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Discussion Nintendo's Crafted Worlds || Let's get Crafty

Supreme Overlord

Look on my Works, ye Mighty, and despair!
Pronouns
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Within Nintendo’s colorful and playful worlds, there is yet another section of games that brings joy to many. Serving as a crossgrain against certain perceived industry trends, this subset has been a strengthening backstitch within Nintendo’s catalogue, adding a new motif into the video game giant’s patchwork collage of offerings.

I refer, of course, to Nintendo’s Crafted Worlds, an interfranchise mosaic of games patterned after various types of crafts, be that clay, diorama, crochet, papercraft, or otherwise. This is a cheerful universe bursting with creativity, joy, and fine art style, a universe where the only limit is imagination, eager to be explored.

Into the Crafted Worlds
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We begin with a delve into a realm of fabrics in Yoshi’s Woolly World on Wii U, a well-regarded 2015 release with the misfortune of trying to piece together a life on a doomed console. This iteration of Yoshi deserved a much better canvas than it received. Wooly World was given a new chance at life when it released on 3DS in 2017 as Poochy and Yoshi's Wooly World, now with the added support of a crocheted Poochy, a lovable dog duck creature chimera thing. Yarn Yoshi, as is our hero's incarnation in these games, continues to make an impression with an adorable design.

Where first we had fabric, now we add paper and diorama to the 2019 Switch followup, Yoshi’s Crafted World, wherein our amigurumi buddy make their way through a beautiful and charmingly crafted world. While Woolly World is largely upheld as the superior experience, the handicraft atmosphere of Crafted World is a marvel itself, and both contribute to our wondrous crafted universe.
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Following the seams slightly farther back to the Wii, circa 2010, we find the precursor to our GoodFeel-developed Yoshi, with Kirby’s Epic Yarn, a pleasant and cozy tale that unravels as its titular hero is patched into a strange place called Patch Land, a realm of yarn and fabric, as well as many buttons and zippers to manipulate. And manipulate them Kirby shall, gifted with powers both raveling and unraveling in his new yarn-based form.

The game, before it was knitted together into the end result we all know and adore, began spooled around the concept of a World of Yarn; Keito no Fluff, as it was then called, was set to star the then-eponymous Fluff, who would appear in the released story as the prince of Patch Land and serve as a second player character when co-op was involved.

A yarnover to 3DS would also await Kirby in 2019, where unto him would be grafted new powers, in addition to new modes and even sub-games starring his rivalish allies Meta Knight and King Dedede.

As this yarn is spun, it provides such a good feel to experience, even as it also just feels like pants.
And Kirby doesn’t stop there. 2015 saw him continue on Wii U, accumulating another curse after his paint-themed Canvas Curse, this time molded by HAL Laboratory into the form of clay as part of Kirby’s Rainbow Curse as he sets out on a piebald adventure through a lovingly sculpted world. The curse saw players guide Kirby by painting tracks along which he would roll. Unfortunately, the player might often see their view of the variegated obscured in the act of drawing the aforementioned tracks, detracting from an appreciation of the craft exhibited in this particular world.
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All of this is without folding in Nintendo’s largest Crafting Material series, that which once might have been proclaimed a cut above the rest but which has fallen on more controversial times of late: Paper Mario, which builds itself further around its papercrafted worlds as time has unfolds. Some such elements, such as increased reliance on paper-related puns, might leave some players in stitches but are denigrated by many die-cut fans.

Even the likes of Yoshi’s Island, back on the SNES, charmed audiences with its own pastel crayon style.
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It seems likely that the tapestry of crafted worlds will be knit further in the future, with endless possibilities regarding what aesthetic theme games will have to come, whether they continue to work with the same series or bring new characters into the fold, whether new varieties of craft are introduced or the current styles prevail. An obvious possibility is that of the Mother series, which could be cast into the clay style of its old advertisements, or some resurrection of the felt-based take once proposed by MonolithSoft’s Honne.
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And this crafted universe isn’t confined only to Nintendo. From ClayFighter on SNES and Genesis to Tearaway Unfolded on PS4, there are untold crafted worlds out there to unfold and unravel.


So what have you, Fam? What are some elements of the crafted aesthetic or theme that fire you up with delight or throw you into a kiln of despair and harden your very heart and soul? What hand-crafted touches have drawn your eye and what has appeared only half-baked?

Are there particular forms of craft you would like to see, certain franchises you would mold to the creative crafty whims, or perhaps some combination thereof you would sew together?

How do you feel about the craft behind these crafted worlds?
 
Nice write up!

I love this stuff and hope Nintendo do something with Zelda in the "Crafted-verse" before too long. The Link's Awakening remake felt like it was approaching this sort of thing anyway. Maybe they could have everything be carved from wood? Or maybe everything is made from clay/pottery? Stained glass?

IDK but I'm sure there's a solid idea in there somewhere.
 
Kirby's Epic Yarn is one of the underrated gems of the Wii library for me.

From its art style to its music to its gentle difficulty, its just such a beautifully chill and cosy game to relax with after a long day, like the video game equivalent of a hot bath, or a steaming mug of cocoa with extra marshmallows.

For someone like me, for whom gaming plays an important role in stress relief, it's just magical.
 
I love the enthusiasm I'm seeing here. These crafted styles ooze a creativity that I'm glad elicits such a response, and which I really hope we see much more of.

I enjoyed Crafted World more than most... but damn Wooly World was beautiful
Definitely can't disagree. Woolly World might even be referred to as a mastercraft, and it really deserves a chance to shine. I know a chunk of people figure that isn't necessary because it got a shot at life, moved from Wii U to 3DS, but -- while it gained content, which a rerelease should retain -- it lost something in the process. For a title that was built with HD, so gorgeously crafted, the switch lost it some of that visible artistry.
And can you imagine Epic Yarn being brought over? It's not going to have the same effect, but it would give the game's style more opportunity to shine.

Kirby's Epic Yarn is one of the underrated gems of the Wii library for me.

From its art style to its music to its gentle difficulty, its just such a beautifully chill and cosy game to relax with after a long day, like the video game equivalent of a hot bath, or a steaming mug of cocoa with extra marshmallows.

For someone like me, for whom gaming plays an important role in stress relief, it's just magical.
That's a great description. With the harsh winter winds rushing by carrying a blizzard in the air, it's a soothing crackle and warmth of the fireplace.
Mood Genre: Warm and Cozy

Nice write up!

I love this stuff and hope Nintendo do something with Zelda in the "Crafted-verse" before too long. The Link's Awakening remake felt like it was approaching this sort of thing anyway. Maybe they could have everything be carved from wood? Or maybe everything is made from clay/pottery? Stained glass?

IDK but I'm sure there's a solid idea in there somewhere.
Zelda could work, though the trick is to pick a material that works with the general vibe of the franchise. the remake of Link's Awakening definitely felt like it was leaning this way, though, perhaps, with more of a toy vibe?
Stained glass definitely feels like something that could work, and clay or pottery would be interesting.
Carved wood is an interesting idea. And the more important characters and elements could be more intricately carved, while those less relevant could fade into being less detailed, thus intrinsically telling the player that something is important in some way, whether through plot or theme or quests, without actually telling them how, removing the implicit obligation to explore absolutely every detail but retaining the adventure.

What immediately comes to mind is this:
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which, admittedly, is rather board-game focused, but could be something of a proof of concept.
 
Zelda could work, though the trick is to pick a material that works with the general vibe of the franchise. the remake of Link's Awakening definitely felt like it was leaning this way, though, perhaps, with more of a toy vibe?
Stained glass definitely feels like something that could work, and clay or pottery would be interesting.
Carved wood is an interesting idea. And the more important characters and elements could be more intricately carved, while those less relevant could fade into being less detailed, thus intrinsically telling the player that something is important in some way, whether through plot or theme or quests, without actually telling them how, removing the implicit obligation to explore absolutely every detail but retaining the adventure.

What immediately comes to mind is this:
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which, admittedly, is rather board-game focused, but could be something of a proof of concept.
Dang I really like this as a concept.
 
Oh man, I enjoyed reading through this thread so very much @Supreme Overlord. Thanks for all the good feels you and everyone else has brought in here. KEY and YWW are just pure joy. I was surprised to learn as a result of reading this thread that KEY 3DS had more additional content than I'd realized. If that was included in a re-release I'd be super interested in checking it out. I think both are simply wonderful games and evoke such warm, cozy and nostalgic feelings for me.

Just gonna leave these here:





P.S. loved the wordplay in the OP and the grass-scented pants reference!
 
That's a great description. With the harsh winter winds rushing by carrying a blizzard in the air, it's a soothing crackle and warmth of the fireplace.
Mood Genre: Warm and Cozy
Thanks, I really enjoyed your write ups as well, great thread btw. :)

I enjoyed all three of Good Feels "arts and crafts trilogy" of sorts, though Woolly World and Crafted World were simply good to me rather than magical like Epic Yarn. I'd definitely like to see more games using similar aesthetics. All three are among the most beautiful games on their respective systems to me.
 
Nice write up!

I love this stuff and hope Nintendo do something with Zelda in the "Crafted-verse" before too long. The Link's Awakening remake felt like it was approaching this sort of thing anyway. Maybe they could have everything be carved from wood? Or maybe everything is made from clay/pottery? Stained glass?

IDK but I'm sure there's a solid idea in there somewhere.
I feel like for a Crafted Zelda game, they should go harder on the slight Toy aesthetic they had for Link's Awakening. Tin Wind-up soldiers and knights, plush moblins that expose more fluff the more damage they take, that kind of thing.

And I mentioned it in the general discussion thread, but if DK gets a crafted game, I want the theme to be Pinatas. Imagine DK punching giant pinata enemies repeatedly (a-la Jungle Beat) until they burst into confetti.
 
I feel like for a Crafted Zelda game, they should go harder on the slight Toy aesthetic they had for Link's Awakening. Tin Wind-up soldiers and knights, plush moblins that expose more fluff the more damage they take, that kind of thing.

And I mentioned it in the general discussion thread, but if DK gets a crafted game, I want the theme to be Pinatas. Imagine DK punching giant pinata enemies repeatedly (a-la Jungle Beat) until they burst into confetti.

You just reminded me of what I absolutely loved in Nintendo Land. The Zelda subgame had this exact aesthetic and it was awesome. The game had a good amount of challenge and content, too. The Pikmin one is my other fave. The enemies look like gacha toys. And there's even the pachinko machine in the overworld where you collect toy trophies.
 
I feel like for a Crafted Zelda game, they should go harder on the slight Toy aesthetic they had for Link's Awakening. Tin Wind-up soldiers and knights, plush moblins that expose more fluff the more damage they take, that kind of thing.

And I mentioned it in the general discussion thread, but if DK gets a crafted game, I want the theme to be Pinatas. Imagine DK punching giant pinata enemies repeatedly (a-la Jungle Beat) until they burst into confetti.
Oh I love this! Especially Donkey Kong Fiesta... that's beyond perfect.

Hopefully they start pushing DK again soon. Tropical Freeze was ages ago now.
 
Kirby's Epic Yarn is one of the underrated gems of the Wii library for me.

From its art style to its music to its gentle difficulty, its just such a beautifully chill and cosy game to relax with after a long day, like the video game equivalent of a hot bath, or a steaming mug of cocoa with extra marshmallows.

For someone like me, for whom gaming plays an important role in stress relief, it's just magical.
Imagine playing Epic Yarn while taking a bath and drinking cocoa with extra marshmallows
 
Blatant Labo erasure in a self-proclaimed “crafty” thread … smdh
I shudder to consider the implications of these Crafted Worlds bleeding out as such into our current reality.
But LABO really is a good example of Nintendo's ongoing work in "crafty" ways, even in its shift from the machinations of the aforementioned worlds.



Thanks for posting these. It's very appropriate for the season.
I'm glad you have thoroughly enjoyed reading -- and now participating in -- the thread, with all the good feels to be found throughout.

I'd definitely like to see more games using similar aesthetics. All three are among the most beautiful games on their respective systems to me.
Probably one of the least controversial statements on this forum, but it needs to be said.
Looking forward to whatever comes next.

Thanks for all the good feels you and everyone else has brought in here.
Indeed, I want to take this moment to thank everyone here for creating and perpetuating a cozy atmosphere worthy of these crafted worlds. You're all great, you know that?
 
Yoshi's Story probably the most underrated game of all time
I always wanted that game way back when, but never did manage to try it out. While it might not take it as far as some of these other games, it really does have something of a crafted look present through a lot of it. It's almost like the lost liminal state between the drawn pastels of Yoshi's Island and the crochet and diorama of Wooly World and Crafted World.

The Evolution of Yoshi​
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Yoshi's Topsy Turvy even retained an element of that.
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I feel like for a Crafted Zelda game, they should go harder on the slight Toy aesthetic they had for Link's Awakening. Tin Wind-up soldiers and knights, plush moblins that expose more fluff the more damage they take, that kind of thing.
Something like that could create such a nice tone and atmosphere, really. I generally consider that a Zelda game of this sort would work really well with some more serious sort of art, but it could also pull off something like that very well.

Just think of the fluff-carnage, springs poking out of broken bodies, limbs hanging by literal threads, the über brutality gamers have been demanding of the series for decades! It would be absolutely adorable.

You just reminded me of what I absolutely loved in Nintendo Land. The Zelda subgame had this exact aesthetic and it was awesome. The game had a good amount of challenge and content, too. The Pikmin one is my other fave. The enemies look like gacha toys. And there's even the pachinko machine in the overworld where you collect toy trophies.
Battle Quest​
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You know, you're really making me wish I'd reserved another post up top to highlight stuff like this.

Nintendo Land's Takamaru's Ninja Castle also has an element of the craft.
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And I mentioned it in the general discussion thread, but if DK gets a crafted game, I want the theme to be Pinatas. Imagine DK punching giant pinata enemies repeatedly (a-la Jungle Beat) until they burst into confetti.
I commented on it at the time, but something like this could definitely work. A piñata aesthetic could even lend itself to a fuzzy look for characters such as Donkey Kong himself, and the callback to Jungle Beat for some idea of game play mechanic is a neat way to incorporate a largely overlooked part of the series' history into the piñata theming. Not to mention the connection to Rare, former home of the Kong, and their own piñata game, like poetry

The idea of a crafted Donkey Kong universe doesn't even end at that brilliant idea (and it really would work and look amazing).
We need a third game to complete the yarn/wooly trilogy, starring a third protagonist.
I suggest Cranky Kong's Corduroy Caper!
A suggestion affording Cranky some awesome alliteration, from the Yoshi's Woolly World/Kirby's Epic Yarn double pack thread, which also brought about this suggestion:
Donkey Kong's Junk Jungle! Explore a world made out of trash as DK, leading up to a fight with his nemesis, Krummy K Rool (K Rool, but made out of garbage).
Which, a junk jungle seems almost fitting, as it even serves as commentary on wasteful consumerism and the garbage that is sent out to accumulate in the world, tying nicely into themes already present in the Donkey Kong Country series, that of industrialization and environmentalism.
The sequel, Donkey Kong's Muck Metropolis sees our titular hero journey to a big city made of rubbish.
 
Having finally acquired a Nintendo Switch this year, I thought I'd have made my way through a couple titles to have reported back here by now. Alas, this was not so: I've primarily been forging ahead in Yoshi's Crafted World with another player, which has led to slower progress overall, and once I got to what will lead to Origami King's endpoint, I decided to jump through some other titles before returning to finish it off.



Something I will note about Origami King is how the crafted aesthetic can mask more grotesque moments and contents, so long as it's played straight.

Simply using the crafted aesthetic as a method of visually conveying what's happening means the origami transformations, in actuality, would be extremely grotesque and unnatural, some manner of black magic creating abominations unto the world. This is something that simply should not -- nay, can not -- be. This is some eldritch force that cannot be allowed. Consider the humorous "curses" thrust upon Mario in The Thousand Year Door. We understand that this is beneficial, and thus the insistence on it being a horrible curse conveys a certain humor, but what is actually happening to our protagonist at these moments?

Likewise, having holes punched in characters' faces (whatever that would represent, perhaps something as simple as the face itself being stolen -- imagine if these were then used as masks) or having different characters cut and torn into shreds (There's no need for elaboration here), even if everything turns out okay here in the end, is incredibly macabre, but one would never have that as the immediate impression because of how the concept is presented. It could be a brilliant way to pass things under the radar.

Something similar could be said about characters having their color sucked out in Color Splash, that this could be used as a representation of some other concept, even if that were to remain vague.

This general concept has been referenced earlier in the thread, and I stand by that assessment; it adds an interesting layer to the proceedings:
Just think of the fluff-carnage, springs poking out of broken bodies, limbs hanging by literal threads, the über brutality gamers have been demanding of the series for decades! It would be absolutely adorable.




Glancing back at the thread, I thought I'd somehow skipped over how evocative GoGoDezmo's Donkey Kong piñata suggestion is of Rare's Viva Piñata, which does itself feel like it would fit right in with Nintendo's offerings here. It turns out I'd added a very brief note of that, but it seems worth drawing attention toward.

Around that same time, I began considering whether Cubivore might see a return realizing its cubecentric identity with cardboard boxes, or whether that might be a step too far.
 
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Great idea for a thread and well-written.

Just wondering if you'd consider Kirby's Dream Land 3 and Yoshi's Island's crayon-like aesthetic, and The Legend of Zelda: Link's Awakening (2019)'s miniature toy aesthetic as part of this group.

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Great idea for a thread and well-written.
I always aspire to hone my craft.
Just wondering if you'd consider Kirby's Dream Land 3 and Yoshi's Island's crayon-like aesthetic, and The Legend of Zelda: Link's Awakening (2019)'s miniature toy aesthetic as part of this group.


A fine inquiry indeed. As for the first bit, I will begin by referencing a previous look at the evolution of Yoshi.
While it might not take it as far as some of these other games, it really does have something of a crafted look present through a lot of it. It's almost like the lost liminal state between the drawn pastels of Yoshi's Island and the crochet and diorama of Wooly World and Crafted World.

The Evolution of Yoshi​
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Yoshi's Topsy Turvy even retained an element of that.
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While this was only very briefly referenced here, I would suggest this: this style of work would, as pursued in reality, be considered very firmly as arts and crafts. Yoshi's Island is a fine example of this style and evokes it very strongly.

Going from there, Kirby's Dream Land 3, while perhaps not quite as overt, maintains some of this same sense.

To the point of Link's Awakening (2019), I would find, in general, a toy aesthetic might not fit very firmly into the category -- kind of more of a gray area. However, thinking upon the point briefly off and on, I've come to the conclusion that the toy element could be seen as in service to an overall diorama aesthetic, which would certainly fit into an arts and crafts focused group.

Essentially, yeah, I'd say go for it. As with many crafts, the rules aren't very strictly defined.

Of course, I'm certainly not some arbiter of the concept as a whole. There can be gray areas and liminal places, room for different people to view something as being worthy of inclusion even as others don't see it. If I had to guess, you would suggest these as being included, so I might ask as to what elements facilitate that here for you?


What about Kirby And The Rainbow Curse? I know no one remembers the game, but it had an absolutely flawless claymation aesthetic:

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Now, I did provide a brief reference to this title up above*, but Rainbow Curse absolutely should receive more attention overall:
And Kirby doesn’t stop there. 2015 saw him continue on Wii U, accumulating another curse after his paint-themed Canvas Curse, this time molded by HAL Laboratory into the form of clay as part of Kirby’s Rainbow Curse as he sets out on a piebald adventure through a lovingly sculpted world. The curse saw players guide Kirby by painting tracks along which he would roll. Unfortunately, the player might often see their view of the variegated obscured in the act of drawing the aforementioned tracks, detracting from an appreciation of the craft exhibited in this particular world.

I've received some pushback on this before, but I still think both this and Woolly World should be ported up (I might even go so far as to suggest Canvas Curse be included with Rainbow Curse, given the similarities in theming and playstyle). In Kirby's case, the control might pose some issue. I do hope further hardware will allow for better controls in that way, something more akin to precise IR pointing perhaps, which would allow players to view the screen in full splendor; another addition could be the ability to connect two Switches and use one in manner like unto the Wii U gamepad.

In any case, I would agree that Rainbow Curse deserves more respect.

I would also note that its name doesn't directly reflect the claymation aesthetic, which is a decision I can appreciate. The style immediately speaks for itself and could be used in further Kirby titles to subtly highlight the grotesque and eldritch horror on display.

It's a brilliant aesthetic that would lend itself well to other franchises in addition.

*I'm certain I had an image or GIF for this one, but it doesn't seem to be showing up ...
 
My wife was so delighted with Crafted World's aesthetic that she went out of her way to watch whenever I popped it in. "Oh, you're playing Yoshi?" puts down book, looks attentively at screen.

She thought that the flipped stage, in which you could see the every day items that the stage was crafted from down to the labels and stickers, was clever; she said something like she loved the aesthetic consistency that it had, that the people who designed it must be avid crafters (she is definitely an avid crafter herself). I wish that I could remember everything she said about the art direction because she had so many good insights.

Basically, if your game is aesthetically appealing, you'd know just by seeing if she'd stop what she's doing to watch you play it. Crafted World definitely passed that test.
 


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