Nabbit
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Howdy all! Happy 5th Yooka-Layleeversary!
5 years ago, in 2017, Yooka-Laylee released after 2 years of immense anticipation. Sadly, for many of us, it did not live up to the hype. I remember just before a big move I was working in my previous office about 7 years ago when the news of the Y-L Kickstarter dropped along with a delightful video and addictive, looping gif. Not to mention the incredible and iconic title track of Tribal Tropics.
If you follow the Twitter link, Playtonic has pics of a Y-L cake and a link to a giveaway. They promised exciting announcements during the day so I let myself hope for a game announcement, but alas it seemingly wasn't to be.
I couldn't get into the original Y-L, but the pseudo-sequel, the Impossible Lair, is one of my favorite games of the past 10 years.
I'm going to repost my impressions from when I beat the final level after nearly 70 tries. And these tries are super time-consuming, LOL.
Man, it has been such a journey to beat this level. My wife and I played the game in October and collected the 48 bees which each allow you to take one hit in the titular Lair. I had heard before we played the game that the Lair was so difficult that I should expect to not be able to beat it.
To give a bit of background, 2D platformers are my favorite genre but I am by no means excellent at them. I've been playing Celeste on and off since it came out and I'm at probably 10k+ deaths and haven't 100%'d the game yet by any means. I've 100%'d DKCR and TF, but it took many, many attempts and I haven't played much of their Mirror or Hard modes. So when I first tried the Lair I couldn't make it more than 25% or so. I tried it a few times in October then gave up for a while and moved on to Luigi's Mansion. Tried a bunch more times over X-Mas and made it to 50% or so. I was stuck there for quite a while.
I should also mention I was incredibly excited for the first Yooka-Laylee when the KS was announced, I absolutely loved the design and played the music all the time. I was seriously bummed when the game turned out to not be to my liking, so when Impossible Lair was announced mid-last year and looked to be much more in my wheelhouse, and then debuted to very good reviews, I was beyond psyched to get a Yooka-Laylee game I could really love playing.
A couple weeks ago I reached out to a user for some advice since I was basically hitting a wall, or at least, an endless series of elevators and spikes. With their help and advice I was able to inch my way to 75%, and then, finally, have some great runs where I only lost 3 bees in the first platforming section. I parlayed that into getting more practice in the second platforming and third boss section, and eventually made my way to what I thought was the very end, only to find out I still had a bit to go - and then finally accomplished the whole thing yesterday afternoon.
Part of what is so challenging and punishing in the level is having to start from the beginning every single time. I have 68 attempts to my name but several of them were unquestionably doomed runs which I quit and start over. Having to go back to the overworld every time was kind of disheartening and momentum-slowing, so I would have liked a quick restart button. I also would have really liked a checkpoint even halfway through. When I finally beat the level yesterday, it probably took me 35 minutes start to finish. That is one seriously long level. I don't have tons of free time for gaming, so part of keeping at it required more patience and willingness to sacrifice time than I often have.
But yeah, I am seriously proud and happy to have beat it. I don't think much of the actual platforming required is as difficult as the moment-to-moment platforming in Celeste, but when you die there you start in the same room so they're just two different kinds of punishing. One punishes your time more, one values your time more but requests a higher skill. The Lair requires stamina and determination. I love both though. I am so, so glad to have beaten this. My present to myself is getting to listen to the wonderful OST. I promised myself I wouldn't listen to it until I beat the game.
Looking very much forward to going back and getting the remaining Coin collectibles in the levels. I absolutely loved the game, with its engaging level design, endlessly creative state changes, and endearing presentation. It's the DKC 6 I've been waiting for, and I am so glad to have gotten to play it. Like those games, it will surely go down as one of my faves.
I've yet to beat Champion's Road (though that one is 3D) but that is going to be my next goal. I've wanted to beat it for a while and beating the Lair is giving me renewed confidence to try again.
How did you like the level? Did you beat it?
Anyway, I'd love to hear about your experiences with the game and franchise. As I said in the hidden text, I absolutely loved Impossible Lair, it was like the true DKC 6 to me, and I'm really eagerly awaiting their next game!
5 years ago, in 2017, Yooka-Laylee released after 2 years of immense anticipation. Sadly, for many of us, it did not live up to the hype. I remember just before a big move I was working in my previous office about 7 years ago when the news of the Y-L Kickstarter dropped along with a delightful video and addictive, looping gif. Not to mention the incredible and iconic title track of Tribal Tropics.
If you follow the Twitter link, Playtonic has pics of a Y-L cake and a link to a giveaway. They promised exciting announcements during the day so I let myself hope for a game announcement, but alas it seemingly wasn't to be.
I couldn't get into the original Y-L, but the pseudo-sequel, the Impossible Lair, is one of my favorite games of the past 10 years.
I'm going to repost my impressions from when I beat the final level after nearly 70 tries. And these tries are super time-consuming, LOL.
Man, it has been such a journey to beat this level. My wife and I played the game in October and collected the 48 bees which each allow you to take one hit in the titular Lair. I had heard before we played the game that the Lair was so difficult that I should expect to not be able to beat it.
To give a bit of background, 2D platformers are my favorite genre but I am by no means excellent at them. I've been playing Celeste on and off since it came out and I'm at probably 10k+ deaths and haven't 100%'d the game yet by any means. I've 100%'d DKCR and TF, but it took many, many attempts and I haven't played much of their Mirror or Hard modes. So when I first tried the Lair I couldn't make it more than 25% or so. I tried it a few times in October then gave up for a while and moved on to Luigi's Mansion. Tried a bunch more times over X-Mas and made it to 50% or so. I was stuck there for quite a while.
I should also mention I was incredibly excited for the first Yooka-Laylee when the KS was announced, I absolutely loved the design and played the music all the time. I was seriously bummed when the game turned out to not be to my liking, so when Impossible Lair was announced mid-last year and looked to be much more in my wheelhouse, and then debuted to very good reviews, I was beyond psyched to get a Yooka-Laylee game I could really love playing.
A couple weeks ago I reached out to a user for some advice since I was basically hitting a wall, or at least, an endless series of elevators and spikes. With their help and advice I was able to inch my way to 75%, and then, finally, have some great runs where I only lost 3 bees in the first platforming section. I parlayed that into getting more practice in the second platforming and third boss section, and eventually made my way to what I thought was the very end, only to find out I still had a bit to go - and then finally accomplished the whole thing yesterday afternoon.
Part of what is so challenging and punishing in the level is having to start from the beginning every single time. I have 68 attempts to my name but several of them were unquestionably doomed runs which I quit and start over. Having to go back to the overworld every time was kind of disheartening and momentum-slowing, so I would have liked a quick restart button. I also would have really liked a checkpoint even halfway through. When I finally beat the level yesterday, it probably took me 35 minutes start to finish. That is one seriously long level. I don't have tons of free time for gaming, so part of keeping at it required more patience and willingness to sacrifice time than I often have.
But yeah, I am seriously proud and happy to have beat it. I don't think much of the actual platforming required is as difficult as the moment-to-moment platforming in Celeste, but when you die there you start in the same room so they're just two different kinds of punishing. One punishes your time more, one values your time more but requests a higher skill. The Lair requires stamina and determination. I love both though. I am so, so glad to have beaten this. My present to myself is getting to listen to the wonderful OST. I promised myself I wouldn't listen to it until I beat the game.
Looking very much forward to going back and getting the remaining Coin collectibles in the levels. I absolutely loved the game, with its engaging level design, endlessly creative state changes, and endearing presentation. It's the DKC 6 I've been waiting for, and I am so glad to have gotten to play it. Like those games, it will surely go down as one of my faves.
I've yet to beat Champion's Road (though that one is 3D) but that is going to be my next goal. I've wanted to beat it for a while and beating the Lair is giving me renewed confidence to try again.
How did you like the level? Did you beat it?
Anyway, I'd love to hear about your experiences with the game and franchise. As I said in the hidden text, I absolutely loved Impossible Lair, it was like the true DKC 6 to me, and I'm really eagerly awaiting their next game!
Hidden content is only available for registered users. Sharing it outside of Famiboards is subject to moderation.
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