I personally like both, but for different reasons.
GameCube version looks unbelievable good for its time, it’s probably one of the best looking 6 gen game and the colours really pops.
Meanwhile the HD version looks clean and sleek and make has made the game a timeless classic.
It’s a shame that WW art style was hated, since it’s truly remarkable, I think it’s a shame that it’s aonuma favourite style and it’s probably the game he wanted to make the most, it’s truly shame that early 2000s people really didn’t want thing to look kiddy and cartoony, it’s probably one of the factor of the GC failures, mostly because people were self conscious of liking things that looks kiddy.
Sorry for the rant, but WW really was done dirty by the consumer and hardcore gamers, since WW has a surprisingly good story and has one of the best iteration of Ganon.
I personally like both, but for different reasons.
GameCube version looks unbelievable good for its time, it’s probably one of the best looking 6 gen game and the colours really pops.
Meanwhile the HD version looks clean and sleek and make has made the game a timeless classic.
It’s a shame that WW art style was hated, since it’s truly remarkable, I think it’s a shame that it’s aonuma favourite style and it’s probably the game he wanted to make the most, it’s truly shame that early 2000s people really didn’t want thing to look kiddy and cartoony, it’s probably one of the factor of the GC failures, mostly because people were self conscious of liking things that looks kiddy.
Sorry for the rant, but WW really was done dirty by the consumer and hardcore gamers, since WW has a surprisingly good story and has one of the best iteration of Ganon.
People were basically expecting Twilight Princess visuals to fit in with the ‘cool kids’ vibe that existed back then.
Then they were met with this:
I personally like both, but for different reasons.
GameCube version looks unbelievable good for its time, it’s probably one of the best looking 6 gen game and the colours really pops.
Meanwhile the HD version looks clean and sleek and make has made the game a timeless classic.
It’s a shame that WW art style was hated, since it’s truly remarkable, I think it’s a shame that it’s aonuma favourite style and it’s probably the game he wanted to make the most, it’s truly shame that early 2000s people really didn’t want thing to look kiddy and cartoony, it’s probably one of the factor of the GC failures, mostly because people were self conscious of liking things that looks kiddy.
Sorry for the rant, but WW really was done dirty by the consumer and hardcore gamers, since WW has a surprisingly good story and has one of the best iteration of Ganon.
I'm bored at work so I'll play devil's advocate to WW's backlash: It's important to remember WW was the successor to OoT and MM, two games with pretty realistic and gritty artstyles.
Imagine you're a teen/young adult Zelda fan in 2001. The PS2 and Xbox just hit the scene and more "mature" games like GTA 3 and MGS2 shaking the industry after 15 years of games mostly aiming at younger audiences, You loved OoT/MM and are hyped for the next Zelda after seeing the 2000 SpaceWorld tech demo. Nintendo is known for their all-ages, accessible franchises like Mario, but Zelda has been a a bit of an exception in their lineup: bigger scopes, more sophisticated, industry-leading gameplay, and grittier artstyles in their 3D games.
And then "Celda" gets revealed and it's the opposite of all that: Nintendo is ostensibly doubling down on making games for the kid audience while the rest of the industry is moving in a new, interesting direction.
I'm not saying obviously dumb vitriolic hate was justified. But given the historical context, the backlash made sense and I would dare say was justified. Nintendo pivoting to Twilight Princess's style was 100% the right move, and I think that's reflected in that game's greater success and reception.
Imagine if Zelda made an similarly extreme pivot now: Currently the series is known for its experimentation with unique art styles. But imagine if the series made a pivot to the hyper-realistic Western AAA graphics (e.g. The Elder Scrolls); a tired artstyle that's been the aim of the industry for the last 15 years. Would the backlash to the pivot by longtime Zelda fans be justified? I would say so.
I generally agree, but I don't think the bolded is fair.Wind waker was the 4th best selling game on the GameCube. The idea that it was 'done dirty' by consumers for its art style at the time is some revisionist history that's been pushed for the past two decades when everyone realised quickly that it looked great, that i can only assume is ignoring that the rest of the game is much worse than all of the other 3d zeldas. Maybe not skyward sword I guess.
There's a reason whenever anyone brings up anything about wind waker, it's the final cutscene with ganon because the dungeons are terrible, there are a total of two actual new dungeon items in the game (and calling the grappling hook an item is overly generous really), with everything else being ripped directly from OOT or MM for the exact same puzzles but worse, the most barren overworld in series history, the weakest dungeons, it's the game that switched the 3d series to being heavily linear despite people being mislead by the overworld tbst they had any freedom at all. The presentation is all it actually has going for it
I'm bored at work so I'll play devil's advocate to WW's backlash: It's important to remember WW was the successor to OoT and MM, two games with pretty realistic and gritty artstyles.
Imagine you're a teen/young adult Zelda fan in 2001. The PS2 and Xbox just hit the scene and more "mature" games like GTA 3 and MGS2 shaking the industry after 15 years of games mostly aiming at younger audiences, You loved OoT/MM and are hyped for the next Zelda after seeing the 2000 SpaceWorld tech demo. Nintendo is known for their all-ages, accessible franchises like Mario, but Zelda has been a a bit of an exception in their lineup: bigger scopes, more sophisticated, industry-leading gameplay, and grittier artstyles in their 3D games.
And then "Celda" gets revealed and it's the opposite of all that: Nintendo is ostensibly doubling down on making games for the kid audience while the rest of the industry is moving in a new, interesting direction.
I'm not saying obviously dumb vitriolic hate was justified. But given the historical context, the backlash made sense and I would dare say was justified. Nintendo pivoting to Twilight Princess's style was 100% the right move, and I think that's reflected in that game's greater success and reception.
Imagine if Zelda made an similarly extreme pivot now: Currently the series is known for its experimentation with unique art styles. But imagine if the series made a pivot to the hyper-realistic Western AAA graphics (e.g. The Elder Scrolls); a tired artstyle that's been the aim of the industry for the last 15 years. Would the backlash to the pivot by longtime Zelda fans be justified? I would say so.
Unless you think the quick sail looks amazing, it doesn't really match the question.The HD version doesn’t have enough issues to negate the inclusion of the quick sail. So HD wins.
Have they ever explained how they got the Swift sail to work on real hardware? As it's been said, loading on the OG gamecube prevented the sailing from going faster, but these modders managed to patch it in to the OG.If anyone wants QoL improvements like the Swift Sail but the original visuals, here's a good patcher.
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GitHub - WideBoner/betterww: Better Wind Waker
Better Wind Waker. Contribute to WideBoner/betterww development by creating an account on GitHub.github.com
All toggles:
Works on both real hardware and Dolphin. There's a proper widescreen patch as well, linked in the repo, that actually pushes the HUD to the sides.
- Swift Sail replaces Sail
- Brisk Sail (faster swift sail)
- Instant text boxes
- Faster block moving
- Faster grapple hook
- Faster rolling speed
- Faster crawling, climbing, NPC chat zoom
- Tingle chests without tingle tuner
- Turn while swinging or grappling
- Faster ballad of gales
- No song replays
- Remove intro video
- Invert camera
- Unrestricted boat
- Reveal full sea chart
- Random Enemy Colors
If I thought the HD version looked atrocious, then I wouldn’t think the QOL features made up for it. But I liked the HD version enough that having those QOL features didn’t really make me consider looking too deeply into the differences between them. I have trouble focusing on the visual differences because some of the gameplay differences overshadow them in my view. That’s all I mean by it. I answered both.Unless you think the quick sail looks amazing, it doesn't really match the question.