JazzPotatoes
Koopa
- Pronouns
- He/Him
Seeing as discussion in the Arlo thread got massively off track, I figured it would probably best to have a dedicated thread for this long running and contested debate:
What direction do you want the Paper Mario series to take going forwards?
Obviously there's the rumour of a Thousand Year Door remake, which would revive the classic RPG formula many fans have been missing.
However, Origami King has become one of the most successful games in the series, and for many fans represents the series finally nailing the action adventure direction it's been heading in since Sticker Star and Colour Splash. So for the next original instalment, which direction would you like to see the series head in?
1) Head back to the classic RPG formula as per PM64 and TTYD: party members, experience points, classic turn based battles and badges
2) Carry on with the more modern spin of CS and Origami King: battles with interesting gimmicks, less focus on experience points and more focus on action adventure elements
3) Leave behind both the classic formula and the modern formula, and go for something different: please explain any ideas you would like to see explored
Let's hash this out Fami, and see where the forum consensus on this topic lies
What direction do you want the Paper Mario series to take going forwards?
Obviously there's the rumour of a Thousand Year Door remake, which would revive the classic RPG formula many fans have been missing.
However, Origami King has become one of the most successful games in the series, and for many fans represents the series finally nailing the action adventure direction it's been heading in since Sticker Star and Colour Splash. So for the next original instalment, which direction would you like to see the series head in?
1) Head back to the classic RPG formula as per PM64 and TTYD: party members, experience points, classic turn based battles and badges
2) Carry on with the more modern spin of CS and Origami King: battles with interesting gimmicks, less focus on experience points and more focus on action adventure elements
3) Leave behind both the classic formula and the modern formula, and go for something different: please explain any ideas you would like to see explored
Let's hash this out Fami, and see where the forum consensus on this topic lies