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Reviews Digital Foundry || Mortal Kombat 1: 'Too Big' For Switch... But Stunning on PS5/Xbox Series X/S

ILikeFeet

Warpstar Knight

Every console version of Mortal Kombat 1 tested, including the much-maligned Nintendo Switch port. Top-end machines like PS5, Xbox Series X and S hand in a solid 60fps here with some of the best visuals seen in a fighting game. However Nintendo's handheld struggles to hand in a palatable experience, with huge visual cutbacks and a wavering frame-rate too.


summary forthcoming
  • modified UE4
  • 35.3GB on Switch, 114GB on PS5
  • bitrate and resolution of videos are reduced on switch
  • switch has lengthy load times and unresponsive menus
    • 15s to get to character select screen, seamless on other system
    • character select runs under 30fps
    • 40s to get from character select to fight, 6s on other systems
  • resolution
    • switch
      • docked: 1024x576 - 1344x756
      • handheld: 704x396 - 1280x720
      • higher than MK11
    • ps5/Series X
      • 3200x1800 - 3840x2160
    • series
      • series x: 3200x1800 - 3840x2160
      • series s: 1920x1080 - 2560x1440
  • everything has been dropped in complexity on switch
    • easier to say what stayed, and there ain't anything that did
  • textures are low even for switch
  • background elements aren't animated on switch
  • cloth and water physics in backgrounds are still there
  • character physics based details are retained but lower fidelity
  • facial motion capture removed on switch
  • broken animation and physics on switch
  • hitching in video scenes due to loading
  • series s reduces shadows and texture quality
  • solid 60fps on ps5/series
  • non-playable segments are 30fps, but higher quality effects
  • on switch, non-playable segments are 10fps - 30fps, has hanging for loading
  • switch constantly dips, 55-60fps, can go as low as 20-30 during kameos
  • MK11 had more stable performance and less visual bugs
  • Netherrealm says Switch version will be fixed
 
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come on switch 2 you're needed on set
 
I hope that the hypothetical Switch 2 Komplete Edition will be a flawless victory.
 
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The sad part is if you had a Switch 2 version it would have to be re-ported to that because there's nothing to salvage out of the existing Switch version. Sure it would run at max res and frame rate at least but it's still going to look horrible and there's probably a lot that's baked into that version that's terrible.
 
The sad part is if you had a Switch 2 version it would have to be re-ported to that because there's nothing to salvage out of the existing Switch version. Sure it would run at max res and frame rate at least but it's still going to look horrible and there's probably a lot that's baked into that version that's terrible.
it does call to mind how WB will handle possible upgrades. Hogfarts has the most recent example, where the PS4 Digital Deluxe Edition allows for PS5 upgrades (don't know about physical). since MK1 has a digital deluxe, maybe purchasers of that version will get the Drake version for free
 
Netherrealm says Switch version will be fixed
This is what kills me about it.

Don't release a game that isn't ready for release!

Release date parity means fuck all if you're fucking over your customers and destroying any good will you gathered through the system's life.

Jesus fucking christ in a bike doing backflips while on fire.

It's not that hard!
 
it does call to mind how WB will handle possible upgrades. Hogfarts has the most recent example, where the PS4 Digital Deluxe Edition allows for PS5 upgrades (don't know about physical). since MK1 has a digital deluxe, maybe purchasers of that version will get the Drake version for free
warner offered free next gen patches with every MK11 versions.
 
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  • textures are low even for switch
  • background elements aren't animated on switch
  • character physics based details are retained but lower fidelity
  • facial motion capture removed on switch
To this, i have the game and the backgrounds elements are animated, and the facial expressions are present (but there is a bug that causes them to be reproduced sometimes, sometimes not)
 
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summary forthcoming
  • modified UE4
  • 35.3GB on Switch, 114GB on PS5
  • bitrate and resolution of videos are reduced on switch
  • switch has lengthy load times and unresponsive menus
    • 15s to get to character select screen, seamless on other system
    • character select runs under 30fps
    • 40s to get from character select to fight, 6s on other systems
  • resolution
    • switch
      • docked: 1024x576 - 1344x756
      • handheld: 704x396 - 1280x720
      • higher than MK11
    • ps5/Series X
      • 3200x1800 - 3840x2160
    • series
      • series x: 3200x1800 - 3840x2160
      • series s: 1920x1080 - 2560x1440
  • everything has been dropped in complexity on switch
    • easier to say what stayed, and there ain't anything that did
  • textures are low even for switch
  • background elements aren't animated on switch
  • cloth and water physics in backgrounds are still there
  • character physics based details are retained but lower fidelity
  • facial motion capture removed on switch
  • broken animation and physics on switch
  • hitching in video scenes due to loading
  • series s reduces shadows and texture quality
  • solid 60fps on ps5/series
  • non-playable segments are 30fps, but higher quality effects
  • on switch, non-playable segments are 10fps - 30fps, has hanging for loading
  • switch constantly dips, 55-60fps, can go as low as 20-30 during kameos
  • MK11 had more stable performance and less visual bugs
  • Netherrealm says Switch version will be fixed

how could they mess up so much the Switch version of Mortal Kombat 1 on Switch,Mortal Kombat 11 run well on Switch, have happened for Switch to have such abismal performance
 
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Seems like the handheld PCs struggle with keeping it 60fps, saw people recommending locking it to 40fps in some models which seems not ideal for fighting games

If they improve the Switch version and also put it on sale I might consider it. Too bad for the missing/broken facial animations though, it’s a bit too noticeable xD. Dunno if it would be possible to just outright play a pre-rendered video on beginning/ending scenes and menus. MK11 on Switch used still images on menus to keep it responsive
 
Seems like the handheld PCs struggle with keeping it 60fps, saw people recommending locking it to 40fps in some models which seems not ideal for fighting games

If they improve the Switch version and also put it on sale I might consider it. Too bad for the missing/broken facial animations though, it’s a bit too noticeable xD. Dunno if it would be possible to just outright play a pre-rendered video on beginning/ending scenes and menus. MK11 on Switch used still images on menus to keep it responsive
if the handhelds can't handle it damn. does make me curious about the inevitable switch 2 mk1 ultimate edition tho.
 
0
I expected this personally. Didn’t like the way 11 looked on switch.
 
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Patch is out on Switch now promising improvements, anyone tried it yet?
I have tried it.

Although some glitches are still present, most of them have now been solved, the complete invasion mode has been added, the bug that sometimes caused textures to load incorrectly has been corrected, and graphical improvements have been added for modeling, textures, effects, etc. .

Also now combats load faster, even faster than in MK11.
 
I have tried it.

Although some glitches are still present, most of them have now been solved, the complete invasion mode has been added, the bug that sometimes caused textures to load incorrectly has been corrected, and graphical improvements have been added for modeling, textures, effects, etc. .

Also now combats load faster, even faster than in MK11.

Is there a big difference between the launch version and this new patched version graphically now then? Like, those bad images that were floated about, are they solved now?
 
Is there a big difference between the launch version and this new patched version graphically now then? Like, those bad images that were floated about, are they solved now?
The meme images were never in the base game, it was the game without patch day 1

In any case, it has improved compared to what was in the game with the day 1 patch.
 
Doctre81 mentioned this comparison video



I've timestamped it with the Johnny Cage intro that went viral (him putting his glasses on), 5 mins in, but there's other stuff too

There's still lots of room for improvement but the new update added some facial animations back

(not sharing Doctre's video directly because it has a screenshot of a Johnny Cage fatality that is imo a bit too nasty 😅)
 


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