This dark, first-person incremental narrative game revolves around thumbing a tally counter to satisfy the distressing masked man sitting in the corner of your hotel room. With the self-contained mystery of titles like Inscryption, and an emphasis on thoughtfully bringing an uncomfortable and shifting atmosphere to life, CLICKOLDING players will unravel a peculiar story one click at a time. Clicking, solving simple environmental puzzles, and managing a tenuous and uncertain relationship with an uncanny host are the subtle ingredients that make CLICKOLDING more than a suggestive pun.
“We exist in a time where it’s hard for a game to be allowed to exist if it doesn’t fit into a clear genre or audience demographic,” says Strange Scaffold studio head Xalavier Nelson Jr. “With the support of Outersloth, and a track record for delivering games that don’t take the easy joke but instead use any topic as an opportunity to deliver a deeper experience, I want to make another project that challenges this environment. Another project that says video games should still step into new, uncomfortable, and undeniably compelling spaces.”