- Pronouns
- he/him
Started playing DMC5 (up until the end of Chapter 6), and apart from it looking absolutely stunning and playing super smoothly on Series S, it is seemingly taking some design inspiration from DMC1 and, to a lesser extent (so far?), 3.
First of all, the scissor sisters made their comeback, but now take somewhat more effort to deal with due to the absence of the shotgun. Curious to see if their scythe-weilding counterpart will also make a return.
Then, there is V's summon, Shadow. More on V later, but Shadow's moveset is oddly reminiscent of this repeated miniboss encounter in DMC1 with the ghostly, shapeshifting cat beast. So I booted up DMC1 again, took a closer look at the in-game enemy compendium, and as it turns out the name of that beast was… Shadow. How curious.
That got me thinking. Griffon, the bird summon, is named after another DMC1 boss, and some of its abilities are somewhat reminiscent of the encounters with said boss as well. While those two resemble their DMC1 counterparts in terms of appearance and moveset fairly well, V's DT summon, Nightmare, only takes its name from yet another DMC1 boss. Those Nightmares look nothing alike, and from what I can tell don't have any obvious shared abilities, either.
But then there is also DMC3 stuff. Geryon is back, without its chariot, but with a rider instead. The time bending mechanic returned alongside the steed.
There might be more callbacks that flew over my head, but I like the way they implemented them so far. As much as I typically like to see such callbacks, I do hope they do not become too prevalent.
Oh yeah, about V. The concept for this character's gameplay is absolutely bonkers. A summoner is not something I would have expected to work well in a character action game, and yet here we are. I am also glad that I never really followed anything DMC5 when the game released, and went into this basically blind. I have seen V before, but I did not know he was playable, let alone what his moveset looked like. So when the game let me take command, I was pretty much floored at what they were attempting to do, and the fact that they managed to pull it off.
First of all, the scissor sisters made their comeback, but now take somewhat more effort to deal with due to the absence of the shotgun. Curious to see if their scythe-weilding counterpart will also make a return.
Then, there is V's summon, Shadow. More on V later, but Shadow's moveset is oddly reminiscent of this repeated miniboss encounter in DMC1 with the ghostly, shapeshifting cat beast. So I booted up DMC1 again, took a closer look at the in-game enemy compendium, and as it turns out the name of that beast was… Shadow. How curious.
That got me thinking. Griffon, the bird summon, is named after another DMC1 boss, and some of its abilities are somewhat reminiscent of the encounters with said boss as well. While those two resemble their DMC1 counterparts in terms of appearance and moveset fairly well, V's DT summon, Nightmare, only takes its name from yet another DMC1 boss. Those Nightmares look nothing alike, and from what I can tell don't have any obvious shared abilities, either.
But then there is also DMC3 stuff. Geryon is back, without its chariot, but with a rider instead. The time bending mechanic returned alongside the steed.
There might be more callbacks that flew over my head, but I like the way they implemented them so far. As much as I typically like to see such callbacks, I do hope they do not become too prevalent.
Oh yeah, about V. The concept for this character's gameplay is absolutely bonkers. A summoner is not something I would have expected to work well in a character action game, and yet here we are. I am also glad that I never really followed anything DMC5 when the game released, and went into this basically blind. I have seen V before, but I did not know he was playable, let alone what his moveset looked like. So when the game let me take command, I was pretty much floored at what they were attempting to do, and the fact that they managed to pull it off.