- Pronouns
- He
22. Pizza Tower (PC) [Finished September 6th, 2023] - 8.5:
Pizza Tower had me feeling a certain way that I never really have with games. Theoretically it should be a perfect game to me, but something about starting it up often gave me a feeling I can only compare to anxiety. It's definitely a mood game, or more like an anti-mood game, I wouldn't recommend it if you're tired or not in the mood for a fast paced game. But when you get into it, it's really good. It's probably the most "perfect" indie game I've ever played, polished to perfection and with an art style that is uniquely its own. Focusing on the best parts of crude cartoons (notably, very little disgustingness), it creates one of the more eclectic and ecentric platforming worlds. The only thing I can really think of as a "negative" - and it's not really a negative per say - is that the gimmicks in this game are used in a somewhat strange way. They're not really "power ups" and more like the transformations from Yoshi's island, but the level-specific transformations and forms you get to use for Peppino don't really improve your move set or challenge the player in any major way. Peppino is so versatile as a character already that a lot of the transformations don't really have you do anything better than you have before, just slightly different. It's not really a problem though, just something that I think is an interesting observation.
One actual complaint I do have is the soundtrack. The soundtrack for Pizza Tower has become one of the most famous in indie game history in the span of just a few months, and it's easy to see why. It's very powerful, and any track by itself could easily be one of the more memorable in another game. But I kind of think too many of them belong in the same vein of overly catchy fast paced melodic tunes, to the point that a lot of it ends up being less impactful than it probably should be. It's still great, and there's usually a point in a stage where you'll think "oh fuck myself, this song IS just as good as the last one". But I found myself wishing there was more songs like the tutorial's Funiculi Holiday, which is fairly relaxing compared to the rest of the soundtrack even at its most explosive, or Tombstone, Arizona, which has one of the most amazing build ups in video game music history. Still, this is hardly a complaint seeing as two songs have already entered my top 30 game songs of all time. I look forward to replaying this next year and hopefully getting over my weird issues. Highly recommended.
23. Super Mario Bros (NS) [Finished September 6th, 2023] - 8.0:
Growing up, I wasn't a fan of 2D Mario. In fact, I didn't like Mario platformers in general. So I was curious to see what I'd think revisiting the games now that I'm older and tenuously excited for the upcoming Super Mario Wonder release.
There's two things that clued me in that I might like Mario 1: I loved Mario Maker 2, which was for all intents and purposes is a 2D Mario game, and I liked Mario Flash as a kid. This game is so charming in so many ways. Perhaps the most obvious is that early NES vibe it has, which has created one of the most iconic pixel art styles of all time. There's a lot of charm to just how rudimentary it is, but most of all, how imaginative it is relative to the time and even today. Things like going on the top of the screen to access a warp pipe, the multitude of different environments, the way the physics interact with the enemies, etc. But beyond that, the simplicity of the game also means that the soundtrack has to be extremely melodic, as is the case with many NES soundtracks, and it's especially true here. 1-1 might be overplayed, but for my money, it's still a much better opener than Mario 3's opening theme, and less repetitive than Bomb-omb battlefield.
It even has, somehow, one of the greatest platforming levels I've ever played (the cheep cheep level), despite being 30+ years old. Most of all, I think the fact that the games levels are generally open enough, and that the games controls are generally more rigid than later games, allows it to exist in this cool middle ground between Mario 3 and Super Mario World retroactively. It has the linearity of Mario 3, but without the fuck you physics and less bottomless pits and enemy traps, allowing for more player expression and experimentation. At the same time, it isn't as open as Super Mario World, so there can be some actual degree of challenge to its linearity. It's a great in-between that makes me wish more Mario games were like this. My only real complaint is that the game starts running out of ideas by the middle point, and that 7-4 and 8-4 are some of the worst levels I've ever played. But that's typical for an NES game, right?
24. Super Mario Bros 2 (NS) [Finished September 8th, 2023] - 8.0:
Now that I've played it, put me firmly in the camp that thinks this game is underrated. I know it gets a lot of praise and acclaim for being a good platformer and probably the least contentious of the big three NES sequels (Mario 2, Zelda 2, Castlevania 2), but to me it deserves even more than that - this really deserves to be its own series under Nintendo. The mixture of adventure style gameplay with puzzle platforming is infectious, and I love it to bits. Granted if you were to break down what you were doing at any given moment, truthfully speaking it wouldn't be all that interesting. A lot of the spontaneity of Mario is gone with this sequel, which I do think upon further reflection is a bit of a shame. Most of what you'll be doing is getting on top of an enemy, throwing it, clearing a path to a vine or area you need to jump to, getting on it, dogging enemies, then rinse and repeat. Mario might sound formulaic in general under this methodoly of explanation, but the key difference is that no one jump feels the same in Mario because its a physics based platformer. Mario 2, despite being quite frantic at times, places the least importance on the spontaneity of Mario, and that probably could have been balanced out better with the advent puzzle platformer aspect.
But man, that adventure puzzle platformer aspect. Never before has playing an NES game and figuring out what to do by yourself been so gratifying. Levels are somehow big without being easy to get lost in, and throughout my playthrough I never had to use a guide except for in the very beginning when I didn't realize the vases were basically pipes, which is ironically untrue for both Mario 1 and 3 despite this being the exploration based game. There are some problems though. For one, the bosses in this game aren't great and it can be really frustrating how tiny their attack window is, or how small the explosion is of bombs, both in and outside of combat. Two, the way the heart mechanic is executed is kind of terrible, if really interesting conceptually. Mario has to hold the potion and use it to get to the other world and get the heart, but some of the levels place the hearts later from where you get the potion, meaning you have to carry it around and can't use your hands. This is theoretically an amazing game design concept - making it so you can't use your hands and are preoccupied. But in execution what this actually means is that you have to go on a scavenger hunt for where to place the potion, which is terrible because if its wrong its used up, on top of not being able to defend yourself. This mechanic would actually work better in a standard Mario game, you could make Mario weighted down with smaller jumps, that way you can still defend yourself but you have to be more careful and time things correctly. But the worst part of it really is how arbitrary it is, having to search for where to use it properly is a terrible mechanic. And of course, I'm sure everyone who's played this has faced some frustration at not being able to stomp on enemies, at one point or another, you're going to eventually face a claustrophobic environment where you can't kill enemies properly. Those digging parts are atrocious.
Frankly if this game didn't also run out of ideas at about the halfway point, while also being 2.5x longer than Mario 1, it would probably be the better game, but alas that repetition is hard to overlook. Mario 1 just benefits a lot from being a pick up and play game. As it is, it's a toss up. I really like them both, and I have a lot of love for how quirky of a game this is. Also, I love that you get transported to a surreal dark Mario world that plays the 1-1 theme. Best use of the theme ever.
I'm too tired, I'll talk about how Mario 3 is bad in the morning.
Pizza Tower had me feeling a certain way that I never really have with games. Theoretically it should be a perfect game to me, but something about starting it up often gave me a feeling I can only compare to anxiety. It's definitely a mood game, or more like an anti-mood game, I wouldn't recommend it if you're tired or not in the mood for a fast paced game. But when you get into it, it's really good. It's probably the most "perfect" indie game I've ever played, polished to perfection and with an art style that is uniquely its own. Focusing on the best parts of crude cartoons (notably, very little disgustingness), it creates one of the more eclectic and ecentric platforming worlds. The only thing I can really think of as a "negative" - and it's not really a negative per say - is that the gimmicks in this game are used in a somewhat strange way. They're not really "power ups" and more like the transformations from Yoshi's island, but the level-specific transformations and forms you get to use for Peppino don't really improve your move set or challenge the player in any major way. Peppino is so versatile as a character already that a lot of the transformations don't really have you do anything better than you have before, just slightly different. It's not really a problem though, just something that I think is an interesting observation.
One actual complaint I do have is the soundtrack. The soundtrack for Pizza Tower has become one of the most famous in indie game history in the span of just a few months, and it's easy to see why. It's very powerful, and any track by itself could easily be one of the more memorable in another game. But I kind of think too many of them belong in the same vein of overly catchy fast paced melodic tunes, to the point that a lot of it ends up being less impactful than it probably should be. It's still great, and there's usually a point in a stage where you'll think "oh fuck myself, this song IS just as good as the last one". But I found myself wishing there was more songs like the tutorial's Funiculi Holiday, which is fairly relaxing compared to the rest of the soundtrack even at its most explosive, or Tombstone, Arizona, which has one of the most amazing build ups in video game music history. Still, this is hardly a complaint seeing as two songs have already entered my top 30 game songs of all time. I look forward to replaying this next year and hopefully getting over my weird issues. Highly recommended.
23. Super Mario Bros (NS) [Finished September 6th, 2023] - 8.0:
Growing up, I wasn't a fan of 2D Mario. In fact, I didn't like Mario platformers in general. So I was curious to see what I'd think revisiting the games now that I'm older and tenuously excited for the upcoming Super Mario Wonder release.
There's two things that clued me in that I might like Mario 1: I loved Mario Maker 2, which was for all intents and purposes is a 2D Mario game, and I liked Mario Flash as a kid. This game is so charming in so many ways. Perhaps the most obvious is that early NES vibe it has, which has created one of the most iconic pixel art styles of all time. There's a lot of charm to just how rudimentary it is, but most of all, how imaginative it is relative to the time and even today. Things like going on the top of the screen to access a warp pipe, the multitude of different environments, the way the physics interact with the enemies, etc. But beyond that, the simplicity of the game also means that the soundtrack has to be extremely melodic, as is the case with many NES soundtracks, and it's especially true here. 1-1 might be overplayed, but for my money, it's still a much better opener than Mario 3's opening theme, and less repetitive than Bomb-omb battlefield.
It even has, somehow, one of the greatest platforming levels I've ever played (the cheep cheep level), despite being 30+ years old. Most of all, I think the fact that the games levels are generally open enough, and that the games controls are generally more rigid than later games, allows it to exist in this cool middle ground between Mario 3 and Super Mario World retroactively. It has the linearity of Mario 3, but without the fuck you physics and less bottomless pits and enemy traps, allowing for more player expression and experimentation. At the same time, it isn't as open as Super Mario World, so there can be some actual degree of challenge to its linearity. It's a great in-between that makes me wish more Mario games were like this. My only real complaint is that the game starts running out of ideas by the middle point, and that 7-4 and 8-4 are some of the worst levels I've ever played. But that's typical for an NES game, right?
24. Super Mario Bros 2 (NS) [Finished September 8th, 2023] - 8.0:
Now that I've played it, put me firmly in the camp that thinks this game is underrated. I know it gets a lot of praise and acclaim for being a good platformer and probably the least contentious of the big three NES sequels (Mario 2, Zelda 2, Castlevania 2), but to me it deserves even more than that - this really deserves to be its own series under Nintendo. The mixture of adventure style gameplay with puzzle platforming is infectious, and I love it to bits. Granted if you were to break down what you were doing at any given moment, truthfully speaking it wouldn't be all that interesting. A lot of the spontaneity of Mario is gone with this sequel, which I do think upon further reflection is a bit of a shame. Most of what you'll be doing is getting on top of an enemy, throwing it, clearing a path to a vine or area you need to jump to, getting on it, dogging enemies, then rinse and repeat. Mario might sound formulaic in general under this methodoly of explanation, but the key difference is that no one jump feels the same in Mario because its a physics based platformer. Mario 2, despite being quite frantic at times, places the least importance on the spontaneity of Mario, and that probably could have been balanced out better with the advent puzzle platformer aspect.
But man, that adventure puzzle platformer aspect. Never before has playing an NES game and figuring out what to do by yourself been so gratifying. Levels are somehow big without being easy to get lost in, and throughout my playthrough I never had to use a guide except for in the very beginning when I didn't realize the vases were basically pipes, which is ironically untrue for both Mario 1 and 3 despite this being the exploration based game. There are some problems though. For one, the bosses in this game aren't great and it can be really frustrating how tiny their attack window is, or how small the explosion is of bombs, both in and outside of combat. Two, the way the heart mechanic is executed is kind of terrible, if really interesting conceptually. Mario has to hold the potion and use it to get to the other world and get the heart, but some of the levels place the hearts later from where you get the potion, meaning you have to carry it around and can't use your hands. This is theoretically an amazing game design concept - making it so you can't use your hands and are preoccupied. But in execution what this actually means is that you have to go on a scavenger hunt for where to place the potion, which is terrible because if its wrong its used up, on top of not being able to defend yourself. This mechanic would actually work better in a standard Mario game, you could make Mario weighted down with smaller jumps, that way you can still defend yourself but you have to be more careful and time things correctly. But the worst part of it really is how arbitrary it is, having to search for where to use it properly is a terrible mechanic. And of course, I'm sure everyone who's played this has faced some frustration at not being able to stomp on enemies, at one point or another, you're going to eventually face a claustrophobic environment where you can't kill enemies properly. Those digging parts are atrocious.
Frankly if this game didn't also run out of ideas at about the halfway point, while also being 2.5x longer than Mario 1, it would probably be the better game, but alas that repetition is hard to overlook. Mario 1 just benefits a lot from being a pick up and play game. As it is, it's a toss up. I really like them both, and I have a lot of love for how quirky of a game this is. Also, I love that you get transported to a surreal dark Mario world that plays the 1-1 theme. Best use of the theme ever.
I'm too tired, I'll talk about how Mario 3 is bad in the morning.
1. Mario Party Superstars (NS) [Finished January 1st, 2023] - 8
2. Bayonetta (NS) [Finished January 2nd, 2023] - 8.5
3. Pikmin (GC) [Finished January 5th, 2023] - 8.5
4. Pikmin 2 (GC) [Finished January 7th, 2023] - 6
5. Metroid Prime Remastered (NS) [Finished February 14th, 2023] - 10
6. Metroid Dread (Replay) (NS) [Finished January 21st, 2023] - 8.5
7. Metroid Prime 2 (PrimeHack) [Finished March 5th, 2023] - 8.5
8. The Legend of Zelda: Twilight Princess (Dolphin) [Finished March 16, 2023] - 8.5
9. Sonic the Hedgehog (RetroArch) [Finished March 17th, 2023] - 4
10. Sonic the Hedgehog 2 (RetroArch) [Finished March 20th, 2023] - 6.5
11. Resident Evil 4 Remake (PC) [Finished March 28th, 2023] - 10
12. Resident Evil VIIIage (PC) [Finished April 4th, 2023] - 7.5
13. Dead Space Remake (PC) [Finished May 15th, 2023] - 7.5
14. Metro 2033 Redux (PC) [Finished June 5th, 2023] - 7.5
15. Resident Evil 3 Remake (PC) [Finished June 10th, 2023] - 7.5
16. Final Fantasy XVI (PS5) [Finished June 30th, 2023] - 6.5
17. Pikmin 3 Deluxe (NS) [Finished July 11th, 2023] - 9.5
18. The Legend of Zelda: Tears of the Kingdom (NS) [Finished July 27th, 2023] - [??? / 10]
19. Ghost Trick: Phantom Detective (Remastered) (PC) [Finished August 1st, 2023] - [10 / 10]
20. Pikmin 4 [100%] (NS) [Finished August 14th, 2023] - 7.5
21. Mega Man 3 (NS) [Finished August 16th, 2023] - 6.5
22. Pizza Tower (PC) [Finished September 6th, 2023] - 8.5
23. Super Mario Bros (NS) [Finished September 6th, 2023] - 8.0
24. Super Mario Bros 2 (NS) [Finished September 8th, 2023] - 8.0
2. Bayonetta (NS) [Finished January 2nd, 2023] - 8.5
3. Pikmin (GC) [Finished January 5th, 2023] - 8.5
4. Pikmin 2 (GC) [Finished January 7th, 2023] - 6
5. Metroid Prime Remastered (NS) [Finished February 14th, 2023] - 10
6. Metroid Dread (Replay) (NS) [Finished January 21st, 2023] - 8.5
7. Metroid Prime 2 (PrimeHack) [Finished March 5th, 2023] - 8.5
8. The Legend of Zelda: Twilight Princess (Dolphin) [Finished March 16, 2023] - 8.5
9. Sonic the Hedgehog (RetroArch) [Finished March 17th, 2023] - 4
10. Sonic the Hedgehog 2 (RetroArch) [Finished March 20th, 2023] - 6.5
11. Resident Evil 4 Remake (PC) [Finished March 28th, 2023] - 10
12. Resident Evil VIIIage (PC) [Finished April 4th, 2023] - 7.5
13. Dead Space Remake (PC) [Finished May 15th, 2023] - 7.5
14. Metro 2033 Redux (PC) [Finished June 5th, 2023] - 7.5
15. Resident Evil 3 Remake (PC) [Finished June 10th, 2023] - 7.5
16. Final Fantasy XVI (PS5) [Finished June 30th, 2023] - 6.5
17. Pikmin 3 Deluxe (NS) [Finished July 11th, 2023] - 9.5
18. The Legend of Zelda: Tears of the Kingdom (NS) [Finished July 27th, 2023] - [??? / 10]
19. Ghost Trick: Phantom Detective (Remastered) (PC) [Finished August 1st, 2023] - [10 / 10]
20. Pikmin 4 [100%] (NS) [Finished August 14th, 2023] - 7.5
21. Mega Man 3 (NS) [Finished August 16th, 2023] - 6.5
22. Pizza Tower (PC) [Finished September 6th, 2023] - 8.5
23. Super Mario Bros (NS) [Finished September 6th, 2023] - 8.0
24. Super Mario Bros 2 (NS) [Finished September 8th, 2023] - 8.0
Game Ranking 2023:
1. Resident Evil 4 Remake (10) (PC)
2. Ghost Trick: Phantom Detective (10) (PC)
3. Metroid Dread (8.5) (NS) (Need to bump this up)
4. Pikmin 3 Deluxe (9.5) (NS)
5. Metroid Prime 2: Echoes (8.5) (PrimeHack)
6. The Legend of Zelda: Tears of the Kingdom (???) (NS)
7. The Legend of Zelda: Twilight Princess (8.5) (Dolphin)
8. Pikmin (8.5) (Dolphin)
9. Pizza Tower (8.5) (PC)
10. Super Mario Bros (8.0) (NS)
11. Super Mario Bros 2 (8.0) (NS)
12. Bayonetta (8.5) (NS) (Would probably bump this down to an 8)
13. Mario Party Superstars (8.0) (NS) (Should probably bump this down to a 7.5)
14. Metro 2033 Redux (7.5) (PC)
15. Pikmin 4 (7.5) (NS)
16. Resident Evil Village (7.5) (PC)
17. Resident Evil 3 Remake (7.5) (PC)
18. Dead Space Remake (7.5) (PC)
19. Sonic the Hedgehog 2 (6.5) (RetroArch)
20. Mega Man 3 (6.5) (NS)
21. Final Fantasy XVI (6.5) (PS5)
22. Pikmin 2 (6.0) (GC)
23. Sonic the Hedgehog (4.0) (RetroArch)
1. Resident Evil 4 Remake (10) (PC)
2. Ghost Trick: Phantom Detective (10) (PC)
3. Metroid Dread (8.5) (NS) (Need to bump this up)
4. Pikmin 3 Deluxe (9.5) (NS)
5. Metroid Prime 2: Echoes (8.5) (PrimeHack)
6. The Legend of Zelda: Tears of the Kingdom (???) (NS)
7. The Legend of Zelda: Twilight Princess (8.5) (Dolphin)
8. Pikmin (8.5) (Dolphin)
9. Pizza Tower (8.5) (PC)
10. Super Mario Bros (8.0) (NS)
11. Super Mario Bros 2 (8.0) (NS)
12. Bayonetta (8.5) (NS) (Would probably bump this down to an 8)
13. Mario Party Superstars (8.0) (NS) (Should probably bump this down to a 7.5)
14. Metro 2033 Redux (7.5) (PC)
15. Pikmin 4 (7.5) (NS)
16. Resident Evil Village (7.5) (PC)
17. Resident Evil 3 Remake (7.5) (PC)
18. Dead Space Remake (7.5) (PC)
19. Sonic the Hedgehog 2 (6.5) (RetroArch)
20. Mega Man 3 (6.5) (NS)
21. Final Fantasy XVI (6.5) (PS5)
22. Pikmin 2 (6.0) (GC)
23. Sonic the Hedgehog (4.0) (RetroArch)