No doubt the impact is not that large overall, but Nintendo seems VERY protective over their IP. I can't see it sitting well with them.Mario movie & TOTK already been piracy so many but Nintendo still can make a huge money. When a Switch 2 with more power coming, they will be more difficult to pirate. PS4 still not have piracy emulation yet
Without knowing much about the technical side of all of this I'm going to say that Nintendo will finally take some serious measures to block the shit out of it.
Can anyone break this down layman's terms? What are they going to need to do?
Easy answer that was true in the 90's and in every decade since: they make games that people want to play. That's the core of it all. Everything else is window dressing.In my personal opinion that is subjective and in no way an objective fact or statement, i hope they take some time to figure out why people are emulating their games. Its clear that some people (like me lol) are getting tired of the low resolutions and frame rates of the switch. Maybe by catering to people who want something more powerful, they can cut down on peoples desire to turn to emulation. The microsoft approach might work, release two platforms. One with less power and a stronger one for enthusiasts. Continue to build your games around the less powerful hardware, but the people who want a resolution or frame-rate boost can get that on that on the high end version. Im not saying nintendo needs to make higher quality assets or anything, botw looks beautiful on an emulator with its original assets
DLSS isn't really going to be an issue. Mods to replace it with competing reconstruction algorithms will likely pop up quite quickly, as the inputs and outputs are very similar. You already see those for PC games.I doubt on-console piracy is an issue on any level as the units vulnerable to the software exploit make up only a small, small fraction of the Switches out there. The larger issue it creates is the plausible deniability of emulation piracy it enables. Hearing "I dumped my own keys/games " coming from people who never had any intention to spend a single dime on Nintendo is hardly uncommon. Not that even this is that much of an issue, but no doubt the most serious form of it.
This does make me wonder what will happen if Nintendo decides to employ proprietary Nvidia tech on their next console. Sure, most GPUs out there are Nvidia ones, but would the inclusion of DLSS exclude any GPU from another vendor(AMD, Intel) from ever being able to emulate the console, or would it lead to some form of more global DLSS emulation that could be used on native PC games to enable DLSS compatibility on for example AMD GPUs? I don't know much about the inner workings of such tech, other than that they allegedly need the Tensor cores to function, so I might just be rambling insanities.
All that said, I have no doubt Nintendo will continue to do their best to secure their consoles, but nothing sort of online verification will ever be fully secure and I doubt Nintendo will go there. At least not as long as their consoles continue to be portable. I personally would have very little issue with it if they did.
I think the problem with the Switch was that it came out on a very well established, known and exploitable chipset. The next one (assuming here) I would imagine they would be working very closely with Nvidia in order to plug gaps.Can anyone break this down layman's terms? What are they going to need to do?
The problem with the Switch is that Nvidia's bootloader was broken, and no one noticed until getting used in a Nintendo console put them under a microscope.I think the problem with the Switch was that it came out on a very well established, known and exploitable chipset. The next one (assuming here) I would imagine they would be working very closely with Nvidia in order to plug gaps.