Our new contributor - Oliver Mackenzie - strikes back with this second project for us, circling back to take a look at the excellent Tales of Arise, as it plays out on PlayStation 5 and Xbox Series consoles.
- ditches the hard edge toon shading for a more nuanced shadowing
- lots of polygonal detail in the environments
- lots of segmented areas, probably due to last gen
- TAA shimmers and aliases a lot
- shadow map resolution is low
- features screen space reflections, screen space shadows for characters
- SSS being used for characters make the issues with screen space effects very pronounced
- geo, shadows, characters pops in very close to the camera
- all these issues makes the game's image look very unstable
- two modes, framerate (default), and graphics mode
- frame rate mode is 2880x1620, static
- graphics is 3840x2160, static
- graphics mode has higher resolution shadows, parially alleviates
- series s has 1080p/1440p split
- series s graphics mode is similar to the higher systems frame rate mode
- ps5 frame rate mode falters in intense battle
- ps5 graphics mode is 40-50fps, as low as 30fps
- series X is locked 60 even in battle
- series X is 50-60fps, (40-60 later in the game)
- series S has stable 60fss in frame rate mode
- series S is 40-60fps in graphics mode
- dynamic res and 30fps mode would have helped a lot