- Pronouns
- he/him
No spoilers, please! Conversely, this post openly covers my first few hours with the game. So reader discretion is advised!
I love it when a story zigs when you thought it would zag. So the effusive praise for 13 Sentinels — along with the insistence from its adherents that you shouldn’t know a thing about it going in — started to catch my interest, to say the least! While looking through the eShop a few weeks ago, I saw the game and it hit me like a bolt of lightning: it was time. I downloaded it and have been playing in the early mornings, when I’m the only one up at my house. It’s been awesome so far.
The further I get the more I realize there is no way I am remotely correct about any of my suppositions, but here goes my best explanation of what’s happening so far. It would appear that the cast — high school students each living in the same area of Japan but at different points in time — are all being somehow transported to the same far-flung future. There, humanity is fighting — and losing — a war against invading kaiju with their large mechs, called Sentinels.
This game has so far surprised me about once every ten minutes, though. Already it has complicated well beyond even all that. A character across several timelines seems to be drugging at least some of the protagonists to an unknown end. Others appear to be hunted by Men in Black. There is also a talking cat who claims to be the key to stopping the kaiju once and for all…
13 Sentinels’ unwavering confidence in unpacking its strange world has sucked me in completely, to the point where I feel assured that even the more bizarre details will eventually slide into focus. For example: for some reason, everyone pilots their Sentinel in the nude. In the prologue battle that teaches you about repairing them, a pilot is ejected and their portrait is immediately clothed! Once it repairs and they hop back in, bam. Naked. I’m not being droll either; after spending a couple of hours with 13 Sentinels, I am positive there will be some explanation why this is.
It will be a very interesting trip to that revelation and beyond, at the very least. It’s a testament to Vanillaware that they designed a complex narrative structure that doesn’t feel daunting. There is also a great codex, if you need to bone up on some things. Terrific VO and gorgeous painterly visuals seal the deal. There is no room to be anything but compelled by this game. And I haven’t even mentioned the combat! Let’s save that for next time.
If you haven’t played 13 Sentinels and this all sounds a bit wild, check this shit out: I’m like 3-4 hours into this thing. How Long To Beat says it’s ~30-35 hours to finish. The only thing I do know is that I am absolutely ready to have my mind freaked for the remaining 90% of this game.
I’ll check in again when I’m about halfway.