box art
New
Yeah, too much to think about! I'm also happy they added voice actingI suspect they will add stuff from later entries, like monsters, spells etc. Because we know they're adding stuff like this new vocation and the new story scenarios.
I expect them to expand and rebalance the vocations and their abilities as well.
My preview embargo for this just lifted so enjoy!
November is gonna be PEAK!
Glad you enjoyed it! I had a blast recording it!Had already watched it, best preview I saw by far! Thank you
Absolutely beautiful, to me this art is the definition of PEAK!
Yep, I'm happy with everything we've seen. Can't wait to play it!Yeah, too much to think about! I'm also happy they added voice acting
My preview embargo for this just lifted so enjoy!
November is gonna be PEAK!
breathtaking
Yeah same as the Octopath gamesThat's the same artist from the other 2DHD games, right?
I'm not a huge fan, although that one looks good. I wonder who's gonna sub in for Toriyama moving forward.
My preview embargo for this just lifted so enjoy!
November is gonna be PEAK!
What makes DQ III special?
I know it’s a beloved series but why is this specific game held in such high regard?
Translated via DeepL:
Some people said that it took too long from the announcement of the start of development, but in fact, all of our past titles have taken 3 to 4 years in development, so it is not something special.
However, it was just that the announcement was made earlier than usual (reflection).
So, thank you very much for your cooperation.
RT
If you're referring to what released on Switch, those weren't pixel remasters. Just lazy ports of the mobile versions.I passed on the I-III pixel remasters from a few years back because the graphics were too different from the originals to hit that sweet spot of nostalgia, yet too similar to trigger my interest (and frankly they looked ugly). These new remakes are different enough to feel like a fresh experience, I'm on board.
I will always associate Artdink with Tail of the Sun, in the early 2010’s Game Informer did a full playthrough series and it is probably one my favorite watches to this day.Uh, an interesting tidbit. Artdink (of Triangle Strategy fame among HD-2D enthusiasts) is the co-developer of the DQ Remakes.
It's very much possible the games took so long because of a change of developer then, on top of having to work on I&II. Amata K.K. might not have been up to SE's standard while on the other hand Artdink had already proven themselves and had amassed a decent amount of experience making games of this ilk. They're a pretty big studio though iirc, and after the 2 year anniversary tweet I don't think folks should worry about a possible TS2 being impacted because of this.
Also yeah that's Ikushima's style. Pretty unmistakable at this point. Fun to see it applied to a franchise as established as DQ.
I passed on the I-III pixel remasters from a few years back because the graphics were too different from the originals to hit that sweet spot of nostalgia, yet too similar to trigger my interest (and frankly they looked ugly). These new remakes are different enough to feel like a fresh experience, I'm on board.
Anybody knows whether the physical will come out in Europe? I haven't seen it listed anywhere except Playasia, but they've been wrong in the past. I'll just preorder de US version if not, but it seems kind of weird since I believe all DQ games for Switch had been released physically in Europe (except I+II+III which was an Asia exclusive)?
Thanks! I guess it'll take a bit for it to show up on other online shops.Since i just preordered it not even 10 minutes ago on Amazon.de ... i'd say yeah it will come out physically in Europe. ;D
But if you're interested in the Collectors Edition, that one is a SQEX Store exclusive if i got that right.
III is a much grander and larger game compared to the first 2 games. III also gives you the ability to build/customize your own party and party members can change classes later in the game. The game offers a large world with a nice variety of locales and a great variety of weapons, armor, items, magic, monsters, etc... it was pretty big and engaging back in the day.What makes DQ III special?
I know it’s a beloved series but why is this specific game held in such high regard?
Don't know which country you live in, but also available on Amazon.fr now !Anybody knows whether the physical will come out in Europe? I haven't seen it listed anywhere except Playasia, but they've been wrong in the past. I'll just preorder de US version if not, but it seems kind of weird since I believe all DQ games for Switch had been released physically in Europe (except I+II+III which was an Asia exclusive)?
having played 1, 2, and 3 on the switch, I'd have to say 3 is a very "modern" rpg by today's standards. and that made it quite a massive jump back in the dayWhat makes DQ III special?
I know it’s a beloved series but why is this specific game held in such high regard?
Up on Amazon UK now tooAnybody knows whether the physical will come out in Europe? I haven't seen it listed anywhere except Playasia, but they've been wrong in the past. I'll just preorder de US version if not, but it seems kind of weird since I believe all DQ games for Switch had been released physically in Europe (except I+II+III which was an Asia exclusive)?
Don't know which country you live in, but also available on Amazon.fr now !
Up on Amazon UK now too
That's a given.this along with Horii being in the direct pretty much guarantees 12 coming to a Nintendo system imo
I think that the problem is development time. It’s clear these are not just some tiny little project. DQ1 is a small game but the rest are going to take years. Is it enough to release IV and V and VI all three years apart, for example? Then once you get to VII the games absolutely balloon in length and content.If this plus 1/2 does well, I wonder if Square will start to remake the rest of the series in HD-2D form.
this is the first part of the story (however that works)
Just that I enjoyed what I played on Switch and that the 30 fps vs 60 fps thing didn’t matter to me at all: I’ll be playing it on there myself!Thank you for mentioning the platforms you played this on! I watched/read multiple previews, some of which mentioned performance dips, and none of them stated what platform(s) the game was demoed on.
Do you have any Switch-specific impressions beyond what you shared in the video? I'd probably want to get this for Switch and I'm hoping it's a solid version.
It's also not the kind of prequel that treats the story as if you've played the earlier entries (because it is supposed to be a surprise twist). DQ3 stands alone very well, and it's link to the first two games isn't established until the very end.Dragon Quest III is simply a prequel to Dragon Quest I. You actually play through the events that the lore of Dragon Quest I - involving the legendary hero "Erdrick" - vaguely talks about. Furthermore, part of Dragon Quest III takes place in Alefgard (the world Dragon Quest I takes place in) but in an earlier state.
(And, for context, Dragon Quest II is a sequel to Dragon Quest I, so the order goes 3 > 1 > 2, hence why they're releasing 3 then 1 & 2!)
This game had both momentum, timing, and scale on its side. And none of that gets in the way of its playability or accessibility.What makes DQ III special?
I know it’s a beloved series but why is this specific game held in such high regard?
Wow, you completely sold me on getting this game!This game had both momentum, timing, and scale on its side. And none of that gets in the way of its playability as well as accessibility.
Since DQ1 in 1986, RPGs had slowly been penetrating the mainstream Japanese landscape thanks in part to the trifecta of culture it was reaching (gaming, music, manga). DQ3's release was basically poised to deliver and explode upon its release. If you want an example, think of it like Mario 3 and the absolute mania that game garnered in the United States, and that describes what Dragon Quest 3 was. It's the game that everyone else followed the blueprint of in later releases, such as the concept of multiple worlds in an RPG.
DQ3 is probably one of the earliest RPGs that just did open world really well. Plenty of other RPGs also were open at the time period, but DQ3 managed to do what took Zelda decades to do. It presents you with a wide open world that quickly expands, but is always subtely guiding you through a linear experience, gated only by your strength and skill as a player rather than any hard locks. But instead of this open world coming at the cost of a coherent narrative, those geniuses as Chunsoft decided that each town would have their own miniature narrative arc play out; so when you entered a new sphere of the map it was little vingette that fed into the grander narrative of the adventure.
And I think the most remarkable thing about DQ 3 is just how finely tuned it is. It's a game that for the time period has barely seen balancing changes, story changes, in the many years since it released. Compare that to many early Final Fantasy games, whose number of balancing issues and system related glitches, has been extensively reworked and redone in very radical remakes. (Just look at 1-3)
That doesn't mean the remasters and rereleases didn't fix things, but in comparison, a lot has not changed. Mainly just extra additions to the post game that don't imapct the core experience of DQ3. The game is certainly, humbler, but it is still a wonder how smooth it is.