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i'm mainly bringing this up for the editor story, because it's a particularly wild incident if you haven't seen it before.
the game was originally a web browser title released back in 2013, with it's source code being made publicly available a month later. said release lead to the development studio getting contacted by a person named "Amir Rajan", who would end up porting the game to iOS.
but it's of course the Switch port (which also notably was assisted by legendary Linux port developer Ryan C Gordon) where things went off the rails.
the whole thing was rebuilt using the Ruby programming language, and seems to be the first game on the system to use it.
according to Amir, the idea behind including the code editor was a "a last second spark of inspiration." with their description suggesting it was inspired by the basic interpreters included in classic computers such as the Commodore 64.
Nintendo however, was not happy. and the game was delisted 2 weeks later. while it was eventually added back, the code editor naturally didn't survive.
as for the Steam version, it's not as spectacular. it is using the same code as the Switch version, and mainly seems to exist to test out the functionality (namely the ability to automatically upload builds to Steam) of DragonRuby. which is a game development environment using Ruby.