was and only continued people's dismissive nature towards the game since it's initial reveal.
it's also
far from
the worst thing Square Enix has done with AI. having the
only official English localization of a historically significant visual novel be a "tech demo" with a broken AI-powered text parser is definitely a more pressing issue. overshadowing it's legacy outside of Japan by making it "one of the worst games ever".