Every console version of Mortal Kombat 1 tested, including the much-maligned Nintendo Switch port. Top-end machines like PS5, Xbox Series X and S hand in a solid 60fps here with some of the best visuals seen in a fighting game. However Nintendo's handheld struggles to hand in a palatable experience, with huge visual cutbacks and a wavering frame-rate too.
It's true: Mortal Kombat 1 on Switch is just too big an ask for the hardware
Mortal Kombat goes back to its roots with Mortal Kombat 1, a fresh reboot that delivers some of the most striking visua…
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summary forthcoming
- modified UE4
- 35.3GB on Switch, 114GB on PS5
- bitrate and resolution of videos are reduced on switch
- switch has lengthy load times and unresponsive menus
- 15s to get to character select screen, seamless on other system
- character select runs under 30fps
- 40s to get from character select to fight, 6s on other systems
- resolution
- switch
- docked: 1024x576 - 1344x756
- handheld: 704x396 - 1280x720
- higher than MK11
- ps5/Series X
- 3200x1800 - 3840x2160
- series
- series x: 3200x1800 - 3840x2160
- series s: 1920x1080 - 2560x1440
- switch
- everything has been dropped in complexity on switch
- easier to say what stayed, and there ain't anything that did
- textures are low even for switch
- background elements aren't animated on switch
- cloth and water physics in backgrounds are still there
- character physics based details are retained but lower fidelity
- facial motion capture removed on switch
- broken animation and physics on switch
- hitching in video scenes due to loading
- series s reduces shadows and texture quality
- solid 60fps on ps5/series
- non-playable segments are 30fps, but higher quality effects
- on switch, non-playable segments are 10fps - 30fps, has hanging for loading
- switch constantly dips, 55-60fps, can go as low as 20-30 during kameos
- MK11 had more stable performance and less visual bugs
- Netherrealm says Switch version will be fixed
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