I never had any major problems with Dragon's Dogma 2 even if it crashed and ran like shit. I dunno, I can look past that stuff and still consider the game charming. However, now that some time has passed I start disliking the game more.
It's a good game, I've enjoyed it at the moment, but it feels like either Capcom didn't give devs enough money or devs overestimated how hard it is to make a game this big. Enemy roster is effectively the same as the first game, and the more you go, the less there is. Battahl kinda fumbles the story and the third area just rushes to the end with an area so empty that they needed a massive kaiju boss to cover up that there's like one cave in total.
The post-game is also less interesting than the first one, and even if I chuckled at the game finally saying "Dragon's Dogma 2" it's probably a very big mistake since some people might think "oh boy, twice more game!" and no, it's like 10%
DD1 was a showcase of a weird RPG with strange mechanics that was not unlike Breath of the Wild in how it tried to rethink the usual formula of such a game. However, with a sequel to something like that I simply expect more. DD2, IMO, doesn't provide. It's effectively just same but with bigger world and if we keep the analogy going, it would feel more like BOTW quadrupled in size but with the same runes as opposed to something like TOTK